Chapter 203: OGN Changeover Development History.

Friday, August 2nd, week 4 of the Summer Season. Pen "Fun" Pavilion www.biquge.info

After a week-long hiatus, the LPL Summer Tournament is finally back on the agenda.

Early in the morning, Lin Mu and others drove on the highway and went straight to Taicang.

Today is the last match day of the first round of the Summer Championship and the last match of the first round of the RT team.

On the car, because they had just won the championship in IEM8 Shanghai, the team members were full of confidence and spirit, sweeping away the decline of three consecutive defeats in the summer competition and radiating new vitality.

Compared with the team members who were talking and laughing, Lin Mu, who was sitting in the co-pilot, was holding a booklet and flipping through the pages page by page.

Alliance References!

The booklet, which he had received when he attended the ACE League coaching meeting, had been sitting in the car for a week, and it was only now that Lin Mu found time to read it.

After this period of inquiry, Lin Mu has learned that NEO is the earliest professional coach and analyst in the domestic e-sports circle, and even the term "analyst" was proposed by this person, and even Abu, who is now the most well-known in China, can only be regarded as his junior, which can be called a grandmaster-level figure.

However, I don't know what the reason is, Neo left the league when he was in S5, and then almost disappeared, and he no longer asked about the e-sports circle. This is also the reason why Lin Mu doesn't know this person very well, after all, he had just entered the e-sports circle at that time, a real rookie egg, and he has always listened to people's orders inside and outside the arena, so he is not qualified to ask about these things at all.

Now that the identity of Neo is known, it is natural for Lin Mu to "read" his masterpiece.

Flipping through a few pages, from BP to lineups to eye positions to various tactics, this booklet covers a lot of things. It can only be said that NEO really lives up to the name of the number one analyst in China, and the things that should be paid attention to in various competitions are explained in a clear way, no matter how big or small.

It's just that these have no reference value for people like Lin Mu.

It is precisely because of this that in just a blink of an eye, Lin Mu finished most of the book.

Finally, as he was about to close the booklet known as "Internal Reference", a title piqued Lin Mu's interest.

――On the development of OGN line change tactics!

Introduction: League of Legends is now in its third year, and since the championship of FNC during the Chaos Period made the world aware of the famous EU flow split mode, this model has been used to this day and has become an unshakable standard for passers-by.

However, in the OGN League in South Korea, the professional players of the major teams and their coaches and analysts have continued to study how to divide the way in the game, and it can even be said that since the establishment of the OGN League, Koreans have not stopped studying the division of the game League of Legends......

1. Boost, the secret weapon of South Korea's rise

In 2012, the game League of Legends entered the Korean public's field of vision for the first time, which coincided with the renewal of StarCraft, the most popular e-sports event in South Korea, and this turmoil also brought a lot of opportunities for the rise of League of Legends in South Korea.

In the spring of 2012, the staff of OGN TV held a League of Legends invitational tournament on a trial basis, and this time, 16 teams from Korea and abroad participated in the tournament, which became the prototype of the most popular OGN league in Korea.

The two sides who reached the final of this tournament were a pair of brothers, and they were also the two top teams in South Korea at that time - Blaze and Frost!

Speaking of Blaze and Frost, I believe many Chinese LOL veteran players will be familiar with it, as the first Korean team to be known to the world, the performance of these two teams at that time can be described as amazing, whether it is Blaze, who swept the North American team in MLG when it just emerged, or Frost, who lost to TPA in S2 and won the runner-up, it can be said that the championship of South Korean OGN in the entire S2 is dominated by two teams.

It's just that at that time, neither Blaze nor Frost had been acquired by CJ or named by Azubu, and their team names were still MIG, one was abbreviated as MGB and the other was MGF.

Let's first introduce the situation at that time, as the earliest team formed, Frost had Locodoco, who came back from North America with a lot of experience, and Madlife, which was later called the god of support, it can be said that this pair of lower lane combinations was the top bottom lane combination in the eyes of Korean players at that time, and which side had the initiative in the bottom lane in the S2 season, which side of the ADC was crucial, won the game.

Therefore, in the pre-match prediction at that time, Frost was expected to defeat the brother team Blaze without any suspense, and Blaze, who was the second team at the time, was not favored in the final to dedicate a gorgeous tactical revolution to the audience of this final.

What should I do if I can't beat the opponent with AD+ assistance in the lower lane?

At that time, the thinking of the passerby bureau could often only think of two ways, instigating or calling the jungler father. But in fact, neither of these methods solves the fundamental problem, if you are coaxed in the lane of the two-lane lane, it is easy to be snowballed by the opponent in the next game, and the opponent's jungler is not an invisible man, and he may not know when he will suddenly appear to carry out a wave of gank, so when the lower lane is not favored, Blaze decisively chose an unexpected tactic at the time - change lane boost.

In the early League of Legends games in S2, those heroes who mainly focus on AOE damage skills were not very popular in the upper and lower lanes, because such heroes will always naturally push the lane over in the consumption of the opponent, resulting in an increase in the risk of their own being ganked, but in the first OGN finals in 2012, Blaze's lower lane unexpectedly came up with such a lower lane combination of male gun + Lulu.

Admittedly, these two heroes did have a good lane strength at the time, but the skill is too easy to push the line has been criticized by players, and when Blaze just took out these two heroes, many people were wondering if their brains were broken, and these two heroes together didn't send the lane all the way to the opposite tower?

However, this is exactly what Blaze wants, being able to push the line under the opponent's tower as quickly as possible, and then launch the most fierce attack on the enemy's towers, and even kill the enemy's top laner if necessary......

Everything is developing according to the script of the Blaze players, Blaze rolled the snowball of the whole game step by step with the huge advantage obtained by the crazy push tower in the early stage, and finally defeated Frost, who was the most vocal champion at the time, and then won the entire BO5 with this momentum, becoming the champion of this competition.

It is undeniable that the earliest development of the line change speed with the current perspective is indeed a little immature, the main idea is to rely on their own side of the two-person road AOE ability to change the line to push the tower, and the top single is to choose a not so easy to die half meat to delay, in the continuous push tower to expand the economic and line advantage of the use of local mobilization to play more to snowball, this set of unexpected line change tactics also played to the South Korean team at that time' Boost', it can be said that the rise of the Korean team is accompanied by the secret weapon of boosting.

Judging from the current situation, Turbo Stream is a well-deserved industrial revolution for Koreans.

2. Trinity one, suffocating storm

As time went on, the boost trend brought by Blaze has gradually begun to be used to by the Korean teams, and those old fritters who have been crawling in the professional world have also found a trick to deal with the two-lane lane change push. Whether it's from the choice of heroes or some tips when playing the double line, the top laners have perfected their 1v2 ability when facing the double lane.

In the words of domestic players, it is to practice an iron cloth shirt, and the ability to resist pressure is extremely good.

Protected by towers, it was difficult for the two-lane lane to take advantage of the thick-skinned top laner even if they pushed it through, and the slowing down was almost unbearable for the Koreans, who began to look for another way to bring the game into a faster pace......

What to do when two people are no longer able to cause too much trouble to the enemy's top laner hero? The Koreans came up with a simple and crude answer, which was to add one more man and send three heroes to deal with the opponent's top laner and towers.

Unlike the previous Blaze's line-changing booster tactics, this time the Koreans' tactical revolution seems to be difficult to find a signature node.

In the past professional games of League of Legends, the rhythm of the jungler is often like this: after winning the double buff at the beginning and upgrading to level three or four, try to carry out a few waves of gank, and farm the wild monsters to ensure their development when they have no chance, all in all, more than half of the time is outside the opponent's field of vision.

In fact, even until this year's All-Star Game, the rhythm of domestic junglers is mostly like this, including the WE Jungler Promise. In the first NOC of the finals, it took until 8 minutes before the first wave of gank was played, and it was almost never in the enemy's field of view before.

However, as early as nearly half a year ago, the junglers in the OGN league were already more willing to be exposed to the enemy's field of vision, and the Korean junglers often began to mechanically move towards their own double lane after easily removing the double buff in the opening game, and the blind man used by INSEC in the All-Star Finals is the best illustration of this tactic, even if the game is not a lane change.

However, the long-term league heritage and game ideas are difficult to change.

If you can kill, you will kill, and if you can't kill, you will help the two-person lane to push the line to the tower, and when the opponent is dead or alive, you can be the candidate for the tower and let your teammates directly take the lives of the enemy.

As a result, the side-to-lane has changed from the original 1v2 to 1v3, which is what we call the side playing mahjong...... At this time, the top laners who finally adapted to the 1v2 pressure resistance found that these guys were becoming more and more frenzied, completely sacrificing the threat to other line enemies and their own development to deal with themselves.

From the current point of view, the birth of this tactic is actually understandable, after all, a large part of the economic resources of the jungler at that time came from the heads and assists generated by the gank, but the gank is a very risky thing, plus the professional players' eyes and anti-gank awareness are becoming more and more mature, and the success rate of the jungler gank at that time is also slightly weak, so the income expectation of choosing gank is constantly decreasing. It is not surprising that after the help of the direct line, the various teams have chosen the more stable 311 route.

Looking back at the All-Star Game two months ago, it can be said that a large part of the reason for the Chinese team's defeat in the final was the defeat in the South Korean 311 game.

It's just that OGN has been used for more than half a year, and has even begun to develop into a fixed routine of the branch, but it was not until after the All-Star Game that it began to be seen and learned by the domestic team, and the 311 point road, which is currently popular in the domestic line change game, can be said to be learned from the Korean team by WE and other teams paying expensive tuition.

Unfortunately, tactics are always spiraling, and when one tactic starts to take off, another tactic emerges to counter it.

3. 212, the current version of the mainstream line change branch.

When many teams chose the 311 push to keep the pace of the whole game up to speed, the teams with super top laners began to think about how to solve this problem, or the Blaze team, with a world-class top laner like Flame at the time, they began to think about how to make their core players play.

So when Helios, who was a jungler in the Blaze team, began to find another way, and when other junglers chose to go to their own two-player path, Helios did not hesitate to come to Flame's side, since 1v3 can't be beaten, then let's play 2v3.

Just as the top laner learned how to resist pressure after the rise of the line change and fast push, how the top laner and the jungler deal with the advancement of the opposite three are now being explored and familiar by the major professional teams of OGN.

At present, there are rumors that the next version of the defense tower will be strengthened in the test server, and if the news is true, this branch will definitely replace 311 as the mainstream lane change branch of the S3 World Finals.

From S2 to S3, OGN went from lPL one hundred steps behind to overtaking in just one year.

Facts show that even if we are hundreds of steps behind, we only need to take a few big steps beyond the imagination of ordinary people to achieve overtaking.

Eagle fights rabbit, do your best!

With two months to go until the S3 World Finals, it's not too late to make amends.

The major teams in the country started in person.

Attribution: NEO

Date: July 20, 2013. (To be continued.) )