Chapter 1553: Rule Three

Dragon Slayer.

Phantom, of course, is also a game......

To a certain extent, the most fundamental reason why Phantom World is popular is that Phantom World is a game that has two types of game attributes at the same time......

On the one hand, Phantom World is certainly an online game, and the game characters continue to grow and improve in the game, constantly allowing players to get the joy of growth from the game, so as to stimulate their sense of identity with the game......

This kind of setting is often the same in the vast majority of online games......

The most fundamental reason why players like to play online games is that online games always bring them enough fun......

And the source of this pleasure is often reflected in two aspects......

On the one hand, it is the collision between players and players, and a powerful character can bring players a sense of superiority that is as powerful as the character, and the more players there are, the easier it is to feel this sense of superiority, and it makes people feel a sense of satisfaction from the heart......

That's why some games are not really brilliant in terms of setting, but the number of players is still very large!

In the early days of online games, the number of good games was actually very small, and because of this, a game, as long as it was refreshing enough, would have enough players to be attracted to it, and as long as the number of players playing a game was enough, then the game would become very attractive even if it was not fun......

And this is the role of the so-called popularity!

Many times, popularity is something that cannot be seen or touched. But it can have a very real impact on a lot of things. In the middle of the game. Popularity is undoubtedly a very important indicator, and the more players a game has, the more satisfaction players will be able to get from it......

It's like when many games are opened, there will always be some level-up maniacs, who are online for 24 hours or even longer, just to be the first to reach the full level in the game, in fact, this kind of behavior itself is very boring and tiring. And the reason why players do this, in the end, is just to prove to other gamers that they are strong......

The more popular the game, the more fanatical the players will be, and even in the case of extreme physical fatigue, they can still cheer up and work hard to play the game until they are sure that they have succeeded or failed. will be completely relaxed, otherwise. Such a tense and tired state can often be maintained for a long time......

In fact, this is also the role of popularity in supporting people, and on the contrary, if a game is not popular, even if a player is full of ambition to level up before the game, but when he realizes that no one in the game cares about the level, and no one does it like him, he will feel that he has done something stupid, he wasted his time and energy, and there is no need for him to do it at all......

In fact, the higher the popularity of the game, the more local tyrants tend to be, because for the local tyrants, their own strength is in need of a foil, only the more people who accompany themselves, the more they can show their strength, and if you spend money, but still can't play those technical flow players, then for the local tyrants, such a game is a very failure......

As for the second aspect, it is a sense of satisfaction generated by players for the growth of the character, if the former is a satisfaction generated from competitive fighting, then the latter represents a kind of self-satisfaction, compared to those players who always like to compete with other players, there are some online gamers, in fact, they take the single-player route, that is, they will not charge too much money in the game, and what they are pursuing is not what is ranked in the server......

In fact, they only care about one thing, and that is to enjoy the joy of growing up little by little with their game characters, they don't need to compare with others, they just need to be stronger than their past selves to be satisfied......

Just like many single-player game lovers, more or less have a certain obsessive-compulsive disorder, they must collect all the props and all the characters in the game, so the hidden elements must also be achieved, on this basis, they will also work out all their characters to the full level before the final battle, only after reaching this level, they will choose to clear the level, end their journey in this stand-alone game......

This kind of players, they don't really care about the number of people in the game, what they really care about is the playability and balance of the game, what they really want to experience is a kind of feeling that every time they raise the level, they can really feel that they are growing, and in the same way, this kind of growth will not be too rapid process, but should be a gradual improvement......

They enjoy every growth of the game character, every level increase, every equipment replacement, every time a new boss is defeated, every time they hit higher damage, every time they do more healing, every time they achieve near-perfect evasion in battle, so every time, they will feel joy from the bottom of their hearts, it is a pleasant feeling of growth......

The more reasonable the setting of a game, the more balanced the gameplay of a game, and the stronger the satisfaction that players can get in the game......

For example, the first place in the same puzzle game will always be more likely to be recognized by others than the first place in the card game, and their own satisfaction will tend to be stronger......

The reason is very simple, because such as mahjong or poker, there is a technical component in this kind of game, but it is undeniable that there must be a great element of luck, that is, because of this, this kind of game is more often used as an entertainment activity, rather than a real competitive activity, even if there are similar competitions. It is often the main purpose of enlivening the atmosphere. There's very little real competitive atmosphere in it......

There are only a handful of card games. It can be called a competition, such as Texas Hold'em, it can barely be regarded as a competitive game, Texas Hold'em, of course, there is an element of luck, and even the luck component occupies a certain proportion, but the game mode of Texas Hold'em is itself a system of big waves. Under this system, the strong may not be able to have the last laugh, but the one who can have the last laugh must be the master of luck and strength!

The most fundamental reason is that in this type of game, there is very little luck in it, and every action of both sides is a purposeful act, and there is no luck in it. In the world of Go, victory or defeat is victory or defeat. The victory or defeat between the half eyes may be luck, but if it exceeds one and a half eyes, it must be a difference in strength, and there can be no such thing as luck......

In board games, there are very, very few accidental factors, and everything that the player, including the opponent, can do, is actually transparent, just depends on whether the chess player can think about it, whether he can think about it, that's all!

Yes, that's all!

To a certain extent, games like Go, in essence, are almost the embodiment of the rules, this kind of game, for people who don't move Go, will not have any interest, and they can't understand it at all, even for people who understand Go, the real master game, for rookies, no one specifically explains, I'm afraid it can't be understood, even if someone specifically explains, the number of people who can't understand it will still be very large......

So the conclusion is that Go is not a suitable sport to show to others, and more often than not, Go is only suitable for the enjoyment of a small number of people......

Because there is nothing entertaining about Go, there are just simple and rigorous rules of the game, that's all!

In fact, a game that has an advantage in popularity, or a well-balanced game system itself, can be called a classic......

The former tends to be more of an online game, while the latter is more of a single-player game......

The former pays more attention to the interaction between players and players, while the latter pays more attention to the details of the game, the portrayal of characters and plots, as well as the construction of the world view and the balance of battles......

Phantom World, on the other hand, is a game that can accommodate both of these attributes!

In the fantasy world, there is a lot of player interaction, but it is not the rhythm of RMB warriors in the pure sense of crushing everything, in such an online game, the player's combat skills are far more important than the player's equipment and attributes!

And this is what makes the existence of the phantom world able to attract two types of players to enter it at the same time!

One is that the most game studios are of the discourse type, and they will get into any game that is expected to have a lot of people entering, and then try to get themselves out of the game through their own gaming experience......

In addition, those who always like to challenge themselves in single-player games, or those who are the top professional star players in the narrow sense, will also be thrown into the fantasy world because of the balanced combat system of the fantasy world......

In fact, the battle of the phantom world often has a one-sided spike, but this kind of spike will not be regarded as unreasonable by players, for a very simple reason......

Because all the one-sided battles in the fantasy world often mean that there is an absolute gap in the strength of the two sides, this gap not only comes from equipment or skills or attributes, but also from the player's own combat skills!

In the Phantom World, the player's combat skill is the most important attribute that determines the player's combat effectiveness!

And this is one of the reasons why Phantom really attracts those masters to join, because Phantom World is a game, which has been detached from the mode of online games, but in a way that the player's ability determines the strength of the character in the game, the player's consciousness, reaction, judgment, resourcefulness, strategy, will be very fully reflected in the battle between players!

In the illusory world, players can feel a real sense of Han Xin's soldiers, the better!

Yes, Han Xin ordered soldiers, the more the merrier!

You must know that in ancient times, due to the lack of communication and command ability, a general, the more soldiers he can command, the better......

As long as there are many soldiers to a certain extent, for some generals who are incompetent, they will lose the ability to command all the soldiers......

That is because of this, so when you watch the Romance of the Three Kingdoms, you basically look at the time when the marshals give orders, each military general leads troops, and it is rarely more than 10,000 soldiers, basically they bring thousands of soldiers and horses even if they reach the limit, and if they are tens of thousands of soldiers and horses, they often need to carry a certain number of deputy generals to assist in command, otherwise, the soldiers are prone to chaos in military orders......

In this context, the more excellent a general's command can be, the more troops he can command, and conversely, if the general's ability is insufficient, then he cannot command more than a certain number of troops, otherwise he will inevitably lose sight of one or the other......

And Han Xin and Liu Bang once had such a conversation......

During the conversation, Han Xin thought that Liu Bang could only lead 100,000 soldiers at most, and Liu Bang asked Han Xin, how many soldiers can you bring to war? Han Shin's answer at that time was, the more the merrier......

In fact, from the figure of 100,000, it is enough to show that Liu Bang is a person with great military talent, and you must know that the 100,000 army, even many modern officers, with modern communication technology, is probably not an easy task to complete......

However, Han Xin's conclusion about himself is that the more the merrier, that is to say, for Han Xin, no matter how many troops, he is confident that he can lead them like an arm, and the more troops, not only will they not become a burden to themselves, but will maximize their own battles!

That is to say, for Han Xin, the strength of the army, as long as there is enough supply of soldiers, for him, there is no upper limit, and for every additional soldier, he can make his army have more combat effectiveness!

Such an ability is, of course, a very terrifying military talent, although perhaps Han Xin himself has an exaggerated element, but it is enough to say that he is talented!

The most fundamental reason why many online games cannot attract the top technical stream professional players to join is actually because of the great technical limitations of online games themselves!

That is to say, except for some competitive games, in the vast majority of ordinary online games, the player's operation cannot be completely reflected in the character's combat effectiveness, because the maximum operation that the character can accommodate is limited, so no matter how fast the player's hand is, it cannot be separated from the setting of the game itself......

And because of this, in the vast majority of online games, the operation is basically useless, because for everyone, the basic operation will not affect the outcome of the battle in the game!

It's like when releasing a high-cooldown skill, ten clicks on the keyboard per second and one click on the keyboard per second, in fact, there is no difference at all, it is nothing more than the first time to release the skill, a little bit of speed is not enough to affect the outcome of the battle! (To be continued......)