Chapter 667: Twilight Fortress

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At ten o'clock in the morning on April 1st, Asgarrod, the largest main city of the Dark Council, Jechers City, the largest main city of the Holy Order Order, and several other main cities of the two camps, turned out to be like ghost towns, except for the NPCs in the city, it is difficult to see the figure of a player, even if there are occasionally a few white lights that represent the player online, but after the online player also hurriedly ran to the teleportation point, turned into a white light and disappeared into the city. Pen ~ fun ~ pavilion www.biquge.info

If the wind blows at this time, I guess I can roll up a few yellow leaves...... If there is one in the city...... This is probably the first time since the opening of the server that the main city is so deserted, and compared to the desertion of the main city, in the three ninth-order maps, the Calamity Land, the Nadoc Harbor, and the Illusion Labyrinth, in these three maps, it is now full of people, crowded with black pressure players, dark camps, Holy Order camps, all of them, and tens of millions of players in the entire Huaxia server seem to be crowded into these three maps.

Every player who arrives at the location,The first impression is to be taken aback,Seriously,There are many people who have never seen so many players gathered at all,Although I know that the game is very popular,But because there are various copies of each leveling map,Various main city diversions,Even when the public beta began,It was also because of the queuing system to enter the game in batches,So many people may not be able to see such a spectacular sceneใ€‚

The current scene can be summed up in one sentence: the pomp and circumstance are unprecedented!

Players in the Calamity are even better, the map area here is large enough, and it is almost an endless plain terrain, so players can spread out, but the players in the two maps of the Illusion Labyrinth and Nadok Harbor are different, the map range of Nadok Harbor, most of them are surface maps, and the Illusion Labyrinth is an underground map, these two places can accommodate players to expand the place is very limited, many people can't even squeeze into the harbor town and the cemetery town, they can only stand on the periphery.

The reason why players will qualify here early is because yesterday the official announcement was made about the specific details of the cross-server war.

The cross-server war will officially start at 12 o'clock, but at 10:30, on the three ninth-level maps, the fortress city as the main line of the war will appear, and the defender players need to settle in advance.

In order to facilitate the war, the official will also stop the monster refresh of these three maps, and after twelve o'clock, players on the North American server side can use specific NPCs for cross-server teleportation, and the location where they appear after teleportation will be a random location outside the fortress city of the three maps.

In order to allow more players to participate in this magnificent cross-server war, the official has also adjusted the PK rule settings during the war on these three maps, as long as in these three maps, players on the same server cannot attack each other, that is to say, no matter which side of the camp, you can fight without scruples after the war, without worrying about accidental injury, in the cross-server war, even if you are killed, you will not lose experience and money, but the equipment durability consumption will be doubled, If you can kill a player on the opposing server, you can accumulate cross-server war honor points, and the war honor points obtained by the player can be exchanged for experience points at any time.

The above PK rules, there is still a limit, that is, the player can not die too many times in the battlefield in the same day, based on ten times, the number of deaths is less than ten times, the player can return to the battlefield at any time to continue fighting, but after ten times, the battlefield PK rules will be invalid for the player, that is, after the death, it will start to lose experience and money.

This means that the crowd tactics can be used on both sides of the upcoming war, but the crowd tactics are not endless.

However, although the system has made a little limitation, but because there is no loss after the first ten deaths, many ordinary players can't resist the temptation and are ready to participate in the war, and contributing to the cross-server battle is a reason, and if you can kill some players from the North American server on the battlefield, the honor points obtained can be exchanged for experience points, and the official ratio is 1:5000, that is, killing a player from a hostile server, it is almost like killing two or three monsters at level 60. That's a good way to level up.

When I realized that even if I was cannon fodder, I still had a profit, most of the players in Huaxia rushed to the battlefield, and I believe that the North American server must be the same.

This phenomenon is very happy to be seen by the major guilds, although in the war, the guild is the main force of the war, such as the guild with unified command and unified action, but it is also a good thing for the guild to have a large number of grape players participating in the war.

This is the reason why there are a lot of people on the three maps now, and because it is still relatively early, in fact, this point is far from being gathered, and after twelve o'clock, many students after class, as well as office workers who eat and rest at noon, will also be online, and there will be more people at that time.

Of course, a large number of people still brings a lot of trouble, each guild often can't find a way to squeeze to the assembly point when gathering their people, and those with a better temper are shouting at the throat to borrow or shout to be careful with boiling water, and those with a bad temper are already scolding, trying to squeeze away from the crowd in front of them, but such behavior often provokes scolding for themselves.

In the midst of all kinds of noise and distraction, time passed quietly, and when it was ten thirty o'clock, there was a huge vibration on the three ninth-order maps!

The vibration came so suddenly and so strongly that the players couldn't figure out what was going on at first, but it didn't take long for them to understand that all the noise had disappeared at this moment, and countless players were stunned to see a spectacular scene in the far away field of vision!

The coordinates of the Calamity Land are 4446, 2517, which could be regarded as the center of the map, and at the beginning of the tremor, with this coordinate as the center of the circle, the ground within a radius of ten kilometers suddenly began to flip, first a pointed tower in the center slowly rose from the ground, and then slowly, more and more fortress buildings around it also rose!

Some players who were closer to the position where the fortress was raised hurriedly ran backwards, they could not have imagined that the fortress city, which was the main line of the war, had actually risen from the ground, so that they had now stepped into the range of the fortress.

However, it is not a big deal for them to retreat like this, and even if they don't retreat, they will be directly on the streets of the fortress when the fortress appears.

Players who may not have seen it with their own eyes can't imagine what a picture of a city will be like when it emerges from the ground, the original rotten and black soil of the Calamity Land has been turned up by large swaths of it, and in these turned up dirt, some strange dry bones are faintly seen from time to time, reminiscent of the fact that the Calamity Land was a tragic battlefield at the beginning, resulting in this scene The picture seems so realistic, these turned up dirt was quickly pushed away, revealing the city fortress The city wall made of cyan boulders, Or the gray and white colors of urban buildings.

Ten kilometers of this data, is the official announcement of the fortress area, in fact, the players present just rely on visual inspection, no one's field of vision can reach so far, a radius of ten kilometers, that is, a radius of ten kilometers, such a fortress city, the area is about 314 square kilometers, such an area, although I am afraid that it cannot be compared with the main city like Asgarrod City, but it is also huge enough, accommodating hundreds of thousands, or even squeezing a little, accommodating millions of players in it, it is not a problem at all, Because it's almost a small town in reality.

It didn't take even five minutes for the fortress to rise to a complete stop, but players who watched a special effects blockbuster for free felt that it was a long time, and when the fortress was completely raised, all the players waiting in the Calamity Land heard the regional announcement of the system.

"The Dusk Fortress has appeared, please settle in and defend the players in the Huaxia District, the enemy is coming!"

As soon as they heard this system prompt, the players immediately shouted excitedly: "You can enter!" You can enter! โ€

And the major guilds also hurriedly organized manpower to start entering, and there were so many players on the scene, even if the fortress was large, it was estimated that it might not be able to fully accommodate it, which means that there were many people who could only fight field battles outside the fortress at that time.

When the players flocked to the Dusk Fortress, they found that the fortress was actually composed of three parts, the whole fortress was like three concentric circles, the outermost circle, is the outer city wall, this outer city wall is the longest circumference of the city wall, and then go inside and ride the mount for about forty minutes, you can see the inner city wall, the inner city wall and the innermost fortress center, there is still about twenty minutes away, that is, from the center of the fortress to the outermost city wall, it takes an hour to ride the mount!

It's no wonder that the system will let players settle in the fortress so long in advance, if you don't have this time, it would be better to wait for the players on the North American server to appear, and the Huaxia region is still running towards the center of the city.

"Hurry! Climb the walls and capture the flag point! "The commanders of the major guilds are all directing the players of their guilds to climb the city wall, the Dusk Fortress is a little different from what many players imagine, there is no gate that can be closed at all, the four huge gates in the south, east and west, are all open, and from the outermost outer city wall, to the inner city wall in the middle, and then to the center of the fortress, all the city walls have countless flag points standing on them!

In the official explanation, these flag points are very critical, and they are also the focus of the siege war of the cross-server war, each flag point, at the very beginning, is standing with a yellow flag, at this time it means that this flag point is neutral, and once a player steps forward to hold the flag, then a virtual progress bar above the flag will begin to move, if the flag is held by the player on the side of the Huaxia server, then ten minutes later, the flag will turn blue, It means that this flag point has been occupied by the Huaxia server.

Under the captured flag, two warrior NPCs and an archer NPC will be refreshed every five minutes to help players participate in the war, and the level of these three refreshed NPCs is not high, only level 60, but because there are many flags above the city wall, the number of NPCs refreshed each time is also considerable, and it is a combat power that cannot be underestimated.

And if the players in North America want to stop the continuous generation of these NPCs, then they can only capture these flag points, after clearing the guarding Huaxia players, they also have to step forward to hold the flag, let the progress bar slowly move back, when the flag turns red, it means that this point has been occupied by the North American server as the attacker, and the soldiers who are refreshed afterwards will also participate in the battle as the combat power of the North American server.

During the capture process, if the player holding the flag is attacked or killed, the progress bar will stop.

Such flag points, not only above the city wall, but also outside the city gates, but there is only one, the NPC soldiers refreshed from the flag points here are used to guard the city gates, so the combat effectiveness and number are slightly better, the level is 70, three warriors and two archers, but not elite.

Obviously, the outer city wall is more difficult to break, because there are more flag points, but once the outer city wall is breached, it will be a little dangerous, the inner city wall and the center of the fortress have fewer flag points, and there will definitely be fewer NPC soldiers who have spawned out, and if you want to carry it at that time, you must have to shoulder the responsibility of the player.

Night Blood Phoenix and their guild joint legion, although they broke up unhappily when they met last night, but today they are still barely divided, more than two hundred large guilds, in the fortresses of the three maps, each distributed more than seventy guilds to participate in the battle and defense, and the number of people is quite knowledgeable, about four or five hundred thousand, on average, each guild dispatched five or six thousand people.

It's not that they can't all be brought in, but because the official has already said that this war will last for a month, and it is destined to be a protracted tug-of-war, and if there are no substitutes, it will be more troublesome.

The best case scenario of the whole war is that the Huaxia District will continue to defend the largest flag under the pointed castle tower in the center of the fortress, and defend it for a week without being captured, so that it can win in advance, and the same is true for the other two fortresses.

But the presidents of the major guilds have thought about it, and they feel that it is really unrealistic, very simple, this fortress city does not have any defensive buildings except for the soldiers whose flag points are refreshed, there are no arrow towers and no turrets, and the four city gates are also wide open, as the North American server player of the attacking side, if the attack intensity is a little stronger, they can easily break through the city gate and rush in.

In this defensive battle, the key is to see how the player contributes.

(To be continued)