056 A little game between prisoners

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Six weeks have passed since the "Sun Player Co-op Meeting". Kolotia and the rest of the Sun community are also becoming more familiar and cooperative. Although the workload is still not small, it is all in an orderly manner. After proper organization, the large and medium-sized guilds based in Sunny City and nearby small towns have basically joined the alliance of the cooperation meeting, and each has provided its own original human resources.

Each guild itself has some high-level players who are responsible for protecting their own novice players, that is, "watchers". And Kolotia's first task is to eliminate the mutual occupation of the league and allow these high-level players to play their role better.

For example, taking a novice player to a dungeon is something like that.

In the quest system for Sword & Sorcery and Journey, there are "Team Dungeons" for large-scale team battles and "Small Dungeons" for squads. In the game, the former is more about equipment and skill improvement for full-level players, that is, "the main game content after the player reaches the full level", while the "small dungeons" for squads are used by low-level players to improve the quality of equipment in the process of leveling and leveling.

However, even a "small dungeon" that can only enter a squad is much more difficult than the usual leveling and fighting monsters in the wild. For players who are entering this kind of dungeon for the first time, the difficulty is actually quite high. If most of the people in a team have no quest experience, then with poor teamwork, the end will only be a mess.

You know, whether it's injury or death, it's a very painful thing. Especially for novice players: novice players don't have as much damage reduction in their tanks as they do for veteran players, in other words, they really hurt when they get hit. It's easy to get things like untimely reactions, misjudgments, and uncoordinated movements, but tank players are still the core of the team, and if tanks can't make the right judgments, then other players will be attacked. And the attack on other players with thin blood and brittle skin basically means death, so it is very normal to fight and destroy the group.

If the dungeon can pass guò, the reward you get is naturally very good, but if the dungeon can't pass guò, not only is it a waste of time, but the experience points and items gained are not necessarily better than the usual ordinary monsters, and it is also very painful.

But, in other words, if you're an experienced player, the generous rewards, the non-intrusive game mode, and so on make dungeons a pretty good choice.

Therefore, if new players can be trained sufficiently, and old players can take new players to specific dungeons to go through the process a few times, newcomers should also be able to complete the strategy of the dungeon with their own strength.

And this is one of the best options to really solve the problem, and it is the main work content of the Sunny player community.

Assign your team to the registered players, and then arrange their itinerary as a team. Although it slightly affects the player's free movement, it greatly improves the efficiency of everyone. What's more, the tacit understanding and cooperation between members has been increased in the usual group actions, which can also lay a sufficient foundation for the strategy of small dungeons.

After the players are divided into groups, each to three high-level "instructors" are responsible for leading a group of teams, then each area has a person in charge to coordinate with each other, and finally the head office contacts the person in charge. It took the Sun community about three weeks to complete the system, and then in the next three weeks of "trial run", we got pretty good feedback.

Of course, this is the main reason why Kolotia and her colleagues are so busy.

"Why, there are no computers in this world?"

It was already tea time, and in the guild's lounge, Kolotia lay on the round table very untemperamentally, complaining about the topic that everyone had been complaining about for more than a month.

That's right, these things are all carried out entirely through all kinds of texts and letters. In this era, the "ultra-old" way of working brings all kinds of nightmarish experiences. It was also in various scorches that the guild successfully established the system of dozens or even hundreds of years ago, which can be regarded as stabilizing things. But even so, the trouble is still trouble.

There was also a slight sigh from among the four people gathered around the small wooden round table with Kolotia.

All four of them are merchant players, from Traveler's Tears, Flame Fox, and the Eighth Opera House, and one from Kolotia's "home" Radiant Guild, but Kolotia doesn't know him - it is said that he is a merchant player in the small guild that Radiance has merged into.

"Young people should complain less and do more. You see, isn't it good to handle things without a computer now? ”

It was "Evan Black" from the Radiant Guild who spoke.

The character model is a middle-aged human uncle, and it seems that in reality he is indeed an older player. The profession is "Merchant: Weaver", while the adventurous profession is "Mystic".

In this guild, people usually refer to "Aven" as "Teacher" - in fact, the guild's system works so smoothly thanks in large part to Aven's vast experience. When everyone is a little discouraged, it is usually Evan who encourages everyone. In Kolotia's opinion, Evan is a respectable elder, and he is almost the "chief advisor" in the entire guild of the Sun player community.

But even so, the complaint is still to be complained.

"That's right, but I'm so tired and troublesome that I want to go out and play......"

I have to say that it is not easy to force a family to squat like this.

"The initiator of this guild is you, since the matter has been taken over, you have to do it well, so let's take responsibility."

"Yes, yes—the teacher is really, and he won't even complain." Colotia sat up helplessly, grabbed a piece of snack from her plate, and took a big bite as if in revenge.

"Maybe I'm really a teacher?"

“…… Anyway, I feel like I'm a student no matter where I am...... Ahh Meeting, meeting—" Kolotia was finally wise enough to get back to business before the others began to laugh at her.

"Is today's investigation of those guilds still smooth?"