Chapter 246: Disparity

In front of the Zergling, who outnumbered four times the number of fanatics, the operation had also lost its due meaning. Art_of_war used all his strength, and only half of the fanatics were allowed to return to their bases.

Seeing Gou Xiaoyun's large number of dogs, it made Art_of_war evil make up for a few fanatics. He didn't know that Gou Xiaoyun's dog pack was only formed at the moment when his fanatics rushed out.

And Gou Xiaoyun honestly and unceremoniously started a new round of expansion. Gou Xiaoyun did not build a new base, but hatched all the eggs into farmers.

When Art_of_war's Probe, escorted by fanatics and lightning soldiers, came out to open the first sub-base, Gou Xiaoyun's three sub-bases were already operating at close to full capacity.

Then, in the next few minutes, Gou Xiaoyun repeated another attack that shocked Gao Ming without any operational content.

The Zerg troops that had been constantly hatching from Gou Xiaoyun's various bases kept gathering not far from the Art_of_war base, and then began to attack the Art_of_war defense line non-stop. At this moment, Gou Xiaoyun had given up all front-line operations, he just kept hatching all the eggs into troops that could be put into attack, and kept moving the Zerg troops assembled not far from the Art_of_war base to the art_of_war front.

Although the cost of killing a Protoss class was huge, Art_of_war still watched as the steady stream of Zerg troops tore through their own defenses little by little with their flesh and blood, and then overwhelmed their sub-bases and main bases at once.

Gou Xiaoyun's style of play is completely the style of a crazy barbarian.

In the whole battle, the artist did not have the slightest chance to show his artistic atmosphere, an artist in front of a barbarian, it seemed that there was no chance to show any art at all, and when the Zerg troops rushed into the Art_of_war base, Art_of_war had no choice but to play GG.

"This boy must be the devil." Art_of_war couldn't imagine how a normal teenager could fight such a battle.

The players in the ninth group who have not yet played against Gou Xiaoyun look like ashes. They couldn't think of how the same person could play such two completely different styles.

How could a man who showed incomparably delicate maneuvers in the first game play such a rugged and uninhibited style that purely relies on expansion and brutality to win?

***

Of course, these people can't imagine what kind of opponents Gou Xiaoyun's daily sparring partners are. And what kind of person is Gou Xiaoyun's side?

Therefore, when the Art_of_war is controlled by his own psychology at the beginning, it is normal to use one of his own aspects to defeat the opponent.

And Gou Xiaoyun's completely different style in the game is just a different aspect of Gou Xiaoyun. Like Wang Feiyu, such a battle situation cannot allow Gou Xiaoyun to show all his strength, and those who can let Gou Xiaoyun show all his strength and show his ability in all aspects are at least players of Chen Fangyuan's level. Although Art_of_war is famous, it is still a little worse than Chen Fangyuan. And even Chen Fangyuan, in the domestic qualifiers, was completely defeated by Gou Xiaoyun.

Art_of_war's strength is not as good as Chen Fangyuan, which can also be clearly seen from this. Because Chen Fangyuan was in front of Gou Xiaoyun, who was using all his strength, he also fully resisted Gou Xiaoyun's continuous attacks for more than ten minutes until the resources were exhausted. And Art_of_war, within a few minutes, was broken through by Gou Xiaoyun.

So Gou Xiaoyun seems to have just used an operation, an expansion and a violent army, and before he really showed his true strength, he had already won two consecutive victories.

But the ability of these two aspects alone is enough to scare Gou Xiaoyun's next few group opponents.

Gou Xiaoyun ruthlessly defeated two different, but both masters, with two completely different divisions, which invisibly played the role of killing chickens and respecting monkeys.

After two games, the people in this group looked at Gou Xiaoyun differently. These masters, who are usually over-the-top in China, looked at Gou Xiaoyun's eyes full of respect and awe.

***

"As long as he is given enough time, he will definitely become the new king of China."

In fact, Jimwo had already said such things when he saw Gou Xiaoyun's REP against Lin Potian in CPL. What Jimwo said, few people doubted.

And the reason why Jimwo said that Gou Xiaoyun will become the new king is because before Gou Xiaoyun, China already had a king-like player, and this person is, of course, Wang Feiyu, who is like a bamboo after his comeback.

In fact, even if Jimwo doesn't say such a thing, Wang Feiyu will not come back. In the hearts of the vast majority of interstellar masters, Wang Feiyu has already become a king-level player.

Because even Kinsir, who is known as the King of the Protoss, can't have a win rate of more than 90% on the highest level of TOPQ like Wang Feiyu.

Therefore, although Wang Feiyu has disappeared in China's professional league for two years, he is much more famous internationally than any domestic interstellar player.

Therefore, it is likely that most of the players who entered the WCG finals did not know Gou Xiaoyun very well, but I am afraid that no one did not understand the strength of Pro^w^.

If this person doesn't know Pro^w^, which ranks in the top three TOPQs in terms of the total number of REP downloads all year round, then this person is not an idiot, and he must be a mentally handicapped child.

***

Almost everyone who knows Wang Feiyu knows that the biggest feature of Wang Feiyu is not the smooth connection, not the extremely accurate operation, but the stability.

Players who have carefully studied Wang Feiyu's REP will be surprised to find that among Wang Feiyu's so many REPs, it is basically impossible to find Wang Feiyu's abnormal REP.

It's not difficult to play wonderful tactics, but players who can play so consistently every time they play against each other can only be described as terrifying.

Because when facing a player who basically can't make mistakes, there is only one way to beat him. The way to do this is to have a stronger strength than him.

Wang Feiyu's strength is obvious to all, and Wang Feiyu's performance is as stable as ever.

When Wang Feiyu successfully defeated the second opponent, the other members of Wang Feiyu's group had only one goal left.

The goal is to secure the remaining qualifying spot.

***

Different from Wang Feiyu's style, Lin Potian's style of play has always been known for being aggressive, although after the race match, Lin Potian's skills seem to have made a big breakthrough, and his style has also changed a lot. But Lin Potian's strength in the early days has not changed at all.

What 008 and 324 are good at is making the most correct countermeasures against their opponents at an early stage. Therefore, in the first ten minutes, Lin Potian can often bring strong pressure to the opponent.

And Lin Potian's group stage opponent seems to have no way to adapt to Lin Potian's strength in the early stage. Therefore, the combined time of Lin Potian's first two games did not exceed twenty minutes.

Just looking at the game time, he already knew that Lin Potian must have won easily. But among so many people, Lin Potian is not the easiest one to win. Jimwo's game was played faster than him.

Sometimes, the speed of the game does not necessarily mean that the player is strong. Because Interstellar cares about winning or losing, not who finishes the game first.

Some players who play steadily and steadily start the game slower than anyone else, but an opponent who is aggressive and quick to win a decisive game may not be the opponent of such a player.

But at this time, if anyone says that Jimwo is not as good as a steady player, BlueEyes will definitely look for him desperately.

BlueEyes is Jimwo's second opponent. BlueEyes is a well-known Protoss player in Spain and the winner of the WCG Qualifiers in Spain. On TOPQ, it also has a good record.

In Jimwo's group, BlueEyes is the first favorite in the eyes of most people, except for Jimwo.

Even BlueEyes, when they met Jimwo in the second game of the group stage, thought that although it was impossible to beat Jimwo with their own strength, they at least had the strength to fight.

But when Jimwo easily defeated BlueEyes, BlueEyes found that they were simply wrong. Because it only took five minutes for Jimwo to decide the outcome of the match.

If you are defeated by the other party at once when you don't find out the other party's intentions, it doesn't mean anything. But when he has clearly discovered the other party's intentions, and is easily defeated by the other party, it can only show that the disparity in strength is too great.

Jimwo used just one attack to win the match against BlueEyes. And before Jimwo's attack, BlueEyes had already anticipated Jimwo's attack.

No matter which Protoss discovers that the Terrans are starting with a double game and building three more Marines, they will think that the Terrans will definitely carry out a fierce RUSH in the early stage.

Nada, the former king of the Terrans, once said in an interview that the Terrans have several times when they are the most powerful in a game, and one of them is when they start with a double game at the beginning and have a combination of marine, tank, and minelayer. Generally, the Terrans who start like this will carry out a tentative attack at this time. So this tactic is very threatening, but it is also a very conventional tactic.

The general Terran just uses this tactic to prevent the rapid expansion of the Protoss, or to block the Protoss in the base, or to infer the next development direction of the Protoss by the types and numbers of troops that appear in the attack.

But in the hands of the vast majority of people, it was only a tentative offensive method, but in the hands of Jimwo, it became a must-kill blow.

***

BlueEyes, who learned of Jimwo's intentions, took a two-barracks start.

BlueEyes was well aware of the gap between himself and Jimwo's operation, so he didn't dare to start the game with a single battalion like many Protoss masters.

Compared to the two-barracks opening, the advantages of the single-battalion range dragoon opening are obvious.

Not only can the individual barracks dragoons quickly create OB, but they can also choose to expand or climb gold armor and other technologies.

However, the premise is that you must be able to use the dragoons produced by the individual battalion to resist such an attack by the Terrans.

And this is also the Achilles' heel of the single-battalion dragoons compared to the double-barracks dragoons. But despite such a fatal weakness, there are not a few Protoss who like to fight the Terran double work in a single battalion.

And daring to use the way of a single battalion to start the Terran to deal with the Terran double-work start can only show that this Protoss player has enough confidence, and his confidence comes from the belief that his own operation is far superior to the operation ability of the opposing Terran. Because when encountering the opponent's three marines, one tank, two SCVs, plus one or two minelaying vehicles, the Protoss who started the single battalion may only have three dragon knights.

BlueEyes, of course, didn't have that confidence, so he chose what he thought was the most correct way to start, the opening of the Twin Barracks with Range Dragoons.

When Jimwo's troops rushed up, BlueEyes' dragoon range had not yet been upgraded, but BlueEyes also had five dragoons.

The five dragon knights could not be considered a loss in terms of strength in terms of strength when facing Jimwo's mixed force of three spearmen, one tank and two SCVs plus two minelayers. What's more, BlueEyes also occupies a terrain advantage.

BlueEyes' troops didn't dare to rush down their own intersection at all.

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