Reprint: Fishman family portrait

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The fish-man is a bipedal, amphibious, fish-like creature that lives on the shore, near the lake, and on the riverbed. The fish-man has a fat, round body, a huge mouth full of sharp teeth, and sticky skin. They come in many different varieties in color, from turquoise to dark gray, and they are around 3.5 to 6 yards tall.

Although the Fishmen are relatively new to the Eastern Kingdoms, more and more people are accepting the fact that they are actually a very old race. Little by little, these creatures migrated inland from their seaside settlements, and in order to survive in places where their ancestors had not traveled, they had even adapted to freshwater lakes and rivers. Although they continue to migrate to more parts of Lordaeron, they are generally considered mentally retarded, mainly due to their muffled guttural voices, which make their language almost incomprehensible. But the weapons they wield and their bizarre combat abilities reflect their sinister racial intelligence. (w3man139,140)

Fish-people tend to settle in densely populated coastal areas, and individual fish-people who get lost and move away from their compatriots are rare. Adventurers who are looking to engage the Fishmen should be wary of their surroundings, as these creatures are often hidden out of sight underwater, and due to their large social population, adventurers often attract unexpected enemies.

Fish-man hunting is often profitable, the fish-man's fins are a very delicious delicacy to make into soup, and the sticky fish-man scales can be made into fine leather armor by skilled craftsmen. Fish people, like many aquatic creatures, carry a variety of mussel shells and pearls. In addition, the government often offers large bounties for fishmen, which are due to the serious threat they pose to coastal trade and fishing spots.

directory

1. History

2. Culture

2.1 Villages

2.2 Process

2.3 Language

3. The undead

4. Distribution

5. Fish-man subspecies

6. The famous Fish Man

1. History

Much of the history of the fish-people is unknown, and most of their oral expressions consist of rote and hard-to-pronounce ancestral names. The fish-people speak the aquarium language, which is also spoken by the lobster people. One example of Fish-Man's ability to understand more complex languages is the meeting between the Fish-Man Wizard and Thrall when the Horde stopped in the Broken Isles. Most of the accepted knowledge about fish-people comes from their field observations.

Much of the knowledge about the Fish-Men could easily be observed by any adventurer: they weren't among the most intelligent creatures in Azeroth, but they seemed to have a strong affinity for natural sorcery as the Fish-Men's spiritual leaders, the Sages. They tend to live in densely populated camps and villages along the coast. It is known that on some occasions, the fish-people worship the mystical god of the sea (and sometimes even the Naga). Most importantly, they seem to be hostile to most of the intelligent races.

Although the Fish-Men have been known to the Night Elves of Kalimdor for some time, the relative Fish-People are still a relatively new face in the Eastern Continent. Legend has it that the Fishmen are in fact the oldest race in the world, at least as old as the first Naga, as it is known that the serpentine creatures enslaved a group of fishmen who lived in the depths, known as the Moguls. (Mogul, see subspecies later.)

Today, the fish-people have become an unconscious contributor to the formation of new tribes. The fishmen's attack on the Darkspear Troll clan angered the orc chief Thrall and his warriors, and the orcs immediately repelled the raiders, and the tribe and the Darkspear trolls formed an alliance that continues to this day. This orc-troll alliance is the core of the tribe today. They were later joined by the Minotaurs, the Forsaken, and the Blood Elves.

2. Culture

"When faced with these high-tech products produced by advanced civilizations, those black sand fish people do not show the curiosity that those existing human-like civilizations should have." - Clopperwizbang, Explorers' Guild

2.1 Villages

The fish-man's village is made of broken branches and mud, and it's not planned. There are no fires, no clean roads, and no fortifications in the fish-man villages. The fish-man huts are natural and rudimentary, with no features other than a shallow pool behind the shaman's house. Most huts are supported by long legs to protect against flooding and tides.

In stark contrast to their pristine exterior, the interiors of most fish-man huts are intricately decorated. Some are decorated with bifurcated corals, some are inlaid with bakers, and there are amazing tapestries woven from dried seaweed. Cottages usually have no walls and support the ceilings with tiny wooden pillars. The fish people sleep in the water or on mats made of seaweed, which are firmly woven to maintain their shape, but the gaps are so wide that they look like a small rectangular net. (Mystic Soil 136)

2.2 Process

Fish-people rarely use iron and hardly touch fire. They are skilled sculptors who carve stone, baker, coral and wood into amazing crafts. For example, a realistic piranha carving is carved from a small piece of coral. The shaman's staff is also a work of art: many bones and bakers are embedded in the teeth, fins, and claws of sea creatures that the inhabitants of the surface have rarely seen.

The Black Sand Fishmen on Bloodmire Island are famous for their stone carvings of gods. They don't trade the art, but they do sell some of the raw materials like baker or seaweed. It is said that sometimes, after completing a good deal, the fishmen will give their artwork to the person they are trading with. (Mystic Soil 136)

2.3 Language

Fish-people usually only speak the aqua language. Some fishmen who learn the languages of other races trade raw materials such as shells and seaweed with other races (Mystic Lands 134-138)

3. The undead

According to the Apothecary's conclusion, the fish-people were able to retain their consciousness after becoming undead, and it is unclear whether it was due to a natural resistance to the will of the Lich King, or the fish-people were freed from great suffering like the Forsaken.

4. Distribution

Today, the Fish-People have spread to many parts of the Eastern Kingdom and Kalimdor. In Kalimdor, the fish people generally live in inland lakes and on the eastern coast, and a few clans cruise between Tedahir and the Black Coast. In the Eastern Kingdoms, fish-people have become so infestation that they can be found on almost every shore and inland body of water.

Eastern Kingdom

Ordinary fish-man (no clan name): Red Ridge Mountain, the western wilderness of Alwyn Forest

The Darkscale Fishman Eternal Song Forest

Evil-finned fish-man: Tirisfal glades, silver pine forests

Shatterfinned Fishman Hillsbrad Hills

Bluegill Fishman Wetland

Swamp fishman sad swamp

The Saltscale Fishman Thorn Valley

The Black-cheeked Fishman Valley of Thorns

Kalimdo

Gray mist fishman Black Coast

Sand Scales Fishman Secret Blue Island

Black Sand Fish Man Secret Blood Island

Salt Foam Fish Man Ash Valley

Blind Light Fishman Dark Abyss

Blacktip people dust swamps

Storm Bay Fishman Issara

Akolan-man Ishara

Maelstrom area

Laughing Fishman (www.xstxt.org160,163)

Lostfin Broken Isles (lom136)

Dark Light Fishman Unknown (lom136)

Toothfish Man Unknown (lom136)

Underground Slave (no clan name) Darkspear Islands, near the Maelstrom

Outland

Tide-Riding Fish-Man Viper Temple (The flood in the abyss will overwhelm you!) In the name of the tides! ――It's so feeling.,It's a sticker)

5. Subspecies

Mutant Murloc

The Mutant Fish-People are a new species of Fish-People that have recently emerged, originating from creations of unknown origin beneath the Maelstrom. These creatures are more cruel than their brothers, and they hunt humans and other creatures for pleasure rather than sacrificing them. The mutant fishmen enjoy the bloody activity and the pain of their victims. Many mutant fishmen continue to eat their victims for days, careful not to let them die quickly. The more powerful mutant fish-people use healing spells to prolong the time of this entertainment.

While the Fish-People breed in abundance on Kalimdona's rugged coast, a mutant tribe has begun to make its appearance in recent months. Although the cause of this strange mutation is unclear, many believe that an unknown evil is awakening beneath the maelstrom of rage. The mutant fishmen are so depraved that their enslavement of their fellow citizens has long been known. (w3man143)

Mur'gul

(We've only seen them in the Icepeak Throne, and they're the Naga's low-level class, the Fish-Man Slaves)

Mogul is a thick, warty humanoid creature with webbed claws at the ends, and a bulbous shape with fierce eyes. A row of spiky teeth protrude from their large, frog-like mouths, and their backs are covered by protruding backbones. These creatures were once fishmen, but were cursed and twisted by the power of the Burning Legion. Mogul would be delighted in capturing both humans and fishmen, and would torture and then eat their victims. They breed in large numbers in the oceans, climb aboard passing ships and kill everyone.

Mogul and Mutant Fishmen are distinctly different, they have an earlier origin and are stronger. These moguls are grouped together in small groups, often but not always, connected. These groups steal from each other, and the Mogul will often raid the lair of rival groups to loot each other's eggs for their own food. The Moguls will organize themselves in a spontaneous way, usually when they raid humans and fishmen. If the harvest of these raids is weak, they are very likely to attack their kind. The Moguls are at peace with what they encounter, and they don't even have definite borders. The nest is also temporary, usually used to imprison prisoners or mate. They only equip what they are fit to use and carry, although a makeshift nest will store a large amount of treasure looted from their victims. These savage creatures fear only one race: the Naga from Nashata. No matter how ferocious they may be, Mogul has superstitions and fears about the magical power of the Naga.

Mogul will use any advantage to strike at the enemy, and they will initially use nets to conquer the enemy. They will swarm and divide the enemy into small pieces and then cannibalize them on the battlefield. Stronger enemies will be lured into the water by them, where they have a greater advantage. Before attacking the ship, they will tear the bottom of the ship and destroy the rudder. Mogul can breathe in air or water. They prefer and are suitable for underwater life.

The Naga of Empress Azhara enslaved many Moguls and used them as cannon fodder and coolies.

Gurloc

A subspecies of the Fish-Man that is about to appear in WLK

6. The famous Fish Man

Squiddic Squiddic

Haunts the Chiji Mountain Stop Water Lake

Nestled in the Red Ridge Mountains surrounded by mountains, Zhishui Lake is a quiet and beautiful retreat – if not for the increasing threat from the Burning Plains in recent years. The spotted sunfish produced there is famous all over the world. In the inns of Lakeside Town, they are always in short supply. This delicacy also attracts a large number of fish-people to live in the eastern part of the lake, and they encroach on all the fishing spots of the spotted sunfish in the eastern part of the lake.

Squidik is the strongest fish-man in the tribe, catching and eating almost three times as many fish as the average fish-man every day. It's a big threat to Lakeside Fishery, because if you continue to indulge it, you'll probably never be able to enjoy it again in a year's time. However, it's not such an easy character to deal with, and since the last time the fishermen who went to clean it up were killed and wounded, the townspeople have been talking about it.

Oldmurkeye old blind

Found in Long Beach, the western wilderness

The oldest and most powerful fisherman of the Western Wilderness! The whole of Long Beach belongs to him, and he has two right-hand men, two brothers, Slark and Braque, who are still brutal and bloodthirsty despite their age, and their strength cannot be underestimated.

The most famous tragedy in the past two years is the Long Beach shipwreck and the destruction of the lighthouse keeper's family, in which dozens of human beings died. The old blind man and his fish-men had scared away the lighthousekeeper's family, but the keeper remembered that if the lighthouse was not lit at night, it would cause ships to run aground, so he turned back and wanted to light the lighthouse before sunset.

It's a pity that he was a step late. It was pitch black on the coast that night, and Captain Grayson and his Wave Breaker ran aground without the guidance of a lighthouse, killing 20 people, including Captain Grayson and the first mate, and killing all the fishmen when more than 30 surviving crew members escaped to shore. Unbeknownst to the caretaker's family at the time, they returned to the lighthouse shortly after the shipwreck and ran into the fishmen who were on a killing spree. They have not been spared.

The incident shocked the people of the western wilderness, but the government refused to send troops to clear the fishmen on the grounds of external threats. The KPA also had no time to look west because of the harassment of the Brotherhood. A few days later, the lighthouse in the Western Wilderness suddenly lit up again. According to the legend of the fishermen who went out to fish, it is now Captain Grayson's unsightly ghost who takes care of the lighthouse.

Threats on the coast

Give the old blind scales to Captain Grayson by the Wild West Lighthouse.

When my life ended on that rock, I had no idea what the world would be like after death. The lighthouse was dark that night, because the old blind scared away the caretaker's family. They had already fled, but that night they came back to light the lighthouse, only to be attacked by the old blind man with a group of savage fishmen. This time, the entire family of the caretaker died helplessly in front of me...... If you see an old blind eye on the shore, kill it and bring me its scales, and I will reward you

slark slack

One of the two Deli assistants who haunted the old blind in the western wilderness of Long Beach, Brack's brother, who manages North Long Beach, is known as "Stubborn Slack", and is slightly inferior to his brother Brack, but because of his tenacious spirit, he has been appreciated by the old blind eye. Beware of the travelers who fight him, his tenacity comes not only from himself, but also from the countless fishermen under his command.

Brack Blaq

Found in Long Beach, the western wilderness

One of the two right-hand men of the old blind man, Slark's brother, whose weapon is a three-edged stick, runs quite fast, known as "Rushing Brak", manages Southern Long Beach, whenever the fishermen or farmland there are attacked, you will see a huge blue-purple figure leading his group of men who are not afraid of death, that is "Rushing Brak"!

Gobbler Gobleur

Found in the swamps of the wetlands of bluegill swamps

Belongs to the bluegill people

Almost all the dwarves in Minesir Harbor thought that unless the fishmen in the swamp touched their doorstep, no one would be hungry enough to run into waist-deep, fishy, smelly black water to get those sticky and disgusting creatures in trouble, let alone aim their big, round skins with a shotgun!

However, now the residents of this area have to face up to the problem that the fish people have touched their doorstep! Within a hundred steps of Minesir Harbour, you can see the houses built on the coast. Lately, the fish-people in the swamp have been so rampant that someone needs to weaken their numbers. Not only did they attack passers-by and caravans, but they were also able to loot merchant ships as they passed. Just recently, they ransacked the Blind Princess, and dozens of statues of Terenus Minethil were lost.

The leader of this group of fishmen, Gobleur, orchestrated these robberies. It is very cunning, as he always disguises himself as a normal fish-man, and never lingers too much in a fish-man village, causing all the hunters who go to clear it to the ground. The stubborn dwarven hunters were not willing to be frustrated, and they swore that in order to eradicate the scourge of the fishmen, not to mention the stinky quagmire, even the magma of the Black Rock Mountain, they would jump without hesitation.

Fish-people in the sea

Kill 12 Bluecheek Fishmen. Kill Goblor and cut off its head.

Give Gobreur's head to Karl Poland in Mineshir. Abominable fish-people are crawling out of the depths of the sea, building their own villages and settlements along the coastline. These guys are a huge nuisance to our fishermen and merchants, and we have to stop it. $b$b One of them, a leader named Gobleur, had recently been ambushing the road with a group of blue-cheeked fishmen, robbing passing merchants, and then retreating to their village as soon as they succeeded. Our trade path is very dangerous right now, so we want to solve this problem with a bounty. $b$b Gobler and his henchmen hid near the estuary to the north. Find it, kill it, and bring its head back to me.

Cookie cookies

Not many people know that Edwin Van Cleeff has a fish-man on his ship, very few people know that the fish-man is his chef, and there are more than five people in the world who have eaten his delicious Jiayao. Among them were Nat Pug and the wealthy Rivigaz.

As a child, Cookie showed superior intelligence that was different from that of other fish-people, but almost no one could understand any of his thoughts, and he was naturally dismissed as mentally retarded. Because he was too young to find food, Cookie quickly fainted from hunger. The tide washed it ashore and was seen just in time by a man who was fishing. The man had always hated the fish-man, but that day he didn't know why he felt compassion for the dying fish-man and gave it all the fish. Cookie survived because of a basket of fish, and he remembered the man with the red handkerchief.

Many years later, Cookie, who had been living in seclusion in a cave by the sea, found someone washed ashore, and even without the red handkerchief, he could recognize who the wash-up man was. Surprisingly similar to back then, that person only had one breath left. Cookie piled up all the fish he could find around the man. But there is no way for humans to eat raw fish, it suddenly thought. But he quickly had an idea. He fetches fire and firewood and cooks fish soup in imitation of human beings. It's really a strange talent, and the "cooking" that has nothing to do with the fish-man is actually being mastered by a fish-man without a teacher. At any given moment, the man would say that it was the most delicious fish soup he had ever eaten in his life, and that it was a delicacy that only a god could enjoy.

That bowl of fish soup changed a man's view of life. He finally realizes that his motive for suicide was very stupid and decides to take a chance. He told Cookie in a language he didn't understand about him, about his ideals as an architect, about the magnificent city he had built over decades, about his brethren who had been betrayed by the decaying aristocracy, and about his desperation and suicide. There is no need for any translation, as if they were born to communicate. On that night, the disbanded Brotherhood was reborn, and the red handkerchief turned into a red mask. And cookies have found their own masters worthy of a lifetime.

Faster than any other gifted person, Cookie mastered the art of cooking at an almost astonishing rate, surpassing any human chef in less than 1 year. Legend has it that he once disguised himself as a goblin to participate in Undermar's Global Cooking Competition, where he won first place. It's a pity that he was recognized when he presented the award, and later escaped safely while in the chaos. Whether or not the legend of cookies is true, there is no doubt that it is the best cook in Azeroth. It is also worth mentioning that as a chef, he is too familiar with what he can eat and what he can't eat, so his work in playing ** is also first-class.

murkdeep Mokdeep

flagglemurkthecruel cruel Flagmork

Haunts the Black Coast

It belongs to the Gray Mist Fishman

The Fish-People are the old lords of the Night Elves of the Black Coast, but they are quite a headache. These two fishmen are as indistinguishable as brothers in appearance and demeanor. In fact, the two of them have caused more trouble on the Black Coast than the pesky Naga and Satyr combined, and anyone who has seen them lead their brothers in a plesiosaur hunt will be struck by the spectacle that has caused them in the last month, including the sinking of two merchant ships and the death of a sentry.

Wanted: Mockdeep! Find and kill the fishman named Mokdeep.

It guards the fish-man camp located on the southern coast of Auberdeen. Report Morkdeep's death to Oberdeen's sentry, Golinda Nasheen. Note! Killing a fish-man named "Mokdeep" will reward you with a bounty. This evil beast killed at least one sentry and was also suspected of sinking at least two cargo ships on the Black Sea! Mokdeep was last seen in a fish-man camp south of Auberdin, where it is believed to protect it. After killing the fishman, go to Oberdeen's sentry, Golinda Nahyon, to claim the bounty. Oberdeen Village Council

deeb Dib

Muad Muyad

Found in the Tirisfal woodlands

Belongs to the Evil Finfish People

Ten years ago in Lordaeron, the Evil Finfish were a fairly active tribe in the area. At that time, the fish-man hunting competition formed by local humans was in full swing as the fish-man robbery of the villagers. Dibu and Muyad were quite experienced shamans at the time. It's great for a fish-man to be able to manipulate the power of lightning. Their healing powers have also brought peace to the tribe for decades. This is a headache for the militia who are going to encircle them.

However, even the old shamans who wanted to be like Dibu and Muyad could not heal the wounds caused by the plague of natural disasters. Luckily, though, they weren't affected by the plague itself. Corrupted by the plague is their surroundings. With the degradation of their surroundings, they can no longer adapt to the gloomy sky and cannot find fresh food. Fighting the Remnants has greatly reduced their numbers. Recently, in order to create a new plague, the alien race has almost wiped out this group of fishmen, because they have the materials needed for the plague.

A new plague

Johan, the apothecary in the town of Brill, asks you to collect 5 Evilfin Fishman scales from the Tirisfarda Glades.

At the same time that you helped me collect the samples, my lab report also came out. It seems that I still need more material for further research to properly strengthen the contagiousness of this new plague. Poisoning the unlucky ghost is a child's trick, and it only makes sense to spread the plague throughout the world. I need 5 scales from the Devilfin Fishman, and I should be able to find them on the beach to the north or west.

Mugglefin Margofin

Haunts Lake Farassim in the Ash Valley

It belongs to the Salt Foam Fish People

The deep temple on the island of Lake Farasim was the Night Elf's larger temple in Ashenvale for a long time. Unfortunately, today it is controlled by a group of fishmen. Margot's blood-covered scales and eyes clearly tell others about his aggressiveness and his cruelty. He has a penchant for hanging the enemy's eyeballs and entrails on his barbed sword.

The elder Druid Tellonius, who had fought in the Holy War of Mount Hyjal, traveled to the Temple of Faram to find the gem on the wand of Datur's Transfiguration, only to be defeated by him and his fishmen, and died in Lake Farasim. Adventurers who go in search of gems should not take him lightly.

Scargil Skakill

Haunts the Hills Bled Hills

Belongs to the Shatterfinned Fish People

Talummere in the north is enough to annoy the sheriff of Southsea Town, and the fishmen in the south are still invading the shore step by step! Sheriff Redpass felt that his hair, which was already very thin, was falling out ten times faster. It's all to blame for that fish-man named Skakill. He leads his tribe to encroach on the entire western beaches, step by step. As a result of their influence, the production of jade mines has been reduced by more than half, and foreign trade in the South China Sea has also decreased by 30%. However, the town couldn't muster troops to solve the fish-man problem, so he passed the problem on Lieutenant Farlin Auriniere, the commissioner of Stormwind. He's got the right guy! The lieutenant didn't know anything other than promotion.

Skakiel is a strong, aggressive old fishman. One of his fingers was as thick as another fishman's arm. A few of the jagged yellow teeth had fallen out, each of the remaining teeth lined up like a dagger in his large mouth that could bite off the neck of a cow. He and his shamans go on a daily rampage on the beach, and no one can stop them. You still need a certain amount of strength to destroy him. Ironically, it's not just the alliance that comes to the beach to weaken the fish-man population. Lately, the Forsaken and their allies have come here to collect fish-man scales to use as alchemy. Lorost confessed to me that it was a research project of the Royal Apothecary. I think it must have something to do with their new plague.

Elixir of suffering

Give the Mudhead Flower Water, 1 Powerful Troll's Blood Potion, 5 Thorn Naga Scales, and 5 Shatterfinned Fishman's Eyeballs to Talemmere's Apothecary Lindun.

Mud anthers? That's great! Why didn't I think of this? Let me add the corrosive colloids I developed to this terrible potion. To activate the contamination in the mud flower water, Lindon would first have to get his hands on the powerful Troll's Blood Potion, as well as the scales of the Thorn Naga on the South Coast and the eyeballs of the Shatterfinned Fishman. You go find these reagents, and Lindor will know what to do with them. God, I wish I had known how his experiments were going!

swamptalker swamp talker

Fingat

Haunt the swamp of sorrow

Belongs to the swamp fishmen

Fishmen are more cunning and difficult to deal with in the swamp than they are on the beach, and to make matters worse, the swamp is perfectly protected from their diminutive stature and black coat. With so much to say about the Alliance, it's time to talk about the Orcs here. In the Swamp of Sorrow, Stonenad has just staged a tribal version of "The Assembly".

A small squad of the Horde was left behind at the junction of the Cursed Lands and the swamp to thwart the demon's onslaught, and they were told to wait until they were ordered to retreat, so they held out until they were all killed. Where's the damn herald? He was attacked by a fish-man on the road. The Fishmen, known as the Swamp Talkers, attacked the order-giving squad with his men, suffering heavy losses and almost annihilating them. According to Bengore, the surviving team member, who witnessed that the fish-man was able to summon a monster called the Swamp Soul to help it fight, they were completely scattered by the other side that day, trapped in the swamp and unable to support each other. Although the other orcs died in battle, they died with glory.

The Swamp Talker is still lurking deep in the swamp, watching for targets that can be ransacked. Be careful, never go alone in the swamp. In addition, he has a powerful fish-man Fingart in his lair as his guard.

Swamp talkers

Retrieve the chief's orders and return them to the souls of the tribal heroes.

The detachment commander gave the order. We pick up ...... Orders were received. On the way to the Cursed Lands, he was ambushed. Fish-Man ...... Lots of fish-people...... One of them, the Fish-Man of the Swamp Talker, snatched the order from me and ...... A spear was inserted into my skull. It should be just to the east...... Cave......

mmmrrrggglll woo-la-wah

Haunts the Eversong Forest

Belongs to the Darkscale Fishmen

Eight hundred years ago, Queldore landed in Quel'Thalas and established his own state. However, the old friend of the fish-man also followed their butts here. Although the elves have no mercy on the fish-men who come to the shore, they are no longer able to control the fish-people as the natural disaster destroys their country. can only let them spread unscrupulously on the shore.

Woo la wow la is their powerful chief. It often brings its people to the sea with them to pray for the arrival of the tides. Although the spells he mastered were childish in the eyes of the Blood Elves, their light enemies made them taste pain. Fish-people are not so easy to chase away and scare away.

Fish Head ......

Collect 8 Darkscale Fishman Heads and bring them back to a cliff overlooking the Tranquil Coast in the Eternal Song Forest, and give them to Haswinrio there.

Hello, $c. Look at the other side of the coast, do you see something wrong? Yes, yes, our beaches...... Our tranquil shores have become a paradise for a group of lowly fishmen. This is an insult to us, a trampling on our dignity, and we absolutely cannot accept it! $b$bIf you think you're up to the task, I've got a job for you. I want their heads! Let's see if this kind of intimidation can make them disappear completely, and if they have brains, they should immediately retreat into the filthy deep sea that belongs to them!

Woo-la-wah rings

Retrieve the Woola-Wow-la ring from the corpse of the Darkscale Chieftain and bring it back to a cliff overlooking the Tranquil Coast in the Eternal Song Forest, where it is given to Haswinrio.

Damn, your intimidation seems to have failed, and the Darkscale Fishmen aren't scared away at all. But, don't be afraid, I think I know how to get them on my way. My personal little revenge can also be fulfilled on this occasion. $b$b, there is a fish-man chief who calls himself Woo La Wow, who always likes to walk on the golden sand south of the estuary, and wears a ring that symbolizes provocation and mockery. $b$b kill Woo La Wow and bring me its ring. Then we can sit back and watch the hordes of demons panic!

Gluggle Gorugel

Haunts the Valley of Thorns

Belongs to the salt-scaled fish people

The cunning fish-man leader of Reed, a lake near Camp Gromugau. Saltscale fishmen are known for their white and shiny skin. He often leads his fishmen to raid and rob passing Lone Wanderers. In comparison, the black-gilled fish man next to him is much more peaceful, of course, this is only "relative".

murgurgula grunt

Haunts the island of Myran

It belongs to the Sand Scale Fish People

The bear monsters of the Pine Fortress have been engaged in small-scale friction with the nearby fishmen. Gulfer was a tanner whose craft was praised even by his friends from Essolda. However, he has been haunted by a fish-man named Gollum Gollum lately. The black-skinned fishman attacked him from behind while he was out collecting furs, stealing the work of which he was so proud. But what does a fish-man need fur for? Probably he used it as a rain shelter.

Give Gulver's dignity to Gulver at the Fortress of Stoppine on the Secret Blue Island.

You have found a fur that Gulver "lost" during the fight with the Fishmen. Bring the fur back to Gulver and tell him that the terrible Gollum has been killed.

Burkleeye thief's eye

Found in the dust swamps

Belongs to the Blacktip Fish People

The Thief's Eye belongs to the troubled Fish-Man tribe that dots the broken coastline north of the Dust Swamp, and thanks to them, passing ships make a large circle from the east side of Okaz Island. They are annoying to both the Alliance and the Horde, but neither side is "able to pull out" to clean them up. After all, cleaning up this mess consumes a lot of resources. In the muddy swamp of chaos, any rash move by anyone could upset the balance of power on both sides.

Gelihast Grihast

Haunt the dark abyss

It belongs to the Blind Light Fishman

A violent character with two large knives, the leader of the blind light fishmen who live in the dark passages of the dark abyss. The Blind Light Fishmen are not slaves of the Naga of the Dark Abyss, they have always guarded the place known as the Temple of Griharst. This temple was originally part of the Night Elf city of Zorram, and for some reason the Fishmen took possession of it. To this day, the temple still contains magical powers. If you pray silently to the temple for a while, you will receive the blessing of the Dark Abyss.

Due to the lack of sunlight and the strange magical energy contained in the temple, Griharst's complexion has turned orange and his spine has turned blue. His eyes were now sharper in the dark. He and his fishmen were so tight that if an enemy entered the temple through the narrow passage, it was like entering a pocket, and they would be beaten by the fishmen. In this underground where you can't see your fingers, you can't escape if you really have wings.

Mutanusthedevourer Mutanus the Devourer

Haunts the Wailing Caves

The call is ominous

As Nalarex was completely caught up in his nightmare, a beast that had not been seen before suddenly invaded the Wailing Cavern. Mutanus the Devourer is one of them. The fish-man is in a strange state of being half in reality and half in a dream. Even if I could enter the dream realm, I would have been unable to find out what had happened to the fish-man, because I didn't dare to go too far into the nightmare area since I had been contained.

It's not just druids who are interested in it. According to Andeniras, the leather of these mutated creatures sells well.

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