Chapter 512: A Call from the Depths of Time and Space

The second major event has to do with the Void Storm. Pen % fun % Pavilion www.biquge.info

Two years ago, Kael'thas led a group of Blood Elves to raid the Storm Fortress and capture the city of Naru, sending the Naru "Muru" they captured back to Silvermoon City to provide the Blood Elves with the power of the Light and become Blood Knights. Kael'thas also quietly betrayed his own people and Illidan, uniting with the demon Kil'Gardan and the Burning Army.

Kael'thas used Naru's technology to create many mana furnaces, extracting large amounts of arcane energy from the Warped Void for his own use, and embarking on the development of a devastating weapon, the Mana Bomb.

After the death of many Blood Elf warriors due to the drop of mana bombs, the Blood Elves finally discovered the betrayal of the people by Prince Kael'thas Sunstrider and began to instigate the Horde to cooperate with the Alliance, Shatar led by Naruadar.

These Blood Elves became the "Blood Elf Sunsnatchers".

Over the past few days, there have been many negotiations between the leader of the Sunsnatchers and Naruadar and finally Adar's consent. Also on a short-term day, the Sha'tar Skyguard will join the Sunreavers in the Voidstorm and raid the Storm Fortress to avenge the Sunreager, as well as the Draenei and Naru "Muru".

If the Storm Fortress can be recaptured, then the Draenei will have a spaceship to travel the astral plane, and they will have a way to retreat calmly at the most critical moment.

They can even return to their hometown of Agus with the help of Storm Fortress.

The third thing has to do with the "Nagrand Meadows", the home of the orcs.

The Ring of the Earth, an interracial shamanic organization that shatters the restrictions of the cursed code and repairs the connection between the chaotic elements of the Outlands and the Earth.

The elementals of Nagrand, now under the leadership of the elemental leaders of the Throne of the Elements, have restored their peace and participated in the restoration of the shattered earth.

It is said that the Ring of the Earth seems to want to work with the Cenarion Council to repair the damaged land and restore the nature of the Outlands.

Whether it's a shaman or a druid, they all worship nature.

If these two organizations can join forces, it will not be completely impossible to restore the natural ecology of the outer lands.

In the end, Sean obtained the third "Book of Khadgar" from Khadgar, which mainly recorded Khadgar's understanding and perception of plastic energy spells, and then recorded more than a dozen spells named after "Khadgar".

Compared with the protection system and the spell system, the plastic energy system is obviously much more advanced.

Among the nine series of spells, the plastic energy system is the representative of destructive power.

Almost all spells with powerful destructive power are inseparable from the plastic energy system.

For example, the spells most commonly used by mages: Ice Arrow, Fireball, Arcane Missile, Arcane Explosion, Blizzard, Firestorm......

If Sean eats this book thoroughly, then his spell destructive power will be taken to a new level. Perhaps, in terms of pure destructive power, he will be no less than those ordinary archmages who are proficient in plastic energy spells.

Sean then told Khadgar about his plan to steal the Karazan key, and informed him of his doubts.

It doesn't seem to be as difficult as you might think to get into Karazhan.

You don't really need a key to Karazhan to enter Karazhan.

If nothing else, over the years, at least dozens or even hundreds of adventurers, or others with ulterior motives—some mages and spies from Dalaran or elsewhere—have entered Karazhan and never come out again.

As for the Ethereal Clan, there is also a member of Karazhan who seems to want to explore Karazhan's secrets.

Sean's idea was, if he could, could he just ask for the help of the Ethereal Spirits and ask them to help him get into Karazhan?

However, hearing Sean's words, Khadgar smiled.

How can it be that simple!

It's easy to get into Karazhan, but it's too difficult to move freely in Karazhan. And if you want to get out of Karazan, it is even more difficult.

There are safe areas in Karazan, but more of them are dangerous areas.

There are dozens or hundreds of magical enchantments all over the place, as well as illusions that appear all the time.

Those illusions from the past or the future are not without threats, but are likely to drag the creatures of this time and space into other planes to experience the stories experienced by the illusions.

There are even times when time and space meet, and you will be attacked by other creatures in the plane!

In many areas, danger is almost everywhere.

Even Khadgar's time as a mage's apprentice in Karazhan experienced many dangers.

What's more, the current Karazan has long since lost its owner and lost control!

One of Karazhan's most powerful magical enchantments, enveloping the entire Karazan, can block the most powerful demons in the world. If someone controls it, then even the likes of Akmund and Kilgardan will not be able to break through.

In Khadgar's last time in Karazhan, he once discovered Medivan's secret, and with that magical enchantment, he blocked Medivan, although it was only for a short time, but it was already very remarkable!

How many magic enchantments can there be in the world that can block Medivan?

Even Dalaran's purple ** law enchantment can't do it!

And the key that Khadgar asked Sean to find would not only open the door to Karazhan, but also give the wielder the ability to manipulate Karazan's Great Magic Enchantment.

Karazan, is a living mage tower.

That key represents an identity.

With that key, you will be recognized by Karazhan and considered an internal member of Karazhan, so that you can come and go freely in Karazhan. And even if necessary, with the help of Karazhan's power!

Only two people have the keys to Karazhan.

One is Khadgar and the other is Medivan.

A faint smile appeared on Sean's face.

Khadgar's words unraveled a mystery in his mind, but it also brought more mysteries.

What kind of magical place is Karazhan like? What kind of chaos is there in time and space? How did an area that even a bronze dragon could set foot in come to be? How many books does Karazhan have?

Maybe you only know if you've been there!

Sean stayed in Shattrath for a whole week.

On this day, while he was meditating, he heard a call from the depths of time and space.

It was a strange and familiar voice, with confusion and fear in it, as if it was a cry for help and a warning.

Sean suddenly woke up, only to see a timid dwarf Lori, dressed in a priest's robe and holding a bronze staff in her hand, standing in front of him. (To be continued.) )