Chapter 399: Winning Point

Almost all games, but every time the version is updated, there will be a new way to play, there will be corresponding rewards to stimulate the player's yuwang, and it is by arousing the player's yuwang, in order to quickly promote the new gameplay, a generation of versions of a generation of gods, a generation of patches and a generation of people, put here the same applies. Pen × fun × Pavilion www. biquge。 info

This time the gang will be no exception.

The gang will be martial, and it is known from the name of the new version that the new version and the gang are inextricably linked, and the same is true from the official information.

Dynasty Drill Ground from this update,Will be divided into an independent Dynasty Drill Ground (Gang),Compared with the former,The map of the Gang Drill Ground is exactly the same as the Dynasty Drill Ground,The gameplay is basically the same,The level setting has not changed,But the upper limit is fixed at 100 people,But there is no limit to the minimum number,If someone is confident enough in themselves,You can participate alone,But you will also receive the same treatment as a team of 100 people,Enter the same random pool。

In addition to the limitation of the number of people, it is a restriction on team members, since it is called gang martial arts, there will naturally be gang restrictions in the gang training ground, for example, if Hu Lai wants to participate, then he can only participate in the name of the current gang, if Hu Lai forms a team by himself, then the members that Hu Lai can invite can only be members of the wind and falls, and other gangs cannot form a group, and similarly, Hu Lai cannot join the team of other gangs as long as the wind and leaves are up.

In addition to these two differences, the biggest difference between the gang drill ground and the dynasty drill ground is the reward.

The rewards of the Dynasty Exercise Ground are mainly some medicines, temporary enhancement charms and other items, and the single type effect is not strong, and the corresponding props can be exchanged for the prestige and prestige obtained from the Exercise Ground, which is also the fundamental reason why no one cared about the Dynasty Exercise Ground in the past.

Items like medicines, whether they are purchased in the system store in the main city, or exchanged in the military drill ground, the effect is very different from the player's own production, but the price is often higher than the drugs sold by the player, and the fool will buy these medicines, as for the temporary enhancement charm, although it can be pasted on the weapon or the corresponding equipment, temporarily increase the equipment attributes, it looks beautiful, but unfortunately the current update of several enhancement charms are only for one part of the weapon, the effect is also single, and the attribute increase is not high, There are a lot of prestige and gold coins required for exchange, and it has naturally become a chicken rib prop in the eyes of players.

But the rewards of the Gang Arena are not a concept at all, and they are not the same concept as the previous version of the Warriors.

The rewards of the Mighty Warrior and Horse version are mainly focused on PvP equipment and realms, such as the exchange of battle suits and realm stones and realm pills, but the gang martial arts version has not updated any pvp equipment, and there are no realm pills and realm stones to exchange, but the new things in the new version have made countless players crazy.

Skill!

A wide variety of skills!

Among the cultivation skills, whether it is mental skills or combat skills, there are all kinds of skills, and they are divided into many levels, from G, F, E, D each type has countless skills to choose from, if you are still troubled by not entering a good sect, among these skills, you decide to be able to find a cultivation skill that replaces the sect's mental method!

The application skills corresponding to the cultivation skills are as many as the stars, as vast as a sea of smoke, the rating of the skills is the same as the cultivation skills, but the functions are more complicated, and the application skills are also the ultimate means of expression that can directly improve the player's combat effectiveness, such skills contain a large number of passive and active skills, which are easier to master and use than cultivation skills, but the effect is slightly more single than the cultivation skills, lacking change and personality.

Cultivation skills, especially combat skills, often produce different actual effects due to the different cultivation methods and mastery of different players, and this effect is often not much related to their own attributes, but application skills, no matter who uses them, will at most be different in damage or incidental negative effects due to different player attributes, and there is no change in nature.

Just like the snake walking technique mastered by Hu Lai, if you change to someone else to cultivate, without a formation foundation, it is impossible to reach Hu Lai's mastery level, even if this person's attributes are much higher than Hu Lai, but the skill values cultivated are never the same.

However, application skills are different, such as water bullets, regardless of who cultivates, the additional damage and spell power of water bullets are the same, and will not change due to different players, and can only be improved through skill upgrades.

Therefore, the two major skill systems of cultivation skills and application skills, many skill effects seem to be similar or even partially superimposed, but there are essential differences, even if the best cultivation skills are placed in the hands of mediocre talents, they will turn into chicken ribs, but some seem to be general in the eyes of some wizards, but they can turn decay into magic, and application skills are not so troublesome, the best is the best, and the garbage is garbage.

The cultivation skill looks at the player himself, and has no direct relationship with the attribute equipment, and the application skill looks at whether it is suitable for oneself or not.

The news released by the official this time is mainly focused on these skills, but in order to whet everyone's appetite, the official did not release the specific names and attributes of the skills, which also made everyone scream for a while.

It's so grinding!

The reward looks very tempting, but after careful analysis, since the skills are divided into levels, the system can be regarded as screening the skills for the player first, and the player wants good skills, although go to the skill pool in the S level to find it, provided that you have enough capital.

This update is very different from the previous version, and the reward redemption is no longer limited to prestige and prestige things, but has been replaced with qualification credentials and victory points!

When the team registers at the NPC in the drill ground, the team will automatically get 1000 team win points, and each time the team wins, the corresponding team win points will be obtained, and the win points will be deducted if they fail, and at the same time, each team member who participates in the battle will also gain or deduct the corresponding individual win points.

The role of the victory point is similar to the faction reputation, it can be consumed, but the consumption method is a little different, the team victory point can only be exchanged for team auxiliary buffs or props, but it will not directly consume the team victory point, but before the start of each battle, like the skill bonus point, the team victory point is assigned to the auxiliary buff or exchanged for the props that can only be used in the training field, and the total value of the team victory point does not change. (To be continued.) )