The gods of the continent of Erentea

Ellen Thea is a great 6 gods

To understand the gods of Erenthea 6 in depth, you need to understand the hierarchy of gods.

Just as there are different levels of mortals, so are gods. After all, there are gods whose priesthood is not enough to raise them to a high level. For example, a protector god of the Sierra Mountains, Fix, has a godhead level of no more than level 3, and the god of the earth, Mutra, who also has the power to protect the land, has never been below level 15 in tens of thousands of years.

From the above description, you also seem to understand the evidence of God's hierarchy - yes, the hierarchy of Godhead. From the weak divine power starting from level 1, to the weak divine power of level 5, the medium divine power of level 1o, the powerful divine power of level 15, and the supreme divine power of level 2o, the gods slowly transformed their weak divine power into powerful divine powers—war, revenge, magic, justice......

Like the forgotten kingdom of Feren, the distant other, Erenthea6 has many gods. Of course, there are not infinite many, there are about two hundred gods who are still turning their projections into stars, and the space is limited, and the author really doesn't know much about some mysterious gods, so I only introduce eight powerful gods here.

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Goddess of Magic: Cthulis.

Powerful Divine Power, Priesthood: Magic Web, Knowledge, Magic, Spells.

Logo: A complex pentagram with an open eye in the middle.

Believers: Mages, Scholars, Spellcasters.

Priest Faction: Chaos Good, Chaos Neutral, Order Good, Order Neutral, Order Evil.

Domains: Knowledge, Magic, Runes, Spells, Portals.

Preferred weapon: Walking staff.

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Sun God: Pandohi.

Powerful Divine Power, Priesthood: Sun, Travel, Dawn.

Symbol: A horse-drawn carriage pulling the sun forward.

Believers: warriors, warrior monks, knights.

Priest Faction: Arbitrary Goodness.

Domains: Sunshine, Dawn, Fire, Victory.

Weapon of preference: Mace.

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God of War: Acquido.

Powerful Divine Powers, Priesthood: Battles, Duels, Wars, Naval Battles, Tactics.

Symbol: A long, bloodstained greatsword.

Believers: warriors, officers, judges, duelists, generals.

Priest Faction: Arbitrary Chaos.

Domains: Battles, Waves, Wars, Battle Formations.

Preferred weapon: two-handed greatsword.

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Ryujin: Odemira.

Powerful Divine Power, Priesthood: Dragon, Flame, Inheritance.

Symbol: A glaring, fire-breathing dragon head.

Believers: Dragons, half-dragons, dragon warlocks.

Priest Faction: Any non-chaotic evil.

Field: Dragon, Tron Zào, Flame.

Preferred weapon: Unhanded.

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God of Justice: Mora.

Powerful Divine Power, Priesthood: Punishment, Justice, Common Sense, Honesty, Law.

Symbol: A golden cross.

Faithful: Warriors, warrior monks, judges, magistrates.

Priest Camp: Orderly, Kind, Orderly, Neutral.

Domains: Order, Protection, Power, Punishment.

Preferred weapon: Longsword.

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To the Dead: Aloye.

Powerful Divine Power, Priesthood: Fate, Funeral, Death.

Logo: Black underside, and white casket box.

Believers: Warrior Monk, Paladin, Necromancer.

Priest Faction: Arbitrary Order.

Domains: Order, Fate, Sleep, Death.

Preferred weapon: Scythe.

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God of Rebellion: Rogerson.

Powerful divine powers, priesthood: betrayal, rebellion, revenge, conspiracy.

Symbol: A pair of blood-red eyes.

Believers: tyrants, rebels, thieves.

Priest Camp: Arbitrary Evil.

Domains: evil, ruin, hatred, order.

Preferred weapon: Meteor Hammer.

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God of the Earth: Mutra.

Powerful Divine Power, Priesthood: Earth, Elves, Forests, Unicorns.

Logo: Verdant foliage.

Believers: Elves, half-elves, druids, warrior monks.

Priest Camp: Arbitrarily Kind, Orderly and Neutral.

Domains: Earth, Life, Reward and Punishment.

Preferred weapon: spear.

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PS: You'll never know how tired I was writing this, it took me almost an afternoon.

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