Chapter 015
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[The script has been completed, and the reward is being settled.] γ
[XP Gained: 450, Game Currency: 4500]
[Obtain Item/Equipment: Sleeping Tibetan Macaque]
[Complete/Accept Mission: 0/0]
[Special, Hidden Quest Completed: 0, Cracked World View: None]
[Scare Surge: 0 times, Highest Scare: 0%, Average Scare: 0%]
[Your Fear rating is full of guts, and you will receive an additional reward, please choose later.] γ
[Skill Points Gained: 100]
[Skill Value Bonus Experience: 100, Game Currency: 1000]
γScript Clearance Reward: Skill Card*1γ
[Settlement has been completed, please continue.] γ
Feng Buyi finished reading the settlement list in the landing space, and then heard that [you have been upgraded to level 5, the upper limit of physical strength has increased, and it is currently 500/500], and his experience is now 150/500.
From an empirical point of view,The gap between the single survival mode and the training mode is actually not big,Feng Bujue and Wang Sizhi's multiplayer training levels are level 1 and level 2 respectively,If you don't consider the super difficult ending factor that they played to kill the boss,The experience of completing that script is about 300 at most,There won't be as much as 500.γ At this time, the script of this solo survival mode is generated at a level of 4, and according to the proportion of experience, he can basically get close to 400 experience when he plays a solo training at this level.
At this time, you can see that the rewards of survival mode are generous, compared to the training mode where you can only get experience, now you have more skill points and experience and game currency for its bonuses, in addition to additional rewards for clearing customs and fear ratings.
However, this time, there is a settlement number jΓΉ that makes Feng Bujue quite puzzled, he has also brought out the prop [disposable syringe] from the training mode before, but the "get items/equipment" column in the settlement list shows "none", but this time the monkey was settled.
He is very sure that this situation has never been mentioned in the game materials he has seen before, of course, it is also normal, the game description on the official website is of an advertising and popular science nature, and every very specific detail will not be written.
The unsolved mystery is like a fishbone in Feng Bujue's throat, especially this seemingly innocuous little problem, if he can't understand it, he will feel uncomfortable all over.
He didn't bother to go to the forum, because of this system-related situation, what the forum said may not be correct, so he directly contacted the online customer service through the screen in the login space. The other party was really stumped by this question, and it took a long time to give an answer: items of type "consumables", such as medicines, bandages, synthetic materials, mechanical parts, etc., whose quality is below "ordinary" (including ordinary), will not be shown in the settlement list when they are obtained and brought out in the script. Equipment of "garbage" quality is the same as above.
Feng Bujue understood when he heard this, and there may be a lot of things that meet the above two in the team script. If there is a person with a very large bag in the future, who has enough to eat and hold on, and in the last 60 seconds of the countdown, picks up a lot of miscellaneous items such as stones, branches, weeds, bricks, wooden sticks, etc., and then takes out the script in one go, the system will have to use a large paragraph in the settlement list to record these useless things. So there is the current setting.
After figuring out this matter, Feng Bujue wanted to take out the monkey obtained in his bag to take a look, but when he tried to take it out of his bag, the monkey was gone, replaced by a card with a size close to tarot cards, and at the same time, Feng Bujue saw a system prompt in front of him:
[After completing the scenario, the player may obtain "story items that can bring out the script", which are generally related to the secondary tasks in the script, or related items that are not used during the main story flow for various reasons (such as the player's ability to overcome the needs of the story.) When these story items that can be used to bring out the script successfully enter the landing space, they will be converted into "puzzle cards" and added to the deck system (not available yet). γ
Feng unconsciously read the system prompt, turned his attention to the puzzle card in his hand, although the material of this card is like paper, but it feels like it can not be bent, the edge of the card is emitted white light in a circle, the pattern on both sides is the same, regardless of the front and back, the pattern of this card in his hand, the painting is a monkey, and the style of painting is still ink style.
[Puzzle Cards: Monkey] This is the only note on this item, just a name, nothing else.
Feng Bujue glanced at Wang Sizhi's state in the friend menu, this kid is still in the game. He simply didn't rush to get the settlement reward, but contacted customer service again.
So let me explain the deck system in general......
Before that, we have to talk about a concept, which is the so-called equipment quality classification, and the information given to players on the official website is as follows:
Trash: It's not easy to keep this worthless piece of garbage running.
Dilapidated: Old, flawed, but better than nothing.
Normal: This equipment is normal, and it will help you if you use it wisely.
Sophisticated: A reliable, well-equipped piece of equipment that is like a trustworthy companion. (Elite quality equipment has at least one attribute or one effect)
Perfect: Flawless, top-notch gear, rare and powerful. (Perfect quality equipment must have special effects, but not necessarily attributes)
Legendary: A coveted artifact that is enough to increase the user's level of strength.
From this rating, it can be seen that Elite level equipment will undoubtedly be the mainstream in the late game of this game, and it is also the level that most players are capable of obtaining.
As mentioned earlier, the way to get equipment in Thriller Park is mainly to "find", but what should you do if you have players who really can't get good equipment, and fall into a vicious circle of poor strength without equipment and poor strength, and poor strength causes you to not get equipment?
This deck system is a way for game companies to come up with a disguised way for players to get gear later in the game: as long as players have a set of decks, they can change it for a piece of equipment, and the quality is guaranteed to be excellent, and there is even a chance that it will be perfect.
And what is the concept of "series"? The answer is random and unlimited.
Take this [Puzzle Card: Monkey] as an example, if you still have puzzle cards in your hand: Monk, White Horse, Pig, and Cannibal, these five together can be considered as a set.
Similarly, if you have puzzle tiles in your hand: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Rooster, Dog, Pig, and the Monkey, twelve cards can be considered a set.
As long as the system determines that a set of cards together is a "set", it means that the concept of the set is valid, and it can be used to exchange equipment.
From this point of view, any puzzle card can theoretically be added to many different sets. And the birth of any card also has a certain randomness, such as the monkey brought out by Feng unconsciously may not become a puzzle card: monkey, or it may become a puzzle card: orangutan, King Kong, hair ball, peach, Toyosei Hideyoshi, etc...... Another example is that a player brings a pair of straw sandals out of the script, which may become puzzle tiles: feet, straw, uncle, etc.
This diversity allows each story item to be turned into a useful puzzle piece. Later in the game, if the player is strong enough to overcome most of the puzzles by force, the stat of "Can you bring out the scenario" on the story item may change their strategy for clearing the level.
Therefore, players who really don't have equipment can enter the single-player survival mode by themselves, only complete the main story, and don't do any side quests that are triggered, leaving all the plot items that can be left, and when they are brought out of the script, they are all puzzle cards.
Of course, it is impossible for players to take what they want and then commit suicide, and if you want to get a deck, clearing the game is the bare minimum. Regardless of the mode in which mode you die, you can take away the equipment items, and all the story items obtained in the scenario will remain in the script, which is also to prevent the death of one player and others from being unable to continue the mission in team mode.
That's pretty much it, Feng Bujue has finished asking over there, he ended the communication with the customer service, and then made some operations on the menu, turning the puzzle cards into numbers and storing them in the landing space. Then it's time to get ready to claim the playthrough rewards and additional rewards.
He didn't have much hope for this scare evaluation from the beginning, because the horror of this script was already average. However, he was more concerned about that extra lottery chance.
The random skills rewarded for clearing the customs must be something that you can use, so it's either a general specialization or a skill that is a device specialization. As for the bonus of that fear rating...... He had to choose the equipment again, because a script was brushed down, and he was still unarmed.
Feng Bujue stepped out of the elevator and entered the bright metal room, which, like last time, had two hollow glass pillars inside.
First of all, he came to the side of the clearance reward, and received a random skill through the virtual menu, a skill magnetic card gradually converged by white light in the glass column, and he was quite calm when he took out this card, but the moment he saw the skill description, his mournful roar sounded in this room again: "What about the pit daddy!" β
Look at the martial arts