Chapter 30: Wang Ning's Plan
"Guards: Templar Tier 3 troops, the guards wearing armor and holding shields are common soldiers in the Griffon Empire, they are proficient in combat skills, and have high defenses, and among many lord troops, the guards are the mainstay of melee troops. Pen | fun | pavilion www. biquge。 info
Attack: 12-20
Defense: 5
Health: 150
Attack Method: Normal Attack
Armor Type: Heavy Armor
Attack Speed: Once every 3.6 seconds
Movement Speed: 4
Special Ability: 1. Defensive Stance Lv1 [The guard turns on the defensive stance for 15 seconds, within 15 seconds, the guard gains 30% damage reduction, movement speed is reduced by 30%, attack speed is reduced by 25%, cooldown: 45 seconds. 】
2. Counterattack Stance Lv1 [In a defensive stance, the guard can turn on the counterattack stance, and when attacked, there is a 25% chance to launch a counterattack immediately, dealing 120% counterattack damage to the target. 】
3. Legion's Might Lv1 [When the guards in the lord's army exceed 30 units, all guards get an additional buff, when the number of guards is 30-40 units, they get 2 basic defense and 2-2 basic attack bonuses, and for every 10 units that increase, the guards will get an additional 1 base defense and 1-1 base attack bonus effect, the maximum bonus is 10 base defense and 10-10 base attack damage. 】”
The guard also has a title in the eternal world, called the iron-hedgehog, because of the defensive posture of this product + counterattack posture, the upgrade of the guard has two directions, the first is the defender, the hoplite armed with a heavy shield and a long sword, and the other is the crusader.
This represents two different directions of the guards, and in terms of characteristics, it is also a characteristic of the defender and the crusader, the crusader inherited the crossbowman's double attack, but it changed from ranged to melee, but the outbreak is still very terrifying, with the technology bonus, the battlefield threat is much higher than the repeater.
But Wang Ning is not short of this kind of troops now, the Crusaders are a very good offensive force, but now in Wang Ning's plan, he does not lack output troops, what he lacks is a front row that can resist the enemy's attack and absorb damage.
There is no doubt that the defender is the best choice, and there is a possibility that he will get the blueprints of the Heavy Crossbow Hunter, and if that is the case, then he really has no shortage of output units.
The Priest of the level 4 class is also a long-range magic archer unit, in addition, the light spirit is also an extremely strong French unit, and he now has a bunch of ultra-high output DPS troops in his plan, but on the other hand, there is only one Tier 3 defender who can absorb damage, oh, by the way, and the Dragon's Blood Swordsman, the problem is, that's the Tier 8 class!
It is precisely because of this that if you are not ready to open a city of other races in the early stage, Wang Ning must improve the attributes of the guards, and it seems to be a very good idea to open a city of other races, but as an experienced player, Wang Ning just wants to say that this approach is not ordinary stupid.
In addition to attack, defense, intelligence and mental power, normal lords also have 2 special attributes, that is, luck and morale, the former is lucky to trigger a lucky attack in battle, dealing 200% damage to the target, and the latter is effective against lifeform units, which can trigger 150% of the maximum damage numerical damage in battle.
One 200%, one 150%, it seems that the lucky attack is much stronger than the morale burst, but in fact, it is not, 150% of the morale burst is the maximum damage of the attack, and luck has random attributes in it.
Just like a squire, a 12-20 attack, triggering a lucky attack, can deal 24-40 damage, and a morale burst is 30 damage. It may seem like you're lucky, but in reality, you have to count the enemy's defenses.
If the target has 10 defense, then the actual damage value is 4-20, and the morale burst is a steady 15, which is much stronger than the lucky attack.
In the middle and late stages of the game, there will be creatures with huge fluctuations in the lower limit and upper limit, and at this time the terrible morale explosion is really there, especially the beast race, their attack is quite high, and the upper and lower limit of the attack are also extremely huge, really fighting, a morale burst, damage and even 2 times the lucky attack is not impossible.
Of course, this is still an extreme situation, generally speaking, players will pay more attention to the harmony of these 2 attributes, lucky attacks must be there, morale explosion must also be there, luck and morale can be obtained through equipment and skills, but there is one thing, that is, morale, sometimes it will limit the player.
Morale will be normal if the player unit is a single unit, if the player unit has a mix of units from two different races, if the friendly race has nothing, if the enemy race is sorry.
Under normal circumstances, there is no problem with mixing the Templars with the Elves and Towers, but if you mix with the Dark Elves and the Swamps, there will be a demoralization debuff that reduces morale by 30%, and if you are mixed with the Graveyards, hehe, it is morale exhaustion, reducing the terrible level by 80%.
Of course, this percentage is not a certainty, because this morale reduction is twofold, in addition to the percentage, there is a minimum value, demoralization is a 30% value, a minimum of 2 morale reductions, and morale exhaustion is 80%, a minimum of 6 morale reductions.
Morale can be negative, but once it is negative, there will be trouble in the battle, and when the player's troops attack and move, there will be a demoralization debuff, which will make the player's troops lose control within 3 seconds, and even the possibility of the player's troops retreating and fleeing.
Wang Ning didn't feel anything when he played the Graveyard Clan before, the puppets in the tower and the undead of the Cemetery Clan would not be affected by morale, but he didn't see much of how those mixed army players pitted themselves to death.
The way to make up for this problem in this life is very simple, that is, to get a few treasures, and he also knows a lot of treasures to improve morale, and there is one that he can really obtain immediately.
"Upgrade the blacksmith!" Before taking it away, Wang Ning did not forget to upgrade the blacksmith shop, and the city walls were temporarily slowed down, but this blacksmith shop must be upgraded first.
After opening the continent map and the minimap, after Wang Ning determined his location, he marked a direction in the war fog area of the minimap, and then began to move in that direction.
It was a valley, known as the Valley of the Frightened Birds, and in the depths of the valley there was a large camp of bandits, with more than 500 units of bandits and robbers, in addition to bandits, bandit leaders, and bandit leaders.
There are at least 3 elite creatures, plus more than 500 neutral tier 1 and 2 creatures, which can be a huge challenge for any player in the early game.
However, Wang Ning was very happy at this time, out of the third-order guards, even if he didn't advance, these creatures were there, and they were just the experience left for him to upgrade.