268, Hump Fort Attack and Defense (7)
In siege warfare, the catapult is definitely in the top three on the list of weapons that the attacker can pose the greatest threat to the defender. However, with no sights and a very low level of range, even if a catapult wants to hit the huge wall of the target, it is basically a matter of many attempts.
Of the five stones thrown in the first round of the projectile, three fell in front of the walls of Hump Fort, while one fell into the castle by grazing the battlements, and only one hit the wall.
"It's so bad." Zhang Boyin looked at the damage caused by the trebuchet on the opposite side and rejoiced.
"Don't be careless." Li Xiang reminded: "The opponent will immediately adjust the trajectory, and the next attack is the main meal." ”
Sure enough, after the first round of stone throwing, the soldiers of the Manchado Army, who operated the trebuchet, quickly adjusted the position of the trebuchet and increased or decreased the weight of the weight. Then a second round of catapults was performed.
In the second round of the projectile, all five stones were hit, two of which smashed into the battlements, smashing two battlements, and the other three smashed into the walls of the wall, where some cracks burst out.
About half a minute later, the third round of throwing stones. This time, another battlement was smashed, and one of the four rubbles that smashed on the wall happened to be next to one of the smashed spots in the previous round, smashing the crack in the wall at that location even more.
"Old Yang, the city wall won't last long if it goes on like this." Li Xiang raised his voice to Yang Qianyu and asked, "You must try to fight back." Do you think our (alchemist) archers can attack the trebuchets on the opposite side? ”
Hearing this, Yang Qianyu took the battlement probe and looked at the location of the enemy trebuchet on the opposite side, and at the same time raised his arm to measure the distance. After a while, I saw Yang Qianyu shaking his head. "The distance is more than two hundred meters, which is more than the effective strike distance of the archers using arrows."
In the world of Iber, the effective range of ordinary bows and arrows is about 30 to 80 meters, the effective range of military bows and arrows can reach 100 to 120 meters, and the effective range of special strong bows can reach 150 to 180 meters - this is almost the limit of the range that ordinary bow weapons can reach. As for the longer range, if you use the Enchanted Bow with the Enchanted Arrow, you can reach a range of more than 300 meters.
The shortest attack distance required by trebuchets is more than 200 meters - after all, in siege warfare, if the attack distance of the attacking party is too short, it will easily be suppressed by the bows and arrows of the defending side. Of course, even if the attack range exceeds that of the bow and arrow, the besieging side may not be able to gain an advantage. Because the defender can also deploy trebuchets at the head of the city to counterattack.
However, there is no trebuchet in the Hump Fort, so the Prairly army defending the city can only rely on bows and arrows to carry out long-range counterattacks, and the effective range of the oak longbow is only more than 100 meters, and the effective range in actual combat is discounted, so it can reach the sky with seventy or eighty meters. Naturally, this distance could not threaten the trebuchets of the besieging Manchado army. And the alchemy archers of the Xuanyuan Adventure Regiment who assisted the Prairie Army were able to achieve an effective attack range of only one hundred and thirty or forty meters when using ordinary arrows.
Of course, if you let the alchemy archers use energy arrows, they can attack the enemy's trebuchet, but the after-effects on the enemy and allies are unpredictable. This is because among the human warriors, only hunters who have reached the high-level strength level can use their fighting energy to condense into arrows and cast 'magic arrows' similar to the principle of energy arrows of alchemy archers. If the alchemy archers unleashed energy arrows en masse in front of the eyes of the Abers of Iber, the enemy would be terrified, so how would the allies react?
Especially on the premise that the allies already know that all members of the Crossing Crowd basically have the combat effectiveness of high-level fighters. The traversers have such an army under their command when it is revealed......
So it's better not to expose your hole cards as well.
At least before the strength of the traversal crowd is not strong enough, such hole cards still have to be hidden.
Therefore, if you want to destroy the enemy's trebuchet, you have to use other methods.
"Song Fei! Lao Xu! Yang Qianyu asked the two companions beside him: "Two hundred meters, can the 'blizzard' and 'flame rain' arrive?" ”
"I guess so." Xu Wenjie thought for a moment, and then replied uncertainly. "But I've never tried to locate this far away."
"Theoretically, it can." Song Fei visually measured the distance and direction, and then replied. "However, the distance is too far, and the positioning may be biased."
"If you can hit it, you can hit it." Yang Qianyu waved his hand to block the flying rubble as he spoke. "Those trebuchets that can't withstand magical attacks will fall apart even if they are affected eighty percent. But be quick, or the walls really won't be able to carry it. ”
Song Fei and Xu Wenjie nodded, and then looked at the location of the enemy trebuchet on the opposite side and prepared to cast a spell.
At the same time, the Rog Knights of Kasya, who also sent men to begin a counterattack against the trebuchets of the Manchado army.
A knight in mage attire chanted an obscure magic incantation, raised his wand and pointed at the location of the enemy trebuchet, only to see a basin-sized fireball quickly take shape at the tip of the wand and shoot towards the opposite side.
"Haha! As long as they are hit by Harry's 'Great Fireball', it doesn't matter if those trebuchets on the other side don't turn into campfires! Ron Knight watched his colleague Harry Knight cast a spell and shoot a large fireball flying towards the opposite side, and couldn't help but shout excitedly against the wall.
The Great Fireball Technique, an advanced version of the low-level fire-based magic 'Fireball Technique', is not only extremely powerful and wide-ranging, but also rare enough to have a long enough range that any mage who has the ability to use it can throw it more than two hundred meters without any obstacles. However, the speed of the fireball flying in the air is not very fast, and even ordinary people can clearly see the trajectory of the fireball. As for the accuracy of the spell - if it weren't meant to pass through a hole exactly, there would be no such thing as a miss once the distance and height of the fireball burst were specified during the cast phase. Of course, even if it's a little bit higher, its wide range is more than enough to compensate for the positioning deviation at the time of cast.
Therefore, the application of the Great Fireball Technique on the battlefield is mainly used to deal with the enemy's dense army phalanx and large, difficult to move targets.
There are no ways to deal with the Great Fireball, either you need to accurately determine the landing point of the fireball after your opponent performs this move and avoid the landing area in time, or you need to use the opposite nature of the fire magic to cancel out the collision of the water magic. If you can't do both, you'll have to quickly put on a vindictive shield or a magic shield and pray to the gods that the shield you've laid will be able to withstand the fireballs.