Chapter 237: Barlow Flame Demon
readx;?。 Pen "Fun" Pavilion www.biquge.info
"Mortal, you have provoked me, and I will let you know how terrible Moses' wrath was, trembling in the fear that is coming!"
To be honest, these villains **oss like to say these lines of the second middle school, talking nonsense, but in fact, it is useless at all, and they have to do it with real knives and guns.
So he only replied, and then he stepped up his attack, allowing this powerful demon named Moses to keep talking nonsense in his ear for a moment. Now if you don't take advantage of the fact that the other side is not teleporting, you will have to tear down some more durability, and it will take a little more work to wait.
The other side didn't let Li Mo wait long, and it was estimated that the teleportation speed was accelerated, with a skyrocketing red light and a huge roar:
"Ignorant mortals, the great Moses has come to this world to meet your death!"
It was greeted by a string of magic missiles and more than a dozen bone swords on Li Mo's head.
Moses: Demonic kind, Tanari, Barlow Flame Demon.
Attributes: Constitution 28, Strength 27, Agility 18, Perception 16, Charisma 17, Intelligence 15.
Creature Level: Two-star legendary creature.
Health: 25680 HP.
Mana: 10600 points.
Attack: 22d32*3.
Defense Level: 10.
Defense: 11.
Skill/Passive: Legendary Spirit. This is a two-star legendary creature with 600% increased health, 4% increased attack, 2nd defense, 15% less elemental damage, and 4% verified value for all stats.
Skill/Passive: Advanced Demon Constitution. This is a high demon with 10,000 health, 10,000 mana, 300 Shadow Spell Resistance, 300 Elemental Spell Resistance, 3 Attack Bonus, 2 Defense Bonus, 30 Health Regeneration, and 15 Mana Regeneration.
Skill/Passive: Flame Body. Barlow's body is forever burning with Abyssal Flames, and any creature that approaches or fights it takes 125 fire damage per second.
Skill/Active: Evil Aura. Barlow Firedemon can cast an evil aura twice a day, and any non-demonic creature touched by the evil aura will be exempted from the will once, passing it has no effect, and failing the test will stun for 1 to 10 seconds.
Skill/Active: Dominating Monsters. Barlow Fire Demon can cast Domination Monsters three times a day, and can dominate any monster that is less powerful than itself.
Skill/Active: Summon a demon. The Barlow Flame Demon can cast a surefire once a day that is guaranteed to succeed, summoning between 10 and 100 Minor Demons, 1 to 10 Berserkers, or 1 Soul Judgment Demon, 1 Temptation Demon, 1 Six-armed Snake Demon, or 1 other Ballow Flame Demon.
Skill/Active: Advanced disarming magic. Barlow Flame Demon can cast two advanced disarming spells per day, which can remove negative spells from himself or buff spells from enemies.
Skill/Active: Advanced Teleportation. Barlow Flame Demon can cast a high teleportation spell three times a day, which can teleport itself to a designated location or randomly teleport the target away from the current location, Note: Being teleported by Barlow Flame Demon will go through a tenacity immunity check, if the check passes, it will not be passed away.
Skill/Active: Blasphemous. Barlow Flame Demon can cast a blasphemous word once a day.
Skill/Active: Spirituality. Barlow Flame Demon can cast Soul Remover twice a day, and the caster will go through a Will Immunity check, if the check passes no effect, if the check does not pass, it will be affected by the same effect as Confusion, Removing the Curse cannot remove the Soul Charm, while Advanced Restoration, Healing, Limited Prayer, Miracle or Wish can.
Skill/Active: Command: Shock. Barlow's Fire Demon can cast the Law five times a day.
Skill/Active: Firestorm. Barlow Firedemon can cast a large area of fire storm three times a day, dealing 550 fire damage per second to all targets in the area for 7 seconds with a one-minute cooldown.
Ability/Active: Implosion. Barlow Fire Demon can cast three implosion spells per day, casting a ring force field around Barlow Fire Demon, any creature that comes close to it will be subject to a Tenacity Immunity Check, passing the test will be immune to the effects of Implosion for five seconds, and failing the test will be affected by the Instant Death effect, the creature dies, the implosion lasts for 40 seconds, and every five seconds there will be a round of Tenacity Immunity Check.
SKILL/ACTIVE: Incineration Explosion. Barlow Flame Demon's last ability, when it dies, instantly releases all of its power, dealing 5,000 fire damage within a radius of 300 feet with itself as the center. (To be continued.) )
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