About the basic setting of skills

For some basic settings of skills, please refer to them in combination with the specific skills in the text.

Grading of skills:

All Combat, Internal Affairs, and Strategy skills have three levels, namely:

1. Basic level: This level means that this skill belongs to the basic skills of the department, which is the foundation and premise of intermediate and advanced, the basic skill level is subdivided into 1 to 100 levels, within 50 levels, you can accumulate experience to improve, the improvement of the level means the strengthening of the skill effect, after level 50, depending on the skill comprehension and creative play, you can greatly improve the skill effect.

2. Intermediate skills: In the improvement stage of the skills of this department, you can learn after the primary skills reach level 50, and the only way to obtain them is tasks and drops. Intermediate skills are subdivided into levels 1 to 10, and need to be leveled up by skill proficiency and mastery of skills.

3. Advanced skills: The highest stage of the department's skills, which can be learned after mastering the intermediate skills, and the subdivision level can be improved without restrictions, which completely depends on the in-depth understanding and creative mastery of the skills, and its level is systematically evaluated.

Life Skills and Specialty Skill Levels:

There are a total of 1 to 100 levels, every 20 levels are a stage, there are five stages: apprentice, beginner, intermediate, master and master, and players need to master the skill realistically above the intermediate level.

Individuals who possess five or more intermediate skills at the same time and have one division-level skill can earn the title.

Commander Skills: Generals skills are skills that provide bonuses based on the number of troops, and their defensive and buff skills can affect the entire unit.

Ranged Attack: Includes bows, crossbows, trebuchets, giant crossbows, throwing and other skills

Melee attack: knives, swords, guns, spears, axes, etc

Physical Defense: Block, Shield, Gangqi, etc

Limitations: mental interference, sound waves, poison, light interference, etc

Buffs: Inspiration, perseverance, death and other mental power gains, healing, recovery and other physical gains

Internal affairs skills: mainly classified as construction, science and technology, intelligence, talents, etc

Strategy skills: Traps, traps, peeping, rumors, chaos, falling rocks and other strategies and battle strategies, which can affect a single general, or even target the army or even the overall situation.

Combat Skills:

Ranged Attack: Includes bows, crossbows, trebuchets, giant crossbows, throwing and other skills

Melee attack: knives, swords, guns, spears, axes, etc

Physical Defense: Block, Shield, Gangqi, etc

Limitations: mental interference, sound waves, poison, light interference, etc

Special Move: A skill that uses an internal force bonus.

General Trait Skill: Refers to a general's specialty of a certain tactic or unit, such as cavalry specialization, which means that the general has a talent for cavalry command.

General's Specialty Skill: Refers to the specialty of the general's physique, which helps to improve the growth potential of personal ability.