The Iber World Human Armed Forces Strength Scoring Scale
The world of Ibor belongs to the magical world of sword and magic. The human armament is divided into two main categories - 'warriors' and 'warriors' (the ranks in parentheses are detailed in the evaluation of the level of the traversal, but the two types of ranks are not universal)
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Warrior - Rely on physical exercise to stimulate physical fitness, using a variety of fighting skills to fight. It is divided into lower fighters (levels 1-30), intermediate fighters (31-60 levels), and upper fighters (61-90 levels). The specific level of combat power is comparable to the low-level level of the 'Combat Officer'.
There is no specific class classification for fighters, and most of them use melee weapons and shooting and throwing weapons. Since it can't absorb psionic energy and transform it, there is no spell-type combat method.
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Warrior - Fights by absorbing 'psionic energy' and transforming it into 'fighting energy' or 'magic'. According to the different fighting styles and corresponding abilities, the fighters are divided into two categories: 'martial arts' and 'mages'. It is subdivided into five stages, with a total of thirteen levels. They are lower (levels 1-10), lower intermediate (11-20), lower (21-30), lower (31-40), intermediate (41-50), intermediate (51-60), higher (61-70), higher (71-80), higher (81-90), lower (91-93), intermediate (94-96), upper (97-99), and divine (100).
The low-level warrior can attach fighting energy to the weapon to increase its power, and the 'Mage type' can cast a single spell.
Intermediate Fighters - Martial Fighters can cast Fighting Skill for long-range attacks, while Mage can cast Ranged Spells.
The Martial Warrior can cast a Fighting Shield for protection, while the Mage can use a small number of spells that are not in the main class area.
Saint-Rank Warrior - 'Martial Fighting Type' can cast 'Fighting Wings' for flying, and 'Mage Type' can cast 'Teleportation', 'Sky Dance' and other space or flying spells.
God-level Warrior - No detailed evaluation yet (rumored to be eligible to fight the gods)
'Martial Fight' - includes 'Swordsman' (uses sword weapons such as one-handed swords/two-handed swords/shields + swords, and relies on stable and smooth combos to fight), 'Gladiator' (uses one-handed weapons such as shields + knives/axes/hammers, and relies on perfect defensive counterattack ability to fight), 'Hunter' (uses bow/javelin-type ranged weapons to fight with accurate and high-speed kills), 'Assassin' (uses small melee/ranged weapons such as daggers/darts, etc., Rely on agile skills to fight in close combat or long-range sneak attacks), 'Spearman' (use two-handed long weapons such as guns, halberds, spears, and ge, and use preemptive attacks and weapon superiority to fight), 'Berserker' (use dual-wielding heavy weapons/holding individual weapons in each hand, and rely on fast and furious attacks to fight).
'Mage' - includes 'Mage' (Elemental and Psychic Killer spells), 'Priest' (Restore and Buff support spells), 'Spellcaster' (Limit and Debuff Field-Dominating spells)