028 Dungeon: Expedition to the Abyssal Gate (Additional 4)
#5
As I said before entering the dungeon, after removing the element of mental interference, the difficulty of these bosses themselves is not high. And when there is only one boss revenant who is calling players for mental interference, there will only be a roll call every minute and a half. Luckily, none of the eight players in the entire group were named in the process of defeating the Demon Samurai (or to the misfortune of the other two groups).
In fact, the original squad of Sword & Sorcery & Journey was supposed to have only six members. However, after being teleported into this world, each squad will be expanded to 8 players, and the 18 players limit for entering the dungeon has now been increased to 24, so the dungeon in this world is "numerically easier" than the dungeon in the game.
In short, when the orc general still had nearly twenty-five percent of his HP left, the demon warrior was also successfully defeated.
"Master-please give me more, I need more-no-no-no-no-"
He screamed hoarsely, then began to collapse from the inside of his body, and finally turned into a small mass of completely black, unshiny unknown substance, which fell to the ground and then fell, as if it did not exist, digging a bottomless hole, and disappearing into the ground.
There are already two bosses that have been destroyed.
In other words, it has now entered a real "mental stress period", and under the effect of the revenant souls of the two bosses, two people will be "hit at the same time" every forty-five seconds. Fortunately, both of them appeared in the team in a state of "temporary rest", and were successfully disposed of by Kolotia almost instantly.
Kolotia's clean and neat approach boosted the morale of a group.
"If you go on like this, you'll win."
Some even say so.
#6
The next target is the giant three-headed Cerberus, which means that it will join the members of the second group.
Before coming, Kolotia also learned this kind of information about this boss from Traveler's Tears. Unlike the previous two bosses, Cerberus is a "giant boss" in the true sense of the word. There are three main types of attacks: kicking, stomping, and spitting.
Both kicks and stompings are aimed at tank-type players.
Kicks are normal attacks, and tanks that fail to cut into a defensive stance in time will take a lot of damage, be kicked out of the way, and lose some of their aggro points.
By the way, the "hatred value" is the boss's attention to the target, and the boss will always attack the player with the highest attention. Although this is the case, the jury is still out on whether or not the numerical-based hatred system actually works in this world.
Stampede is the boss's "heavy attack", when the tank is "stamped", the tank will be unable to move, unable to attack, and lose a large amount of health per second, the way to remove it is to inflict a sufficient amount of attack on the boss's feet. However, there is a chance that the stampede attack will be dodged.
Like the other Garrisons in the past, Cerberus's attacks still have the "Blight Curse" effect. Therefore, both tank players must take turns to take a "kick" while defenseless to reduce the "aggro" they have already caused, causing Cerberus to attack the other tank in order to put themselves into a "healable" state.
Cerberus's third attack is Spitfire, which is an easy-to-understand attack that breathes fire at a random target, damaging all players within a fan radius.
Then, in fact, there is a fourth type of "bite", but the result of the "bite" attack is death, so we won't mention it.
In addition, there are some other minor problems, such as the dog often drooling, and then it is very hot lava on the ground, so he has to fight and retreat. Also, be careful not to be doused with saliva......
In short, Cerberus is the most "bossy" of the four Demon Guards.
If it were a game, it would probably be defined by the strategy website as "a battle that requires a lot of skill and equipment from tank players, and tests the quality of tank players on the team", right?
It's a pity that it's not a game now.
In case of bad luck, tank players are mentally disturbed. Then it basically means "collapse".
When it was necessary to test the reflexes of the tank player, he lost the ability to react, and the best result was a "kick" and was thrown far away, and the worst result was ...... Directly hit a trick "bite" and died on the spot. However, no matter what, it is inevitable that a large amount of health will be lost, and the pressure on the other tank will increase suddenly, so that the rhythm of the whole team will become chaotic, and finally the team will be wiped out.
Unfortunately, however, when Kolotia's group felt the battlefield, they witnessed such a scene.
#7
"President?! Get out of the way! ”
As the standby sub-tank, the paladin, who was in charge of observing the situation from a distance and alerting the current tank, shouted, but her voice seemed to be drowned out by the muffled, thunderous bark of the Cerberus, and Antun did not react at all, still froze in place.
(What's the situation?) )
The group of people in the first group was still relatively far away, and was rushing to the direction of the second group. But what happened over there was already very clear.
Antun stood there for at least three seconds.
(Is it a mental disturbance?) It should be, but what about their pastors? What are you doing? )
Kolotia ran as fast as she could, trying to find the priest in the second group who could use tranquilization.
(Stella Star, if memory serves, this is the name.) Check out the team panel...... Find her and lock on to your target...... )
"[Negative Effect] Demon's Whisper: You feel the Demon's whisper in your ear......"
Kolotia found this state on her character panel.
(I see, the worst state duo?) )
After killing two bosses, they will randomly name two players at the same time every forty-five seconds. And the two players named in the second group happen to be Stella, who has mastered the art of tranquility, and Anton, who needs to be conscious the most.
Kolotia knew it was going to be bad, but at the moment she couldn't do anything about it.
The cast range is simply not enough.
Can't do it.
"President!"
Kolotia heard the exclamations of her teammates beside her.
The three-headed Cerberus had lifted the huge soles of his feet, and his knees were bent.
Wearing steel helmets, heavy metal armor, and giant shields, the human shield guards drew a short parabola in the air in a twisted position, and then fell to the ground, tumbling, tumbling.
Kolotia had foreseen such an end.
"If you have enough HP left, you should be able to survive"
Kolotia immediately made such a judgment.
However, even if he could not survive, Vahn, who had arrived now, would be able to quickly take over the position of a tank that had been settled. There is no problem with that......"
Death in a dungeon will not trigger the "memory rollback" mechanism like death outside the dungeon, but will "miraculously regain life" after the success of the dungeon strategy, even if the head is broken, the body is ground into meat sauce, and the whole person falls into the abyss...... It doesn't matter, "reality" will be distorted into "as if that thing didn't happen at all, but was just incapacitated in battle."
For this, Kolotia felt reassured.
Yes, it's bad news, but it's not enough to affect the plan. The dungeon was originally designed for an 18-person adventure party, and 24 people were more than enough, but if you lose a tank halfway through, it won't affect the tactical arrangement.
However, just as Colotia was distracted by this, trying to figure out how she could run as fast as she could within the constraints of her nightdress-like robes, she was sure of a small "ah" exclamation from Vanessa.
(What's the situation?) )
The paladin tank next to Antun, who was preparing to stand by, pounced on Antun at this time. However, as a "shield guard", Antun had no reason to be knocked down by this kind of pounce at all.
And the miraculous consequence of this is that-
Although Antun was unharmed, she flew out on her own.
However, even so, Antun still did not come to his senses. Almost stunned, he could only raise his shield tremblingly.
If this is normal, the correct response is to activate an emergency skill like "Unbreakable Defense", lift the shield and reduce the damage taken for the next eight seconds by 80%.
However, Antun was still just standing there at the moment.
Anton had to be brought to his senses, or he would surely die for the next blow, and Kolotia realized this.
Moreover, that paladin's efforts must not be allowed to be in vain.
(Target Lock-)
(Locking Spell Change: Increases Extended Range with Extra Mana Output)
Although in reality, Antun will not really fail even if he dies, but the blow to morale of such a thing may be beyond imagination.
Another reason for this was that Kolotia instinctively thought she should have it.
(Spell Build-)
That's right, it's not that hard. What's more, this kind of preparation has already been made......
(Mana Fill-)
(Mana fill overload-)
It's done!
A golden light burst from the tip of the staff. There is no sun in the sky of the abyssal world, and even during the day it is dim. At this time, the staff in Kolotia's hand seemed to be as bright as a sun.
"It's a pervert, just wake me up!"
So, in the astonished gaze of a group of others, Kolotia shouted out a line that she thought was inexplicable when she remembered it, and at the cost of almost all of her mana, she released an ultra-long-range, range-of-range tranquilization spell that was not recorded by the system at all.
So much so that when someone asked her "what kind of mood did she relegate" to cast that spell? Kolotia herself couldn't figure out how to answer.
"Sure enough, you just don't want to lose, right?"
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