Chapter 149: It's all cool
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The establishment of the Demon Slaying Alliance did not stop Yan Yan's killing frenzy, and players died at Yan Yan's hands almost every day. To read the latest chapters, please lock in Aishang Novel Network biquge.info{Aishang Novel Network www23hh.cc}
Yan Yan's appearance is obviously extremely abnormal, how could an ordinary NPC take pleasure in killing players under normal circumstances? It is fundamentally the product of systematic mutation, and now seems to have acquired intelligence of its own, and when this self-awareness is combined with hatred, the energy that bursts out is astonishing.
Maybe you know that there are a lot of strangers tracking you, and the whereabouts of the demon are erratic, basically after committing a crime in one place, the next time it appears is a new place, which makes the action of the Demon Eradication Alliance very passive, and can only watch, quite a feeling that there is nowhere to start.
But as the number of victims increased and the number of demons in the alliance grew, Yan Yan's actions became more difficult, and he was finally discovered by more than 20 players in Hefei City, but before the player's backup troops arrived, Yan Yan killed all the more than 20 players on the spot at the cost of minor injuries and fled.
Since then, Yan Yan's revenge has become more frantic and secretive......
In such a situation, something happened that had a fundamental impact on the game.
The game "SimCity of the Three Kingdoms" has so far been independently controlled by the intelligent brain "Zhanlan", and all the tasks, events, and characters are ...... Wait for a qiē to decide by the "dark blue". Although such a "feat" was used as a gimmick before the game started, it has become more and more out of place since the game was operated, and it has become a laughing stock in a certain way!
For no other reason, the game is controlled by the "smart brain" that is known as never slacking off, and the original purpose is to make the operation of the game more rigorous and smooth, but unfortunately there is always a gap between reality and expectations. Although the brain does a good job in most of the links, there are still a lot of unreasonable places that make players complain, and the worst thing is that this damn brain will not make any changes because of the player's opinion - the brain is God in the game, and the developers have the final say.
Other issues are fine, but the NPCs are "overly" tough, causing anger and complaints from players.
At the start of the game, there is a clear imbalance in the balance of power between the player and the NPC.
Although there are reasons for the advance of the historical process, it seems that "the advance of the historical process" is a reasonable and inevitable thing! If you don't advance the course of history, will you let players spend decades in the game according to the trajectory of history? Despite the fact that the historical process was launched earlier, it is an indisputable fact that the player is weak in front of NPCs.
Players enter the game for fun, not for NPCs to abuse!
When the "Demon Yanyan" incident was exposed, the voices of opposition and protest from players were gushing like a great river of the Yangtze River.
The developer, who was already suffering from the "imbalance of the strength of players and NPCs", is now speechless about "the appearance of a demon who takes pleasure in killing people in the game", and finally under multiple pressures, he wielded his sword from the palace - using special means to forcibly terminate the control of the game by the brain "Zhanlan", and began to manually intervene in the game!
The previous so-called "inability to intervene in the game" seems to refer to the inability to intervene under normal circumstances, excluding the method of "overlord hard bow".
"System announcement: The game will be updated in ten minutes, and the update time is expected to be two hours. After the update, the game will be changed to manual intervention, please do your best to go offline to avoid abnormal situations. ”
The system announcement came out, and after the initial stunned, the players quickly understood that the early struggle had played a role. It is not known what will change after the update, but there is a good chance that the player's relative strength will be increased.
With full of anticipation, the white light of the player's offline line continued to light up.
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Two hours passed at your fingertips, and when you re-entered the game, the status of the update also surfaced.
1. During the battle, players who are not part of the faction cannot go online on the battlefield or in hostile territories. Even if you force yourself online, you will be teleported to the nearest non-hostile town, preventing players from taking advantage of sudden online raids.
2. Distinguish between NPC troop leveling and monster killing mode and normal mode. NPC troops were originally in the process of training with wild monsters, killing monsters will not drop items, the addition of normal mode will solve this problem, NPC troops use the normal mode to kill monsters, they can get monster materials - meat, skin, etc., similar to hunting, but the food obtained must not exceed the consumption of the troops in a day.
3. The level of NPC troops is displayed. Before the update, the level of NPC troops had been a mystery to players, and while they were repeatedly ravaged, they also had a strong curiosity about the level of NPC troops. This update will allow the level of NPC troops to be displayed.
4. After a subordinate territory is upgraded to a township, its upgrade must be completed by completing the task.
5. Topographical features of the territory. The terrain in the game is plains, hills, mountains, fertile soils, grasslands, seashores, deserts, etc. Different terrains are special and will have different attribute bonuses for the territory, for example, if the territory is established in the mountains, the efficiency of the mining industry will be increased; Established in the territory of the grassland, the efficiency of the aquaculture industry has been improved; Territories built on fertile soil are more efficient in food production...... And so on.
6. The player's body value is doubled. The player's body value conversion formula, regardless of the class, will be multiplied by 2 times on the basis of the previous update. Example: The military division profession originally had 1 body lì = 8 HP, but after the update, 1 body lì = 16 HP! Haojie occupation originally had 1 body lì = 10 blood value, and after the update, 1 body lì = 20 blood value...... And so on.
7. The durability of the building is doubled. This is relatively easy to understand, and after the player's body value is doubled, the adventurous player obviously gets enough benefit from it. However, doubling the body value is not beneficial to lord players, and even because of this, you have to beware of the "bullying" of lord players after the strength of adventurous players increases, and the durability of this building is doubled, which is obviously tailored for lord players.
As soon as the update came out, the game world boiled.
Both adventurers and lord players are generally satisfied with the content of this update. "Manual intervention" is more intimate than the so-called "artificial intelligence", look at this update, it's really interesting!
~~ Lord player.
The first "players can't go online on the battlefield or in hostile territories" is too timely, and it is estimated that many lord players are already full of tears at this moment! As soon as such a restriction is introduced, the possibility of a sudden attack on the lord player's territory is greatly reduced!
The second "NPC troop normal mode" appears to mean that the lord can make it possible for the troops to "hunt" when there is a shortage of food, although the food obtained every day can only feed the NPC troops, but when encountering natural disasters**, maybe this little food can save lives!
The fifth "Terrain Features" and the seventh "Double the durability of buildings" are obviously good news, and the lords get a terrain bonus attribute for nothing, so why not!
~~ Adventurous players.
It seems that adventurous players don't get as much benefit as lord players, and unfortunately lost the method of "using sudden online and offline to achieve strategic goals in battle" in this adjustment, but the "doubling of body value" is enough to achieve the effect of "Six Palaces Pink Dai has no color"!
The body lì is doubled, which means that the player's ability to save his life and continue the battle in the fight against NPCs has been significantly improved!
In a word, this update, players are happy.
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