Chapter 1806: Instinct Three

Temple of Stone.

One before and one after!

One light and one dark!

There is no doubt that this was a well-coordinated assassination!

Yes, assassination!

In fact, as a kind of shadow creature, although its own attributes are not strong, its vitality is not as long as that of monsters of the same level, and even when faced with spells, it often shows an extremely fragile state......

However, any kind of monster in the fantasy world is far from being comparable to the monsters in ordinary online games......

In ordinary online games, any kind of attribute defect of monsters will be exploited by players, thus becoming a means for players to easily kill them and gain experience......

To give you a simple example......

A large but slow-moving monster,In the face of this kind of monsters,Multi-point judgment of attribute restraint spell bombing will be the most efficient way to farm monsters,As long as the monsters are gathered together,And then a group spell,Often for these huge monsters,Cause more damage to standard size monsters,It's also easy to understand,It's like a rain.,When everyone doesn't have an umbrella,,Short children will always get less rain than adults......

In the same way, the damage that can be dealt by an area spell such as a blizzard or a meteor rain will largely be related to the size of the target, the larger the creature, the more damage it may receive in a single spell, and conversely, if it is a player of standard size, or even a player who prefers a thin body, the damage encountered in the face of the same range spell will be much lower, and even if an assassin's agility is high enough, theoretically, In the face of a group attack that is not 100% covered, it is possible to have a situation that can be completely avoided in theory......

After all, no matter what kind of area spell it is, the effect it stimulates will not be as dense as rain, and on the other hand, if the attack density of a range spell is as dense as rain in the sky, then the damage it can cause is basically negligible for opponents of the same level......

In ordinary online games, no matter how powerful a monster is, as long as there is a little weakness, it will be maximized by the player, and then fully exploited by the player!

If you are huge, you will bombard it with a wide range of spells......

If the speed is slow, they will continue to kill them by flying kites......

If the body is weak, use the strong restraint attribute to attack the opponent's weakness......

In fact, in the traditional sense of online games, no matter how powerful the monster is, as long as there is some kind of weakness, it will always be exploited by players, and it will not take too long for players to find a way to easily kill these monsters in a relatively simple way to level up......

In traditional games, the most headache for players is not actually those monsters with a certain ability that are particularly outstanding, but often those monsters with very average abilities, because this kind of monster means that players want to kill them, and there is often no way to take advantage of it......

It's like the barrel theory......

In the conventional sense of online games, players only need to focus on the shortest piece of the barrel, which is enough to easily kill the monster, no matter how powerful the monster is in other aspects, as long as it is targeted by the player, it is a dead end!

However, in the illusory world, the situation is completely different!

In the illusory world, the so-called weaknesses are often non-existent in a sense, because the weaknesses of one aspect often also represent their strengths, and weaknesses and strengths are always relative!

Because the weakness of a monster is often systematically compensated from various aspects, thus making the weakness difficult to exploit......

To give you a simple example......

In the Illusory World, large monsters often have strong magic resistance, so that they will not be easily killed by area magic......

In the same way, slow-moving monsters tend to have powerful ranged attacks that can kill in one hit, so that they will not be easily pinned down by the enemy's kite tactics......

As for those fragile monsters, they either have their own dodge ability and high-speed movement raid ability, or they will simply explode themselves, so that if the enemy wants to kill them, they will have to bear the risk of being killed by them......

Of course, in addition, the most important thing is that the monsters in the fantasy world themselves have a high level of AI, which is completely incomparable to the monsters in other online games!

To put it simply, monsters in the fantasy world tend to naturally make choices that players least want them to make!

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Murphy's Law!

Yes, Murphy's Law!

In this world, many things are often unsatisfactory!

Nine times out of ten, the so-called unsatisfactory things in life are like this......

In this world, many things, often the more you don't want them to happen, the easier it is for them to happen......

A lot of things, when you're worried about it, tend to make it more likely to happen......

Monsters in ordinary online games tend to behave more in a random pattern......

For example, when releasing probabilistic skills, the skills they choose are often random, and they don't target the player in any way, but only randomly release various skills......

To give a specific example, in many online games, bosses have some abilities such as roll call, the so-called roll call, that is, in the middle of the battle, announce a character's ID, or declare a race, or declare a profession, and then release a negative effect on the character......

Generally speaking, this kind of negative effect is often fatal enough, or enough to cause great distress to the team......

However, the release of this skill is often random, and the order of these skill releases will largely determine the difficulty of a boss battle, if the boss only launches this kind of declaration roll call for some characters that have little impact on the team, or only for some professions that occupy a relatively small proportion of the roll call, then the battle will become relatively smooth, and on the contrary, if the boss is always in the roll call, point to the role that is crucial to the team, Or if you choose the most important class or race for the team, then the collapse may be instantaneous......

This kind of change, when the game is cleared, can often determine the difficulty of a battle to a large extent......

Of course, in ordinary online games, this change is often random, because the boss is not intelligent, so it will not choose the most difficult way for players to accept!

In the illusory world, the situation is completely different!

In the fantasy world, almost all monsters, bosses, will choose the most difficult way for players to accept to fight!

To take a simple example, the more the player doesn't want the monster to fight him in any way, the monster will definitely do it!

It's not that it might be done, but it's definitely going to be done!

Unlike the random probabilities in ordinary online games, in the Phantom World, the monster's AI is enough for them to make the best choice for themselves!

And this is the most terrifying thing about monsters in the fantasy world!

There is no fixed pattern of their behavior, they will only choose the best way to fight, and they will only choose the most beneficial way to fight!

That's why players who fight with them will always have the feeling that the more they worry about what the monster will do, the monster will do!

It's like playing backgammon with a difficult computer, when players drop a piece and find themselves with an obvious flaw, the computer's AI will inevitably find that flaw at the same time and give the player a fatal blow!

In the illusory world, each monster certainly has its own weaknesses, but they will also make up for their weaknesses through their own actions and characteristics, and players want to use the weaknesses of monsters to easily kill monsters, which is almost a very difficult thing, and players who can do this, in fact, their strength is often enough to crush monsters......

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The same is true from the Wraith Assassin's point of view......

The Wraith Assassin's attributes are not strong, and he lacks favorable resistance to spells, and his health is relatively fragile......

But instead, they have the powerful ability to sneak in the shadows and assassinate silently!

No, to be precise, every Wraith Assassin is, by nature, an Assassin!

Yes, Assassin!

In fact, there is a fundamental difference between shadow stealth and conventional stealth!

Stealth in the conventional sense is just a disappearance on the sensory level, but in fact it does not exist, but it is not visible, heard, smelled, and nothing more......

However, if you have a high-density attack in the area, or a very high-level skill like Hawkeye, you can see the effect of this stealth......

To put it simply, stealth ability and ability to detect or detect are relative, not absolute......

If the stealth ability is strong, then the detection and detection will be ineffective, and on the contrary, if the level of detection and detection is high, the effect of the stealth will disappear......

Of course, generally speaking, in the same level of combat, the assassin's stealth ability is enough to allow them to silently approach the position of ten meters behind the target, as for whether they can get closer to it, it depends on the target's perception and their own stealth skills......

However, shadow stealth is a completely different concept!

The shadows represent a transcendent power!

Stealth in the conventional sense is just stealth on a physical level!

However, sneaking in the shadows represents the disappearance of the ability level of shadows, and the existence of shadow power comes from the shadow plane, and the source of all shadow power is also here, and sneaking with the power of shadows, in essence, is to put one's body in a state between the reality plane and the shadow plane in an instant, and in this state, it is no longer simply from the sensory level......

It's really gone!

To put it simply, ordinary stealth, just can't be seen!

And stealth with the help of shadow power is non-existent in the true sense!

These can be said to be two completely different concepts, the former only needs to be detected or recognized at a high enough level to easily perceive, while the latter requires a clear enough understanding of space and planes, or related items to be able to see through!

In addition, assassins in this state will also have extremely high resistance and immunity to physical attacks, and physical attacks are like phantoms that can be seen but not touched for most shadow creatures whose bodies are in shadows......

Of course, the shuttle of the plane is not unlawless, so in fact, even if an assassin attacks the enemy of the real plane from the shadows, it is impossible to do it when it appears, and he has already inserted the dagger directly into the back of the target's heart This kind of anti-heaven feat, this overlap itself is a taboo of space and plane, it is impossible to be realized, all the power of space cannot be directly acted on the living body, even if it is a space spell like dimensional slash, it is also after it appears in the void, can kill lives, and will not directly split the target as soon as it appears......

However, even so, the ability of Shadow Stealth is still more difficult and difficult to deal with than ordinary stealth, and Shadow itself is a direction for Assassins to advance......

There is no doubt that this joint attack between the two Wraith Assassins at this moment can be regarded as seamless!

If it was You Yue before, facing such a surprise attack, it would almost be certain to die......

However, the "You Yue" at this moment is still not the "You Yue" a few minutes ago...... (To be continued.) )