Talent attribute formulas, etc
(If this chapter appears, then it means that Tianya is still at home, and there is no code word, so you can only upload some of the game's settings, albeit reluctantly, after all, these contents are important in the follow-up, and there could have been a better way to appear.) )
Career Talents (Partial):
1. Warriors
Talents:
Fortitude :(Passive Skill) Physical Defense, Physical Attack, Max HP, and HP Recovery Speed are increased by 5%, and when attacking head-on, there is a 5% chance to stun the target for 2 seconds.
2. Mage
Innate skills
[Concentration]: Increases Magic Attack, Magic Critical Hit, Magic Defense, and MP Recovery by 5%, and Skill Damage has a 5% chance to weaken the target (HP Recovery, MP Recovery, and Movement Speed Reduction by 50%) for 3 seconds.
3. Knights
Innate skills
[Unyielding]: Physical Defense, Magical Defense, HP Max, HP Recovery Speed increased by 5%, and when equipped with a "Shield" secondary weapon, there is a 10% chance to reflect 50% of the damage taken.
4. Pastor
Innate skills
[Singing]: MP max, magic attack, dodge, cast speed increased by 5%, cast speed increased by 10%.
5. Assassins
Innate skills
[Killing Intent]: Physical critical hits, physical attacks, movement speed, and hits are increased by 5%, and when attacking, there is a 5% chance to cause the enemy to enter a bleeding state for 10 seconds.
6. Archers
Innate skills
[Focus]: Physical attack and hit increase by 5%, attack speed by 10%, when attacking, the attack speed will gradually increase, each normal attack will increase by 1% for 3 seconds, and the maximum stack will be 20%.
Racial Talents:
1. Terran
Humans are very adaptable and good at learning all kinds of things.
Talents: You can learn any class, and each level up, you can add 4 points and 10 free attributes to each of the five basic attributes.
2. Elves
The elves have always been regarded as messengers of nature, and they love peace and oppose war.
Each level gains 5 Intelligence, 5 Spirit, 4 Agility, 4 Strength, 2 Stamina and 10 Free Attribute Points.
All professions in this book (some of which were uploaded before the revision of this article, but all of them are uploaded this time, and the content has been changed:
Shadow Assassin: A killer in the shadows, an explosive killer class, and a killing machine with high critical hits and high evasion. Maximize the power of your skills behind the enemy. Accustomed to the use of daggers, daggers, fists, fists, and long-range throwing weapons and crossbows, suitable for concealment. Can be transferred to [Assassin].
Shadow Thief: The thief in the shadows, with a unique secret stealing skill, can steal coins and items from monsters, compared to the Shadow Assassin, less high-burst damage skills, but has more control skills, is also a master of using poisons, and can detect and disarm traps. To survive in a variety of environments, thieves can be equipped with hand-to-hand combat weapons such as dagger gloves and one-handed sword hammers, as well as throwing weapons and bows. Can be transferred to [Fraudster].
Warrior: The profession of the brave, in the face of ruthless war and fire, will never lower their high-spirited heads, let alone lose their belief in fighting, "a strong warrior must defeat a stronger opponent", this is the lifelong belief of every true warrior. As a warrior, learning how to use a variety of weapons is their first lesson, and you can use all weapons except wands, including staffs! Depending on the weapon specialization, you can change to [Shield Battle], [Swordsman], [Berserk] and other classes.
Knights: The earliest knights were a group of warriors who had gone through countless battles and suddenly had a sense of uncertainty about the future, under the guidance of the prophet, through the painful process of blood and tears, they realized that the simple pursuit of power was not their ideal, and realized that it was their responsibility to protect their homeland, protect their loved ones, and not let their loved ones be harmed. It was under this belief that a new group of knights was born based on the principles of "humility, honor, sacrifice, valor, mercy, spirituality, honesty, and justice".
As a knight, you can have a mount at the earliest, and knights will be divided into three types: guardian knights, holy knights, and punishment knights due to some differences in beliefs. Ordinary knights can be upgraded to [Holy Judge], [Phantom Beast Knight], or even [Dragon Knight] according to some special mounts.
Priest: A group of professionals who worship the God of Light and believe in the will of the God of Light, with their pious hearts, have won the favor of the God of Light, so that they have some of the divine power of the God of Light, can heal those who are wounded, and even some of them have the ability to resurrect others.
Priests usually use wands and wands as tools for their spells, but they also carry delicate daggers with them for self-defense. Although priests are arguably the purest and most dedicated healers, with very low attack and defense, this does not mean that they are just foils on the battlefield, on the contrary, they are the most respected group on the battlefield.
Moreover, the priests who believe that the light will illuminate the whole world will resolutely take up the scepter in their hands or the small hammer of justice in battle on the battlefield to protect the wounded warriors. Priests can be upgraded to Priests.
Hunters: Lonely warriors who once only wandered the world in the wind, accompanied by only their pets, but in the face of the monsters that have emerged one after another, these warriors with agile skills and accurate long-range attack ability have reappeared in front of the world, using their bows and crossbows to destroy the monsters that have killed the common people far away with their brilliant archery.
Hunters are known for their long-range marksmanship, but they are also good at close combat, whether they are short soldiers or spears, sword weapons or axe weapons, they can handle them with ease.
What's even more unique is that as the closest to nature, they can better drip with the wild ** stream, and domesticate some birds of prey as their friends, and fight with them in the ** advance and retreat. Hunters can be upgraded to the Feathered Warrior, which is more in line with Legion's fighting, or the Ranger that is more in line with their habits.
Conjurer: The guys who have signed a soul agreement with the devil, in their eyes, there is no difference between man and beast, and there is no difference between man and demon, and in their eyes, they only focus on the soul! All kinds of souls are the source of their power, so they have earned themselves a reputation as soul reapers.
Mage: Humans knew nothing about magic, but they were given the opportunity to learn magic by helping the Ancient Elves defend their forest home. Humans, with their high intelligence and creative abilities, learned from the elves how to manipulate the two elements of water and fire, because they are the two most inseparable elements in human life.
Human beings who have mastered the two elements of water and fire, after the passage of time and the precipitation of history, on the basis of the two, have gradually divided into two factions, although they are not completely divided, but between the fire mages and the ice mages, there will always be disputes over who is stronger, fortunately, the pure elements make their hearts still maintain the conscience of being human beings, and when the mainland is attacked by unknown monsters, the mages of the two systems stand side by side on the battlefield ** in the face of the enemy's crazy attack.
Depending on the element, the mages of the two systems can be upgraded to [Ember Bringer] and [Ice Bringer] respectively.
Hidden Profession: Sealer, etc. (can't reveal too much, it will naturally be revealed when the time comes).
This book was first published from 17k, the first time to see the genuine content!