044 Meeting +5

#[2,8]

Not only among the locals, but even among the full-level players, Kolotia has a certain reputation.

Not to mention what happened before she was teleported into this other world, even just as the "former president of Radiance" was enough for her to gain a certain amount of fame. What's more, some time ago, the first appearance of Kolotia, who had been in seclusion for a few months, was successful in making the Guild of Traveler's Tears the first pass of the most difficult dungeon ever through a "missionary activity".

Although I often say that it is "just like this" and "just luck", I am afraid that there are not many people who really think that it is just "just happen" and "luck".

Even Kolotia herself is well aware of this.

Such fame and praise are well deserved, but now they can be put to good use.

"If you can support my suggestion at the meeting, I can discuss with the two priests of your guild some ideas on how to make the Holy Light Healing have a psychologically effectual effect."

This is a very, very simple promise, and there is no guarantee of the effect of this "Discussion of Spell Casting Experience". However, this sentence alone was enough to make the Traveler's Tears Guild, who had truly experienced the healing provided by Kolotia, raise their hands in support.

"Making the treatment more comfortable" doesn't sound like it has much practical significance...... It's weird.

Now that the world is no longer a game, if you can make this clear, you should understand what it means. This kind of thing is the daily life of these people. Injuries and pain are common, and getting treatment is a daily routine.

Professions such as hunters and mages lack the ability to reduce damage, and although they are not easy to get injured when they stand in the back, the pain after injury is inevitable. There is no such thing as "universal pain elimination" in this world, and how much pain you feel will be if you are hurt in the first place. Even with the concept of "self-analysis", so that the adventurer does not really hurt the flesh and bones, the pain will still act on everyone in another form.

In Sword & Sorcery & Journey, the player's "Health" column has three statuses. When the HP is higher than 70%, the column representing the HP will be green, indicating "Safe HP"; When the health is higher than 35%, the column representing the health will be green, indicating "attention required"; At 35% of the health of Hell of the Infernal, the column representing the health will be colored red, indicating "Critical".

In this world, the pain that players feel is in the form of "how much health is lost, how strong the pain is".

Not everyone is an "iron man", and the pain sensation will really affect everyone's mental state, and then affect the real action. Even with the help of the game system, skills don't need to know the details, and pain can cause operational mistakes. Even when the HP drops below 35% and the body is bruised, many players will suffer from poor operation.

The player's team has expanded from a 5-player squad in the game era to an 8-player squad today, and the choice of these extra slots is usually "heal-first". Not for anything else, just to be able to avoid pain.

However, Kolotia's healing spells can bring some relief, something like a "painkiller". No, because it stimulates the spirit, it may be more accurate to call it a "stimulant". Even Tankvahn of the Traveler's Tears group said bluntly: "It doesn't matter if you do three rounds of tranquilization every day, but maybe Kolotia's treatment will be really addictive." ”

"Don't get addicted casually, otherwise you'll be doomed if I leave after playing this copy." Kolotia also joked about this.

But that's exactly what happened.

For tank players, although they have the strongest damage reduction skills and talents in the game, and these skills and talents usually provide a certain amount of pain immunity or pain transfer effect, but that is not completely erasing pain. What's more, they are the ones who are really being hit all the time, and even a little means to eliminate pain is worth a lot of resources for them.

For non-tank players, who lack damage reduction skills and talents, the pain they suffer when they are injured is also 100% affected. That's definitely not a good memory. There may be things like "bloody killing" in the game, but in this world things are not so calm at all.

That's where the skill of Kolotia comes in. And what Kolotia wants to get in exchange for this weight also has a lot of weight.

#

The eighth item of the cooperation meeting is to say: "All novice players are managed in a unified manner. ”

The "enclosure behavior" of a qiē guild is forbidden, and an organization dedicated to the management and distribution of novice players is set up. Establish a precise plan to ensure fairness among all new players and make the most efficient use of the various experience points resources around the town. The various gathering resources on the map can still be geographically distributed according to the size and needs of each guild, but any non-essential hoarding is prohibited. The pricing of various resources also adopts the strategy of first negotiation and then pricing by all guilds in the same industry, prohibiting excessive price gouging, and the internal price of the guild is allowed to be stored, but it will also be subject to certain restrictions.

The basis for this qiē is to create a special guild that is open to all guild information for all. Whether it's guild repositories, finances, or any other guild information that the game system allows to provide, it's completely transparent. The members of this guild are individual players in the extreme and nearby areas of Sun City, novice players who turn back to their original guild after reaching the full level, small guild players who have abandoned the guild organization, and observers sent by various guilds.

In other words, the guild is not considered a guild, but an official organization under the name of the "Sun Player Co-op Conference".

The tyì people are Kolotia who represent individual players.

#

To be honest, this is indeed a very abrupt mention, and it really involves the interests of most of the people present. It even harmed the interests of most of the people present.

However, after Kolotia finished speaking, the first to express support without even discussing the details were the two guilds that were probably most affected by it - and these two guilds were naturally "Radiance" and "Traveler's Tears".