042 Meeting+3
#[2,5]
The peace and tranquility of daily life cannot last forever, and the important meeting that will determine the future order of Sun City is still in the process of intense preparation.
The level cap has been lifted to level 50, and while the new areas in the expansion have not yet been opened, the day is almost around the corner, depending on how the story progresses. The end of the dungeon battle in "Fars Glade: Gate of the Abyss" is not the end of the plot, but on the contrary, it is the beginning of the plot content of the new expansion.
Once you've defeated the four Garrisons, the quest is over. After the city of the descendants of the Devourer of Vientiane was captured, they found that the interior of the city was basically empty. Since then, the greatest demonic force in the Abyss has announced the support of the descendants of the Devourer of Vientiane to unify the Abyss. As a result, the other forces in the abyss turned to the various races on the ground for help......
All the clans are preparing for the expeditionary force, and the bulletin board in Sunburst City can also be seen recruiting travelers into the army.
In this case, players who can be the first to enter a new map will have a head start. For players and guilds who really want to "get stronger", no one wants to waste time at this point in time.
It is a common idea to discuss a framework as much as possible, and then add all kinds of details through guò emails.
The day of the opening meeting is fast approaching.
The location is the main hall of the "Distant Wind" guild, which has the largest number of people in the entire Sunny City. Unlike the adventure-oriented "Traveler's Tears" and "Radiance", Far Wind is a guild mainly for merchants and manufacturing players, although the guild's strategy group is not the top, but it has a large number of merchant members, and even the textile and food industries among nearby players are almost monopolized by them.
Because the guild is very rich, the guild hall is also very magnificent. Unlike Antun's Traveler's Tears, a tavern was built underneath and some locals were hired to run it; The guild hall in the distant wind is directly arranged like a chamber of commerce, the decoration is elegant, and the reception desk is also served by real players.
The meeting took place in their conference room.
The moderator of the meeting was the President of the Distant Wind, a tall, slender silver-haired elven youth with a clear and gentle voice, dressed in a white coat, a mage by profession, and his name was Milhouse_Mango.
"Fruit and vegetable surnames are really common among the forest elves......" When she first saw the name, Kolotia still vomited a little bit in her mind.
On either side of Millhouse are naturally Andon and Radiance's current president, "Nitis_Rasratti". Then, on the Nitis side were the presidents of the larger guilds of Explorer's Expedition, Flame Fox, Harvest Song Chamber of Commerce, and Eighth Opera House, while on the side of Anton were the presidents of the three small guilds invited and representatives of the three individual players, including Kolotia.
First of all, the first was to determine the name of this player autonomous organization, which was easily determined by the tentative name of the "Sunny Players Cooperation Conference" in Anduntiy.
Article 2 is related to the formulation and implementation of the decisions of the Conference.
This set of rules is tentatively set as "three votes for each of the initiators of the three meetings, two votes for each of the other guilds, one vote for each of the three individual representatives, more than eighty percent of the votes in favor of the pass, those who vote neutral obey, and those who vote against can consider not accepting this decision", but the "decision" of the meeting will also include various sanctions and enforcement measures for guilds and players near Sunburst City who do not comply with this decision. In other words, the guilds that are members of the Cooperative Council may also be opponents of the decisions of the Cooperative Council, and may also be sanctioned by the members of the "Cooperative Council".
The person who mentioned this article was Milhouse, the leader of the Guild of the Distant Winds.
In fact, the Distant Wind numbered nearly a thousand, more than twice as many as Traveler's Tears, the second largest guild. Milhouse was entitled and justified in demanding greater rights, but gave it up. With the wind from afar taking the lead, no one else expressed much displeasure. In the end, it was smooth lì tong guò.
The third is about the member organizations of the "Sun Players Cooperative Conference", which is still being raised by Milhaus.
The main content is about the admission of new members and the expulsion of non-compliant members. After a relatively heated discussion, it was determined that "eighty percent of the votes must be cast to admit and expel members, but only two votes against the seven medium-sized guilds must be nullified; The representation of individual players has gradually changed to a system where individual players living in different regions vote and the number of votes is determined according to the size of the region.
……
In summary, most of the entries are content that is not related to problem solving, but rather a framework that prioritizes the organization. Kolotia wasn't much interested in that either. This kind of thing doesn't have much to do with Kolotia as a "solo player" either.
#[2,6]
Lisa knew that Kolotia was going to attend an important meeting, and she was so nervous that she even begged herself to accompany her to Sunshine.
It was the first time Lisa had seen Kolotia feel so anxious, as if this meeting was even more terrifying than the previous expedition to the Abyssal Battlefield.
From Lisa's point of view, this kind of thing is incomprehensible. However, being incomprehensible does not mean that it is difficult to accept, although I feel that Colotia has a lot of things that she is still hiding from herself, but for her "sister" who has known her for less than half a year, Lisa still chose to believe and support without hesitation.
Thereupon......
Kolotia went to the meeting, and Lisa was left idle.
Colonia couldn't help herself, and Lisa felt a little disappointed about it. Although in the past ten days since Kolotia returned from the Abyss Battlefield, she seemed to be much more lively on the surface than before she left, but in fact, Lisa could feel that there seemed to be something bad in her heart, and she had been suppressing it and not saying it.
(Of course, it can't help, after all, Kolotia is a traveler and was once the head of the Travelers' Grand Guild...... )
A little inferior.
At times, Lisa even wonders what kind of character she is for Colonia.
Ordinary friends who have provided accommodation?
My sister who lives together?
Or is it ......
(How is that kind of thing possible?) Even if she said it herself...... )
Lisa shook her head, forcing herself to wake up.
However, at this time when she was dizzy because of the mess in her mind, Lisa suddenly felt a sense of crisis for no reason.
With the sound of the wind, it seems that something is pressing from behind-
Then the man hung on Lisa's body.
"It's Kolotia's sister's friend meow~Do you want to play together~"
The sound is slightly familiar.
(It turned out to be Kolotia's friend, and I was shocked...... )