BW All New Skills, New Trait Effects (Revised Version)
]] New skills
Skill attribute type, power hit, pp effect, object speed
The simple light universal 010015 makes the target characteristic a simple monomer
Becomes a companion change 010015 making the target trait the same as itself
You should first ask the general change 0--15 to make the target move immediately after the self-attack
Breaking out of the shell and changing 0--15 self defense and special defense are reduced by 1 level, and attack, special attack and speed are increased by 1 level self
The mirror attribute changes from 0 to 15, and its own attribute becomes the same as the other party
Deliver Gifts: 0--15 If the target does not have a prop, transfer the self-prop to the target
Boost morale from 0 to 30 self attack and special attack to increase self by 1 level
Turn-singing Putt 6010015 power up monomer when used with teammates
Echo Putt 4010015 a single-block with increased power when used continuously by self or teammates
Tech Blaster Putt 851005 change the properties of the monomer with the tape he carries
Ancient Song Put 751001010% chance to cause the target to sleep with two bodies
Gradual 7010020 damage ignores the target's ability to change the unit
Vengeance Puwu 701005 When a monster was knocked down in the last turn, the damage is doubled
Clear the slapping of ordinary objects 2585102 ~5 consecutive attacks on the monomer
Avro hits the general 12010015 damage and reflects 1/4 of the monomer
Quick Defense Fight Change 0--15 Prevent all your monsters from being damaged by the preemptive attack, and your field 3
Desperately attacking, Doute 11005 loses all of its HP, dealing the same amount of damage to the target
Mystic Sword Fighting features 8510010 special attacks and physical damage to a single target
The mountain wind fights things 4010010 and it must be monomer
Downspin Bucket 6010020100% chance to reduce the target's speed by 1. monomer
After the 609010 attack, the opponent is forced to exchange the unit-6
Sacred Sword Fighter 9010020 ignores the target's defense level
Storm Fly has a 120701030% chance to cause the target to be a Confused Cell, and will be hit in the event of rain
Free-falling flying objects 6010010 grabs the target and flies into the sky in the first turn, and deals damage to a single object in the second turn
Juggling flying objects 5510015 not carrying items on their own, the damage of the single object is doubled
Coiling Poison 0--20 increases self's attack, defense, and accuracy by 1 level
Poison Blast 6510010 Poison deals double the damage of the target in Poisoned Single
Sludge Wave Poison has a 951001010% chance to poison all five bodies of the target
Acid Bomb Poison 4010020100% chance to reduce the target's special defense by 2 levels
Purifying Mist Poison 50--15 restores the target ability
Rollers have a 6010020100% chance to reduce the target's speed by 1 level
The 809510 is easy to hit the vital unit
Wide area defense rock change 0--10 prevents all your monsters from taking damage from multi-body skills, and your field 3
Knocking down rocks 5010015 knocking opponents in the sky to the ground
Angry Mealworm becomes 0--20, and the opponent's single attack target in the turn all acts on itself 3
Butterfly Dance Insect Change: 0--20 Increases its own Special Attack, Special Defense and Speed by 1 level
Insect Resistance: Insect Resistance 3010020100% chance to downgrade the target's Special Attack by 1 level
Hard Rolling Bugs 651002030% chance to scare the target; Doubles damage to smaller opponents
Doom Ghost 5010010 damage is doubled when the target is in an ailment
The body purification steel becomes 0--15, and its own speed is increased by 2 levels, and at the same time, its weight is lightened
Gear Transformation Steel Transformer 0--10 increases self attack by 1 level, and speed increases self by 2 levels
The heavier the weight bomb steel object 110010 itself is heavier than the target, the more powerful the unit
The gear rotates the steel object 508515 attack the monomer twice in succession
The Burst Flame Fire feature 7010015 attack the target and opponents around the target
Burn out the fire 3010015 burn the target's carrying tree fruit and the opponent's two bodies
Infernal Fire has a 100505100% chance to burn the target
Fire Oath Fire Special 5010010 Combo Skill Monomer
Fire Charge has a 100100530% chance to burn all five bodies of the target
Cyan Flame has a 13085520% chance to burn the target. monomer
Flame Dance: Fire Perk 801001050% chance to increase your own Special Attack by 1 level
Is it a special 1001005 intertwined war? monomer
Nitrate Charge Fire 5010020100% chance to increase the caster's speed by 1 level
Thermal Trampling Fire 110010: The higher its own weight than the target, the greater the damage of the unit
Creates a Victory Fire 180955100% chance to reduce self defense, special defense, and speed by 1 level
Immersion Water Change 010020 target becomes Water Attribute Monomer
Boiling water has a 801001530% chance of burning the monomer
Water Oath Water Special 5010010 Combo Skill Monomer
Shell Blade Water 75951050% chance to downgrade the target's defense by 1 level
Cotton Defense Grass becomes 0--10, and self-defense is increased by 3 levels
The Oath of Grass is a combination of skill monomers 5010010 grass
Grass Whirlwind has a 65901050% chance to downgrade target hits by 1 level
Horned grass restores 50% of the damage dealt by this skill 7510010 its own HP monomer
The higher the speed of the electric ball electric special 110010, the more powerful the monomer
Lightning alternates electricity and 7010020 swap monster units after attacking
Grid Electricity has a 559515100% chance to reduce the target speed by 1 level
Wild Shock Bolt 9010015 damage reflects 1/4 of a single target
Lightning Bolt has a 13085520% chance to paralyze the target. monomer
1001005 intertwined lightning and electricity? monomer
Defense deuces 0--10 deuces the physical defense and special defense values of oneself and the target
The power is evenly divided into 0--10 and the physical attack and special attack value of the self and the target
Within 0-105 rounds of Miracle Space Super Change, the monster defense and special defense on the field are exchanged for -7 in the field
Mind Power Super Change 0--153 turns make the target float in the air, and your own skills are easy to hit a single target
Magic Space Super Change 0--105 Round: All monster props on the field are invalid, and the whole field is -7
Position swap super change 0--15 swap the position of yourself and your teammates 1
Heal Fluctuation Overchange 0--10 Restore 1/2HP monomer to the target
Mental impact super special 8010010 monomer
The same tone noise is super special 7010015 dealing damage to all monsters on the field with the same attributes as themselves, and the whole five bodies of the field
The power of assistance is super special 2010010 the higher the level of one's ability, the more powerful the unit
Mental sabotage super special 10010010 special attack, physical damage monomer
Psychic oppression has a 601002530% chance to make the target fear the cell
Ice Breath Ice Te 409010 will definitely be a heart cell
Frozen World Ice 659510100% chance to reduce target speed by 1 level
Cold Flash Ice Special 140905 charge in the first turn and attack in the second turn, with a 30% chance to burn the target
Frozen Shock Ice 140905 charge on the first turn, attack on the second turn, and have a 30% chance to paralyze the target
Icicles falling on ice 85901030% chance to scare the target
Dragon's Tail Dragon Object 609010 attacks and forces the opponent to swap Monomer -6
Serial Hand Sword Dragon Object 409015 a single single object with two consecutive attacks
Claw Grinding Malignant Transformation 0--15 self attack and hit increase by 1 level self
Postponement of malignant transformation 010015 changes the target's action sequence to the last unit
Dark Blasts 85951040% chance to downgrade target hits by 1 level
Shouting Evil 559515100% chance to downgrade the target's special attack by 1 level
The power 9510015 the deception depends on the opponent's ability level
NEW FEATURES
Stealing Vice: If you don't have an item on your own, you can get the item that the opponent is carrying when you are attacked in close combat. However, if the opponent's trait is adhesive or multi-stat, it cannot be obtained.
Full Attack: Increases skill power by 1.3 times at the cost of not activating the additional effect of the skill. If the skill has no additional effect, the trait will not be activated.
Temperament: The current ability can be reversed, so that the ascending ability becomes the descending ability, and the descending ability becomes the ascending ability.
Tension: If the opponent is carrying a tree fruit, it cannot be activated
Not admitting defeat: If the enemy inflicts a decrease in their own ability, their attack is increased by two levels.
Cowardice: When HP drops below 50%, Attack and Special Attack are halved.
Cursed Body: When attacked, there is a chance to put the opponent in a restrained state.
Heart of Healing: At the end of each turn, there is a 30% chance to clear an ailment for a teammate.
Teammates Guard: Reduces damage taken by teammates by 1/4
Shattered Armor: When attacked by a physical skill, the defense is reduced by one level and the speed is increased by one level
Heavy metals: double your own body weight
Light metals: halve your body weight
Multiple Scales: Reduces damage taken at full HP by 1/2
Poison Rampage: Increases the power of physical skills by 1.5 times when poisoned
Heat Runaway: Increases the power of special skills by 1.5 times when burned
Harvest: At the end of the round, there is a 1/3 chance to regain a used fruit, which is still valid even if it has been exchanged
Extrasensory: Cannot be damaged by teammates' skills, but the changed skills still work
Undecided: At the end of the round, one random ability will be increased by two levels, and the other will be lowered by one level
Dustproof: Does not take HP damage in dusty or hail weather
Poisoner: When using melee attacks, there is a 10% chance to poison the opponent, which stacks with the skill's special effects. After the skill effect, the Poisoner determines that if the skill effect has caused an ailment to the target, the Poisoner will not activate it.
Regenerative Power: When exchanging Pokémon, your HP will be restored to 1/3
Breastplate: Defense is not reduced
Sand digging: Doubles the speed in dusty weather
Miracle Skin: When using a Mutation skill on a Pokemon with the Miracle Skin trait, the accuracy is reduced by 50%.
Analysis: Last-action skill damage increased by 1.3x
Phantom: Appears as the last Pokemon on your team that is not in a dying state and its name. Reverts to normal when taking skill damage.
Alternate: Transform into a Pokemon in front of you, equivalent to a skill's "transformation"
Pierce: Attacks the Wall of Light and the Reflective Shield
Mummy: When hit in melee combat, the attacker's trait becomes Mummy
Excess Confidence: After defeating a Pokemon, your Attack is increased by one level
Heart of Justice: After being attacked by an evil skill, the physical attack is increased by one level
Tremble: When attacked by Insect, Evil, or Ghost skills, your speed is increased by one level
Magic Reflex: Comes with a magic reflex, if you receive a skill that reduces ability or changes in ailments during the turn, it will reflect this effect to the opponent at one time
Herbivore: Won't take damage when attacked by grass-based skills, and increases your own attack by one level
Mischievous Heart: Always be the first to use a Variation skill
Sand Power: Increases the damage dealt by Rock, Ground, and Steel skills in Sandstorm by 1.3 times
Iron Thorn: When hit in melee combat, the attacker will take 1/8 of the total HP
Tumbler Mode: HP at the end of round