048 What if it's really resentful?

#[?,??]

The High Elf druid messed up his plans for revenge.

If it were anyone else, his abilities would be more than enough to kill the target. Although this non-elite level ordinary NPC has a slightly longer HP, it is lacking in both spell damage and healing ability. As the deadliest assassin in the game, he believes that his three arrows are enough to kill his target.

The problem is that next to the target is a druid player, and it's the bitch-bitched egotos of Traveler's Tears.

After a cloak session, the cloaked player is given a metric called "Cloak Value". The lower the Concealment Value, the higher the chance that someone else will be spotted after the attack.

Before being teleported to this other world, he was a player who specialized in human-to-human battles. As long as it is a talent and skill related to concealment, he will try to fill it as much as possible. However, even so, when playing against players of the same level, he can only ensure that he is relatively safe when launching less than three attacks, and from the fourth attack, the chance of exposure will increase suddenly, and it is already a very small probability event that the fifth blow can be guaranteed to be hidden.

The target's level is much lower than his own, so it's actually very easy to kill her, and it's basically impossible to detect.

But the problem is that there is a druid next to the target.

In Sword & Sorcery & Journey, the druid is a panacea. Depending on the choice of talent, they will also have different aptitude tendencies.

Heal, Spell Damage Output, Physical Melee Output, and Defenders.

If the druid were a healer, there would be no chance of him killing the target, and as a high-level druid, she was more than capable of providing enough healing to the target until the target found suitable cover.

Although the healing ability of the spell damage output druid is weaker than that of the druid who specializes in healing, it has a stronger spell power than the healing druid. If you don't take into account the mana consumption, a spell output druid can burst out with a more objective treatment in a short period of time.

If the druid is a defender, her unique "Support" ability can be used to take damage in place of the target, which is one of the druid's main features of many "defender" classes.

That is, a 1 in 4 chance of getting it. And once you miss, you will definitely have no chance.

There was no way he could make up his mind to make this gamble.

Therefore, he can only choose to wait.

However, just when the goal is left alone and the opportunity finally comes. Another unexpected person appeared.

Dressed in a black robe, he is tall and thin. There is a layer of fog around his body, and it is impossible to see his specific face clearly, and there is no way to select him through the game system.

This is the professional skill that only a true master of invisibility, an "assassin", will have. This state will be exited as soon as you take damage or cast any offensive skill, but this status will remain as long as you don't attack. You can get a very strong skill for "getting the first move" in PvP, which is a prerequisite for many skills in the "Assassin" class.

"If an Assassin appears, give up the assassination for the time being and follow it instead. Otherwise you will definitely be discovered, and you have no possibility of escaping in front of that person at all. Don't be too cheap, or even I won't be able to protect you. ”

This is how his "client" confessed.

He thinks so.

In this world, because of the heroes of the system, it is impossible to "permanently bind" other players in a combat state with ordinary methods. But if there is a war in the town, that's another matter.

As soon as you are seen, the town guards will come in the shortest possible time and use their net guns, magic, or whatever to capture you and take you to prison.

Of course, the laws of this world are similar to those in the game, and for non-death row prisoners, the rules of the natives' prisons are "at least one day of imprisonment, and the rest depends on the ransom provided by the prisoner".

However, it is only after you get out of prison that the trouble really begins.

The pastor will be the first to come.

She's the one who really has a way of trapping herself and throwing herself in a private cell. If her attempt to kill her little pet is discovered, I'm afraid she won't be able to make her better.

In other words, even if he is exposed, as long as he can escape, he can safely move to another place to live. However, if he is dragged by others, unable to escape, and finally captured by the guards, then he is doomed. The new-won freedom will also be gone, and I will be confined to a cramped and dark basement for the rest of my life.

And the "assassin" profession, in the hands of the top players, is completely enough to drag a hunter player like him into battle, control it to the death, and be unable to move for almost half a minute.

Even the most remote place in the Sunny City was enough for the surrounding guards to rush over.

So he can only wait.

With patience, revenge can be achieved.

Now all he had to do was quietly hide on the roof and continue to wait for the right moment. Just like countless times before, as long as you find the right location, calculate the time, and consider the plan of hiding and escaping, then there will be no problem.

That's the most interesting thing about the "assassination" game. Precise calculations, but with a tightrope-like feel, that's why he's obsessed with it.

And yet, at this very moment-

"Found you."

There was a voice behind him.

His stealth was spotted because it was too close. Not only that, but his head was marked by a special magic:

"Mark of the Hunter: Deals extra damage when attacked by a Hunter and cannot be invisible."

That's right, when he climbed onto the roof, he didn't expect that someone would quietly walk behind him.

"Vanessa, Level 46, Human"

A silver girl with a grim expression, holding a wooden longbow with a metallic luster because it has been enchanted, and wearing gorgeous leather armor that you can only see if it is a high-rarity equipment that can only be dropped in a dungeon. Clearly what you wear in combat mode.

The arrows aimed at him shimmered with the dark green glow attached to the "Tranquilizer Shot" skill.

It's the "Traveler's Tears" guild again.

Failed.

Seeing this, he already understood his fate.

Now on the roof, so no guards noticed here. That is, without knowing who is fighting, as long as someone enters the battle, both sides will be captured by the guards.

As a low-damage skill, "Anesthetizer Shot" really doesn't hurt at all, and even because of the version update, it really has the effect of anesthesia.

"I'm finished, at least tell me how you found me."

"I don't know the specific details, it's just a favor for my friend."

"Who?"

"Kolotia."