Description of the player's class

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Warrior: A warrior is a master of melee combat and has excellent attacks and defenses. A variety of weapons and armor can be used. With a formidable defense, the warrior dares to meet any enemy head-on, with an equally powerful melee physical attack to take on the enemy.

Main castes: strength, agility, constitution.

Thief: A thief is the most essential class in the game, with excellent reconnaissance abilities, such as detecting traps, picking locks, cracking traps, and detecting enemies. At the same time, it also has stealth ability, which is convenient for assassination, and can steal other people's property. The attack is high and fast. Rogues possess the most expedition skills of any class.

Representative Skill: Shadow (Skill - The body is watery and transparent in the shadows, and the transparency percentage is calculated according to the proficiency level)

Primary surname: Agile, easy to stealth, increase speed, and speed up reactions.

Intellectual, easy to learn and proficient in adventure skills.

Available Equipment: Rogues can wear leather armor. Use a small shield.

Martial artist: A profession with Chinese characteristics. No bladed weapons can be used. Unarmed attacks are the mainstay, and blunt weapons such as clubs and hammers can be used. In the later stage, it has qigong energy that can be used for offense and defense, which is its main feature. The attack frequency is fast, and there is a unique and powerful combo system of moves. The spiritual caste determines the amount of internal force.

Main castes: Strength, Agility and Spirit.

Available Equipment: Fighter can only wear cloth armor. Its unique internal strength and strong body make the martial artist an extraordinary resistance to toxins, diseases, and all kinds of magic.

Magician: A magic class that specializes in elemental magic attacks. There are large area damage magic, variation magic, protection magic, etc. A level 30 mage can cast a level 4 spell.

Primary caste: Intelligence.

Available Equipment: Mages can only use cloth armor. You can't use shields, only some simple weapons.

Priest: Light magic class. Specializes in healing and support magic. Has light attack magic. The Priest is the nemesis of warlocks and necromantic creatures. A level 30 priest can cast level 4 light magic.

Main castes: intellectual, spiritual.

Available Equipment: The Priest can only use cloth armor. You can't use shields, only some simple weapons.

Knight: A class that fights on horses, with a move system for riding on horses. The knight is the only character who can use the spear with one hand, and the shield with the other hand. Mounts have health, which is counted separately from knights. Knights have become the backbone of large-scale battles due to their powerful mobile breakthrough ability, extremely long weapons, excellent defense, and condescending attack methods.

Primary caste: Because knights move on mounts, they don't need much agility. Strength and physique become preferred.

Beast Tamer: Summons a unique creature, the Phantom Beast, to fight for yourself. Summoners can only summon and control one creature at a time. You can have up to 3 summoned beasts. After 3 more, you must first throw away the old one to catch the new one.

Primary caste: spiritual. It is manifested in the control surname and control range of auxiliary spells and phantom beasts. A level 30 summoner can summon non-boss-level phantom beasts up to level 30.

Available Equipment: Summoner is the only spell class that can wear chain mail and use a variety of military weapons and shields.

Capture Phantom Beasts: Cast contract magic (once a day) to teleport the captured Phantom Beasts and yourself into a small, randomly generated space to kill them. Captured phantom beasts maintain their original level and cannot be upgraded.

Bards: Bards often travel from continent to continent, telling the stories of heroes, and therefore have a wide range of skills. It has been said that bards are a mixture of warriors, thieves, and mages. Not entirely, because this profession has a unique performance system. You can play a variety of instruments (like a game like Beat Frenzal) to improve your team's abilities, or as a vocal attack with a wide range.

Main castes: Charisma (performance), Intelligence (magic). Charisma can add to the effect of playing. Representative skills: playing, hiding in the shadows.

Available Equipment: The Bard can wear leather armor, use a small shield, and all instruments are two-handed weapons. Units that are non-hearing or deaf are not affected by playing. A level 30 Bard can cast spells up to level 3. Performance skills up to level 30 can be learned in the professional guild. After progressing, you must obtain the score in order to learn new skills

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