Chapter 223: Enter the dungeon
The sudden appearance of a system prompt disrupted many people's plans.
Some people are ready to enter alone, while others are ready to participate with hundreds or thousands of people.
The system prompted these people to make adjustments right away.
Mo Hai was naturally unaffected.
He killed so many players just to be the first to enter the dungeon.
While the surrounding players were still digesting the information prompted by the system, Mo Hai had already stepped into the blood-colored giant gate.
When he enters, the younger brother and Melissa behind him also disappear en masse.
Mo Hai didn't actually enter the dungeon right away.
The first time you enter the dungeon as a player, there will be a background introduction about the dungeon, and Mo Hai enters as a monster, none of which.
Skipping the plot introduction stage of the dungeon directly, a huge map appeared in front of Mo Hai's eyes.
There are dots of light on the map, and these dots are the spawn locations that can be selected after entering the dungeon.
There is a brief introduction around each point of light, and the average player will inevitably look at each point of light to avoid missing or making the wrong choice.
But Mo Hai already knew it in his mind.
In the Ark dungeon of Nobbisk, every spawn point is actually the same.
These points of light are islands, and on each island, the quest party gets a starting ship.
All teams start with the same ship, but the class of the skeleton crew that can be obtained varies depending on the point of light.
A copy of the Ark of Nowbisk, a huge ocean.
But this is no ordinary ocean, but a sea of blood.
However, if you read the background introduction of the dungeon in detail when entering the dungeon, the players who see it will not feel too strange.
The background of the dungeon is the "Red Sea Age" in ancient times on the Origin Continent.
It's just that what the player is in the dungeon is the Red Sea after experiencing a tragic war.
The Red Sea turned into a sea of blood, and the sea thieves who were once popular in the Red Sea turned into skeletons one by one, leaving only some mutated monsters.
There are a number of spawn islands to choose from when entering a dungeon, and each island grants a skeleton crew member with special class abilities.
Warrior, Mage, Adventurer, Priest, Priest, Archer, Navigator, Helmsman......
There are a variety of classes for skeleton crews, and the system will give you the classes of the skeleton crew that the current pirate can obtain before each point of light, and give you an overview of the role of the class.
For example, skeleton crews of warriors, mages, priests, priests, archers, etc., they can play a great role in battle, two ships fighting, if the ships of both sides are about the same, the ships with these combat class skeleton crews have almost no chance of losing.
As for the adventurer, navigator, helmsman, etc., all support classes are support classes, and each support class has a different role.
Like the Adventurer Skeleton Crew, it can only play a role in special scenarios such as entering the island, and players who don't know the details are absolutely unclear about what the Adventurer Skeleton Crew is for.
The Navigator is relatively much simpler, and with the Voyager Skeleton crew, you don't have to worry about getting lost when sailing above the sea of blood.
The helmsman will make the boat faster and more agile.
Skeleton crews of the support class look more distinctive, but skeleton crews who choose the support class and encounter ships with skeleton crews of the combat class are basically only abused.
However, if you want to say who is superior and who is inferior, players who enter for the first time are definitely not good choices.
The quest has two main mission objectives.
The first and most important one is to find the Ark of Nobbisk, and if you find it, you will complete the quest.
The second is to sail to the end of the sea of blood, which is to find the exit of the dungeon.
These two mission objectives are obviously to assist the skeleton crew more effectively.
But in the process, there will inevitably be all kinds of battles, and if the ship is not strong enough, it may be destroyed halfway.
And this kind of entanglement obviously will not appear on Mo Hai.
At the moment when the huge map appeared and asked him to choose his place of birth, Mo Hai did not hesitate to choose an island with only the skeleton crew of adventurers.
In a flash of light, Mo Hai and his group of younger brothers appeared on a desolate island.
The island is littered with gravel, and there are weak coconut trees scattered around it.
Around the island, there are shabby-looking ships docked along the beach.
At the side of each boat, climb up to the rope ladder of the ship and sit in various positions or lean against a skeleton.
Mo Hai glanced at it, followed his memory, and took a group of younger brothers to a broken boat by the coast of the beach in the east.
With so many ships around the coast, is every ship the same?
No.
But it's not exactly the same, but it's not much different.
Mo Hai would choose this ship only because of the ship's skeleton crew.
These skeleton crews, although they are all of the same profession, before death, each skeleton crew member will have different experiences, they will be weak and strong.
And this one picked by Mo Hai is recognized as the most potential adventurer professional skeleton crew.
Of course, Mo Hai entered the dungeon for the first time, not just to be able to select this skeleton crew.
In the entire Ark dungeon of Nobisque, the process of raiding the dungeon is actually the process of cultivating skeleton crews and ships, but it is not possible to get a crew with potential.
Even if Mo Hai gets the most ordinary crew, he can eventually cultivate stronger than most skeleton crews.
"You have a skeleton corpse in front of you blocking your path, and his soul is still hovering on the skeleton, do you wake him up and recruit him as a companion on the adventure?" Be careful what you choose, the skeleton spirits will treat you like an intruder based on your actions.'"
A line of familiar hints came out in front of him, and Mo Hai couldn't help but sigh slightly.
At the beginning, in the face of this line of system prompts, he made all kinds of speculations, after all, when the dungeon was first opened, in order to maintain their advantages, players had almost no relevant information on the game forum, and everything could only be explored by themselves.
Mo Hai and the members who entered together discussed it for a while.
In fact, this line of hints is simple, telling the player that once they awaken the skeleton spirit, they can only choose this one ship, and they cannot go back, and if they do, they will be punished very severely.
"Who are you?"
Coming over again, Mo Hai naturally didn't need to hesitate, he chose to wake up the skeleton soul.
The skeleton crew's body moved, and he, who was still wearing a white sailing hat, shook his head, as if looking at Mo Hai and his little brother.
"We are going to sea to find the ark of Nowbiysk, and we want to use your power, as well as the ships behind you."
Mo Hai said with a smile.
It's not that awakening the souls of the skeleton crew will give them access to the ship at will, the player will need to convince the skeleton crew.
The monster doesn't know if he wants it or not, but Mo Hai can't be wrong if he does what the player does.
――――――
The second more. (To be continued.) )