Chapter 45: Class Transfer: Explosive Elemental

After the soldiers of Thorn Flower surrendered, Wu Lingfeng asked Helena to arrange for them to eat, but only let them eat half full, and when they were full, they would have the ability to fight, which was not what Wu Lingfeng wanted to see.

On the other hand, Wu Lingfeng sent a few silver knights to the Wolf Warrior Legion to inform them to take over the city, and at the same time bring tens of thousands of troops over, now his merits should allow him to be promoted, and it should be possible to be a general who commands 50,000 people, so that he will be more powerful.

Doing these things well, Wu Lingfeng killed the golden knight and the magician, and at this moment, his body began to emit a golden dazzling light.

"Ding, the level reaches level fifteen, the class transfer system is activated, the basic attribute increase is strengthened, and the sub-class is activated."

"Ding, at the moment you can choose to upgrade the Blasting Elemental Mage and Ice Freezer, please choose the class, warning, once the class is selected, it cannot be changed......"

Wu Lingfeng thought for a moment and decided to promote the blasting element, although the ice division can fight near and far, but the blasting element seems to be more destructive, the attribute of the ice master is too single, if you specialize in the ice element, there is no way to encounter the attribute restraint, so it is better to blast the element, after all, this is another world, and it is good to attack with multiple attributes.

"Ding, you choose to change the class of the Demolition Element, and the current character attributes are:

ID: Wu Lingfeng

Class: Blasting Elemental Mage Level: 15 (1/30000)

Class description: Mainly uses magic as an attack, and can return to light when HP is 0, so it will not die easily.

Basic Attributes:

HP (HP): 610 [Increases HP by 50 per upgrade after class transfer]

MP (Mana): 690 [50MP increases with each upgrade after changing classes]

Physical Attack: 51 [Physical Attack increases by 7 per upgrade after class transfer]

Magic Attack: 53 [Increases 12 magic attack per upgrade after class transfer]

Strength: 39 [Increases by 3 for each upgrade after changing jobs]

Stamina: 42 [Increases stamina by 3 per upgrade after class change]

Intelligence: 53 [Increases intelligence by 5 per upgrade after class transfer]

Spirit: 56 [Increases by 5 spirit for each upgrade after class transfer]

Physical/Magical Independent Attack: 800 [100 Independent Attack increases per upgrade after class transfer]

Physical Defense: 210

Magical Defense: 336

Physical Critical Hits: 0%

Magic Crit: 0%

Attack Speed: 15% [Increases upon Class Transfer]

Cast Speed: 20% [Increases after Class Transfer]

Movement Speed: 17 m/s [Increases movement speed by 0.5/s per upgrade after class transfer]

Magic Resistance: 0

HP recovery rate: 100

MP Recovery Rate: 10240 [MP Recovery Rate Increases by 50 Points for Each Level Up After Transfer]

Fire Attribute: 10 [Increases after class transfer]

Ice Attribute: 10 [Increases after class transfer]

Light attribute: 10 [Increases after class transfer]

Dark Attribute: 10 [Increases after Class Transfer]"

After looking at the attributes after the transfer, Wu Lingfeng found that he was much stronger in an instant, not only did the attribute value increase from upgrading the basic attributes in the future, but also increased a lot like attack speed and casting speed, and the amount of power of the four attributes also increased by 10 points each, which was really powerful.

"Ding, your current class skills are as follows:

(1) General skills:

Basic Mastery LV15 (Passive): Increases Basic Attack, Forward Attack, and Jump Attack. Automatically increases with the level. It is currently 33.6% with an increase of 2.4% per level.

Attack Type Conversion LV1 (Active): You can convert the basic skills before the transfer between physical and magical damage.

Undead LV1 (Passive): When HP is reduced to 0, it will not die directly, but will switch to health regeneration mode until it reaches full HP; During health regeneration mode, HP changes to 0 and dies. Damage is increased by 50% in recovery mode, which lasts for 60 seconds.

Backward Jump LV1 (Active): Consumes mp1, instantaneous, no cooldown.

Skill Description: Force a backjump when attacked to avoid enemy attacks.

Crouch LV2 (active, needs to be activated while down, proficiency 32/1000): instantaneous, cooldown 4.5 seconds, consumes 1mp.

Skill description: Quickly get up and take a crouching position when you are down, and you are invincible for 3 seconds while crouching.

Elemental Demoman Armor Mastery LV1 (Passive): When equipped with Cloth Armor, it can increase MP Max, MP Recovery Speed, Magic Critical Strike Chance, Cast Speed, Intelligence, and Spirit, and the effect increases with the number of armor equipped.

Leap LV1 (Active, Proficiency 11/500): General skill, cast for 0.4 seconds, cooldown for 25 seconds, consume 13 MP, duration 10 seconds.

Skill description: Increases the jump power within a height range of 20 meters, and the effect lasts for a period of time.

Throwing Mastery LV1 (Passive, need to carry throwing items, proficiency 0/500): General skill, instantaneous, no cooldown, consumes MP for 1 second, increases attack power by 10%.

Skill Description: When throwing, you can increase the attack power of throwing items, and items that deal 2 damage do not increase the attack power of the second attack.

Ancient Memory LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 40 seconds, lasts 20 seconds, consumes 10 MP, increases INT by 20.

Skill Description: Increases your own intelligence, and the effect lasts for a period of time.

Indomitable Will LV1 (Active, Mastery 0/500): Cast for 0.2 seconds, cooldown for 30 seconds, consume 8 MP for 10 seconds.

Skill Description: For a certain period of time, if the skill is attacked by an enemy while casting, the casting action will not be interrupted.

(2) Elemental skills:

Magic Whirlwind LV2 (Active, Proficiency 550/1000): Instant, Cooldown 2 seconds, MP cost 6, Attack Power = Magic Weapon Attack *139% + 342, Floating Time 1.1 seconds (the time when the enemy is floating in the air after being attacked and cannot attack).

Skill description: Summons a whirlwind without attributes to attack the enemy. Attacked enemies are swept into the air.

Spiral Fire Shield LV2 (Active, Proficiency 12/1000): Elemental skill, instantaneous, cooldown for 4 seconds, consumes 31 MP. Attack: 389%, Ranged Attack Damage Reduction: 16%, Shield Distance: 4.5M.

Magic Cannon LV1 (Active, Proficiency 0/500): Instant, Cooldown for 5 seconds, Consumes MP31, Non-Attribute Magic Ball Attack: 538%, Fire Magic Ball Attack: 488%, Ice Magic Ball Attack: 611%, Dark Magic Ball Attack: 533%, Light Magic Ball Attack: 400%.

Skill Description: Spawn a magic ball to deal damage to the enemy, and the attributes of the magic ball are affected by [Attribute Transformation]. This skill can be used in the air, and the firing direction can be adjusted at will when attacking in the air.

Attribute Transformation LV1 (Active, Proficiency 0/500): Instantaneous, cooldown for 8 seconds. Lasts 360 seconds.

Fire Attack: 140%

Ice Attack: 98%; Frozen Lv: Lv17; Freezing Chance: 4%; Freeze Duration: 0.8 seconds

Dark Attack: 112%; Curse Lv: Lv17; Curse Chance: 4%; Curse duration: 1.6 seconds

Light Attack: 116%; Shock Lv: Lv17; Chance of Shock: 4%; Shock duration: 2 seconds; Shock Attack: 100

Skill Description: Can change the attributes of the magic orb. Choose any one of the four attributes as the attribute of the orb. After a certain amount of time, the orb reverts to no attributes.

Characteristics of each property

Fire Attribute: When attacking, there is a chance to appear a fire type explosion effect

Ice Attribute: There is a chance to appear Freeze when attacking

Light Attribute: There is a chance to appear Shock when attacking

Dark Attribute: Piercing and Curse effects have a chance to appear when attacking

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.

Attribute Protection LV1 (Passive): When [Attribute Transform] is cast, the resistance of the corresponding attribute is increased.

(3) Ice Bonding Skills:

Magic Ice Hockey Ball LV2 (Active, Proficiency 512/1000): Instant, cooldown for 2 seconds, MP cost 6, attack power 156%, blister size 255% * diameter 0.1 meters.

Skill description: Shoot a high-pressure water cannon in front of you. The size of the blisters increases according to the grade.

Ice Spirit Sword LV1 (Active, Mastery 0/500): Instant, Cooldown 10 seconds, MP cost 30, 1st and 2nd Attack Damage: 223%, 3rd Attack Damage: 268%, Slow Lv: Lv22, Slow Chance: 20%, Slow Duration: 1.5 seconds.

Skill Description: Spawn an Ice Spirit Sword to slash enemies continuously. The 1st and 2nd hits have a stun effect, and the 3rd hit knocks back the enemy and has a chance to slow them down (Note: When you become an Ice Freezer, you can forcibly interrupt your normal attack and cast this skill immediately)

(4) Fighting skills:

Magic Whirlwind LV2 (Active, Proficiency 550/1000): Instant, Cooldown 2 seconds, MP cost 6, Attack Power = Magic Weapon Attack *139% + 342, Floating Time 1.1 seconds (the time when the enemy is floating in the air after being attacked and cannot attack).

Skill description: Summons a whirlwind without attributes to attack the enemy. Attacked enemies are swept into the air.

Grappling Palm LV2 (Active, Proficiency 22/1000): Instant, cooldown for 2 seconds, consumes 16 MPs, pushes away attack power 252%, and shockwave attack power 1770.

Skill description: Bounce off an enemy after sucking it in. When an enemy is spread out, it creates a shockwave that deals damage to nearby monsters.

Teleport LV1 (Active, Proficiency 12/500): Fighting skills, instantaneous, cooldown 1.5 seconds, consume 25 MP. The teleportation distance in the front and rear directions is 4M, and the teleportation distance in the left and right directions is 1M.

(5) Law-breaking skills:

Magic Ball Combo LV2 (Active, Proficiency 430/1000): Instant, cooldown for 3 seconds, consume 16 MP, number of magic balls 5, additional attack power 2%.

Skill description: Magic Ball shoots magic balls in bursts. The base is a non-attribute magic orb, and if you have learned to activate the attribute, it will fire the most recently selected attribute with additional attack damage.

Nether Fire LV3 (Active, Proficiency 510/1000): Elemental skill, instantaneous, cooldown for 10 seconds, lasts 60 seconds, consumes 34 MP. Each fireball increases physical/magical defense by 304 and each fireball attacks by 385%. (The Mahogany Wand comes with an additional level). ”