Chapter 638: The G2 Team That Has Already Lost!

The G2 team's jungler collapsed. Pen, fun, and www.biquge.info

The way of collapse is different from Blank, but the ending of the two is the same, that is, the wild area is penetrated, the male gun goes sideways, and the leopard woman nests her head, and during the opening time, European fans began to wail.

This is not the same as the imaginary plot!

Shouldn't it be the NOE team being hung by the G2 team?

Why are the roles reversed all at once?

The G2 team swore before the game that they would win, and Perkz, as the optimistic patriarch of Europe, even if he didn't beat the SKT team in the training match, was a dead duck and felt that he could beat the NOE team.

This gives fans a lot of confidence.

But... How was the G2 team going against the wind in this game! It should be the stage when the NOE team is instigated, but it makes the male guns of the NOE team drive the rhythm.

Anyone knows that the Abyss Giant Mouth is a hero who can't develop, and once he finds a chance to develop, it will be a situation where the sky is falling apart, and this version is the only version of the Big Mouth that benefits.

After the rework, the big mouth can do five sprays in one second, although it was changed back to him soon after, but it can still play the effect of five sprays in one second.

In the 6:19 version, Big Mouth will only remove its own effect of five sprays per second.

That is, it will be revised in September, and the time is still early, so the big mouth with five sprays in one second can be played in the midseason, and this version of the big mouth will become an invincible output once it reaches the late stage.

This is also a failed rework that the League of Legends designers openly admitted, compared to other reworked heroes who were only weakened after rework, after the Big Mouth rework, they chose to change to the previous state.

In other words, the designer admits that the big mouth rework is too strong and has to be changed back, because the original intention of the designer is to strengthen the core output position of Big Mouth in the later game, in order to strengthen its unique and good shooter position, as long as the professional players in other positions protect the big mouth in the team, he can repay the whole team - this is the so-called "four guarantees and one game" tactic.

According to the normal trajectory, the designers were designed to strengthen the late combat effectiveness of the Big Mouth, and by breaking the attack speed limit, the damage of the Big Mouth was further increased, and at the same time, its mobility in combat was reduced.

The faster the attack speed, the harder it is to play A.

This is also a shortcoming set by the fists for the big mouth, otherwise the big mouth will be too invincible, but this shortcoming can't cover up the advantages of the big mouth at all, and the combat power of five sprays in one second is too terrifying.

This strengthening of the designer not only strengthens the combat effectiveness of the late stage of Big Mouth, but also strengthens the combat effectiveness of the early and middle stages of Big Mouth, as long as Big Mouth produces three equipment, it can play a massive output.

Luana's Hurricane + Wisdom Blade + Attack Speed Shoes.

These three pieces of equipment don't require much economy, and they can be made up in 25 minutes, and such equipment can be combined with the skills of the big mouth, which can hit an extremely terrifying amount of damage, and then make up the sheep knife in 30 minutes.

The Big Mouth will be a nightmare for Meattan, as well as a nightmare for other Crispy Heroes.

3 seconds!

In just 3 seconds, he can directly crush all the opponent's lines.

The audience only knew the strength of the Abyss Giant Mouth in the later stage, but they did not find that the change of five sprays in one second strengthened the combat ability of the Big Mouth at any stage, as long as there is a good space for development, he will become the sharpest dagger, cutting through any line of defense of the opponent.

In fact, the audience and professional players are also stuck to the perception of Big Mouth, and they have not developed this hero too many times, but everyone has forgotten to make a statistic about Big Mouth's winning rate in the professional arena.

This hero has an extremely high win rate in the game!

Even Imp used Big Mouth for a while, but because other people were not very optimistic about the positioning of Big Mouth as a hero, few people took out Big Mouth in the game.

Secondly, take out the big mouth, even if this version of the big mouth has been strengthened in the early and middle stages, it can't beat the early stage of some heroes, and the policewoman and Lucian are all AD heroes who can defeat the big mouth in the early stage.

Choosing a big mouth means that the game must drag on until after 25 minutes.

In a game that is inherently fast-paced, such a hero is not a very likable character.

In addition, it is easy to be cut to death, so most people ignore the damage of the big mouth, thinking that the big mouth is easy to be cut to death, the cost of four guarantees and one is too great, and the big mouth will collapse as soon as it dies.

It is also for various reasons that most teams know that the big mouth version is strong, and they don't like to take out this hero very much, and in the comparison between the pros and cons, the big mouth in the game does more harm than good.

The NOE team dared to come up with this hero, the first is to trust the output and position of the old thief, and believe that the Deep Sea Titan and Morgana can keep this big mouth, and the second is this game, not only the big mouth can play the output.

The male gun is another output, and if the G2 team is in a headwind, they can't manage the output of the big mouth while also managing the output of the male gun, and they can't manage both sides.

If the G2 Assassin forcibly kills the male gun, then the Big Mouth output can take everyone on the G2 team.

The reverse is also true, the assassins of the G2 team forcibly go to the trouble of the big mouth, and the NOE team uses the counter-fighting ability of the Deep Sea Titan and Morgana, and it is also easy for the male gun to feel the opportunity to hit tons of output.

Even when the tricky enchantress had just used the W skill Shadow Trace and wanted to stick to the big mouth in the face, she was taken away by the damage of the big mouth with five sprays in one second, and the tricky witch queen's W skill Shadow Shadow Trace stepped on, and she wanted to hit the damage of QRE triple connection, even if the hand speed was fast, the trick witch had to stand in front of the big mouth for 1~2 seconds.

This time is enough for the trickster to go to the spring to reflect on it.

The NOE team's damage is clearly sufficient.

Therefore, the more the G2 team drags on, the more disadvantageous it will be, but the more they want to play an advantage in the early stage, the more impatient they are, and the more likely they are to make undue mistakes, and the NOE team has taken the initiative from the beginning.

If Leopard Girl and the others don't have the rhythm of this wave of collapse where they take Xiaolong in the first wave, then the G2 team still has a chance to play a dozen.

But there are not so many ifs in the world, the male gun gets the advantage and grabs the little dragon, and the big mouth doesn't have to do anything on the road, and he is dedicated to mending the knife, compared to the development of the female policeman, the old thief is much more comfortable.

My teammates have done it for me, and I just need to focus on my development.

The old thief is very cool.

At least since he played the hero of Big Mouth, there have rarely been such a cool moment of development, usually he takes Big Mouth, and he is brainlessly targeted by his opponent in the early stage, and this time he encountered very little resistance.

His big mouth scored 98 touches in 10 minutes.

The most annoying thing is that when the old thief returned to the city in the first wave, he made up an extraction, and he planned to start by mending knives, and he developed by mending knives all the way.

Take a closer look at the AD mending knives on both sides.

The NOE team, on the other hand, has an extremely leading advantage.

So here's the problem.

Why did the G2 team fight the dragons?

This time it was a question from European fans, who swiped this barrage on the live broadcast platform.

It's the same as the Korean fan who asked the SKT team why they released the topic of blind monks.

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