Chapter 1690: Shock II

Temple of Stone.

Optimus Prime has thought of many, many possibilities......

The death of that arrogant warrior was naturally in his imagination......

In his mind, this is a very normal situation......

In fact, before that, he was ready to face the end of the team annihilation because of the other party's mistakes......

However, the annihilation did not come......

After the battle situation in the center of the hall had been stabilized in general, Optimus Prime's heart was actually very surprised, and he even felt for a moment that he was underestimating that arrogant warrior, maybe the other party's arrogance was not because of ignorance, but because he really had arrogant capital?

With this in mind, Optimus Prime set his sights on the last corner of the rock golem......

However, the picture he saw was not much different from what he had imagined......

For the arrogant warrior, as he had thought, had been slain by the rock golem and turned into a corpse lying on the cold floor......

To be honest, the picture itself was not really surprising to him......

He has actually seen a lot of such a guy with high eyes and low hands, most of them are full of big talk, but when he really does things, he often achieves nothing......

In fact, when he saw the corpse of this warrior, the first thing that came to Optimus Prime's mind was actually another thought!

Yes, another thought!

What he was thinking about was why the tank in charge of anti-monster was pinned down after the death of the rock golem. But it didn't get out of control. Enter the Circle of Stations......

He is well aware of the combination of warriors and mages. How stressful is it to face rock golems......

The mage's spells fall on the huge body of the rock puppet, and the damage caused will be cut by a great burden, and some spells with negative effects are also easily completely resisted by the rock puppet's powerful spell resistance, greatly discounted, and even some low-level spells fall on the rock puppet's body. It is entirely possible to have the effect of direct immunity......

That is to say, when mages face rock puppets, the role they can play is more just containment, which is not much different from rangers, but rangers are better than mages because of their ability to move at high speeds, and when carrying out containment tasks, rangers are often easier to save their lives, you know. A rock golem of the Superior Template, itself on the aggro mechanic. It's fundamentally different from the dirt puppets of the waste wood formwork......

The hatred mechanism of the clay golem is not much different from the monsters in ordinary online games, what enemy approaches you first, you will give priority to attacking what enemy, what enemy causes damage to yourself first, you will turn your head to attack the injured person, and if someone has caused higher damage, you will further transfer the hatred because of anger, this hatred mode itself, in fact, is a kind of online game, a kind of hatred mechanism that players like to see the most......

Under this mechanism, the warriors, as tanks, tend to have many skills that quickly accumulate hatred, so that they can firmly hold the hatred of the boss, and will not let the boss take the initiative to attack the others in the warband......

The hatred mechanism such as the mud golem is actually very easy to be suppressed by the tactics of the pastor, and players can easily defeat the monsters of this hatred mechanism as long as they simply divide the tank output control healing......

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However, rock golems are different, as excellent templates of monsters, their own hatred mechanism, is a high AI mode, in this mode, they will not stare at a target to attack, but will give priority to their own most threatening, and the easiest target to kill, in this mode, the hatred itself is not important, what matters is the cost performance of killing a target......

For the AI, they will judge the cost of killing a target and compare the benefits they will get, so as to draw a conclusion about whether it is worth killing the opponent, they will make a sequence of this price-performance ratio, specific to the enemy's position from their own, the time it takes to attack, etc., all of them, and then choose the most reasonable way to attack the target......

For example, in an online game in the conventional sense, in a boss battle, the regular mode should be like this......

The front row of tanks with taunt and hatred skills is used as the first battle line, the main boss firepower and output, and in the area behind the boss, there are melee output classes similar to assassins and berserkers, they want to cause more output in the case of less hatred as much as possible, and then outside, there is the area of priests and mages, mages are responsible for cleaning up the battlefield with a large number of small monsters, as well as killing some elite monsters with more blood than ordinary monsters, Through means such as slowing down or turning into sheep, to achieve the purpose of controlling the battlefield and output, and the priest is to ensure the team's health in an all-round way, and at the same time cooperate with the mage to complete the cleanup of some monsters, and in the outermost circle of the team, is the archer, generally speaking, the archers are divided into two categories, one is the DPS in the pure sense, that is, the output is carried out at a distance, almost nothing else, and the other type of archers, is responsible for the battlefield some too powerful, And the targets that can't be dealt with in a short period of time are pulled and pinned down by means of kites, and when the main battlefield is almost cleaned up, they are pulled back to the main battlefield to solve the ......

In such a mode. Among the online games in the conventional sense. As long as the team works together. The boss will generally be killed by the stake, that is, it will always be like a stake, always attacking the tank player, and will not say that the physical attack falls on other classes, and other professional players only need to avoid the AOE attack launched by the boss to ensure a relatively safe output and control environment......

However. In the illusory world, the situation is completely different......

If the player tries to attack a boss in this way, then the boss will definitely turn the attack target to those crispy assassins and berserkers in the face of this kind of lineup, and will definitely not let these high-attack output classes attack their backs for a long time, causing a lot of damage, and after eliminating this type of character, the boss will use some displacement skills to quickly cut into the back row of the battlefield. Prioritize killing the Priest on the battlefield, followed by the Mage. Archers, as for tank players, if they don't have the ability to move at high speeds, they will only be able to eat dust behind the boss's ass in the end......

This is also a manifestation of the high AI of the boss in the fantasy world......

The more powerful the monsters and bosses of the template, the more high-end they are in the choice of strategy, and the more they will choose the most optimal way to fight, and they will never cooperate with the enemy at a glance......

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Of course, this situation is not without exceptions......

The only exception to this is the containment strategy of a small team......

It's like Optimus Prime is doing it......

If you use a small team to fight with a high template monster at a certain distance, then as long as the large army does not take the initiative to attack the monster, or the healing does not cause too high a hatred value, then basically, the monster will not actively choose to change targets......

In such cases, they will prioritize hunting down the target they are fighting with, as long as the target is not completely passive, as long as they cause a certain amount of aggro, they will prioritize the player who is holding them back......

Of course, as a pinned player......

They must be able to cause a certain amount of damage to the BOSS, and they must not completely hit the soy sauce, they must cause a certain amount of damage to the BOSS, and stimulate a certain amount of BOSS hatred, so as to play a role in pulling the BOSS's actions, if they are completely unable to cause actual damage to the BOSS, the BOSS will also choose to ignore this target and instead attack other enemies that seem more threatening, even across a certain terrain and distance......

In fact, when Optimus Prime saw the warrior turn into a corpse, the first question that came to his mind was - why didn't the rock golem break free from the containment and go straight to the main army?

It is actually very normal to have such doubts, because in Optimus Prime's view, if the tank responsible for fighting monsters dies, then most of the mages who are responsible for containing it after that will not live long......

And even if the mage can survive the attack of the rock golem, most of them will not be able to deal effective enough damage to make the rock golem hate, and as long as it cannot cause effective damage and effective hatred, then such a containment will become meaningless, in this case, it can be said that it is almost inevitable that the rock golem will break away from the containment and directly join the battle group......

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Optimus Prime was well aware of the attributes of that mage, it was a wind mage......

Although Optimus Prime is a warrior, he still has a certain understanding of the magic system in the illusory world, in which magic is roughly divided into the four attributes of water, fire, wind and earth, and these four magical attributes are also mutually restrained......

Fire overcomes wind, wind overcomes earth, ground overcomes water, and water overcomes fire......

The reason why Optimus Prime chose to agree to let this mage and the warrior cooperate is largely because this mage is a wind mage, and when facing the earth creature of the rock puppet, the wind mage can undoubtedly produce a certain amount of restraint, even if this restraint is not obvious, but in Optimus Prime's view, it can at least produce a certain amount of psychological comfort......

Yes, psychological comfort......

After all, compared to the fire system, the wind system is actually a profession that is biased towards auxiliary control, and is not known for its strong output ability......

The vast majority of wind mages are good at small-scale control and speed increases for their teammates, but when it comes to output ability, they are often very lacking......

This mode means that the Wind Mage, in most cases, is a relatively good supporter, but it is definitely not a very good outputer, they can make their teammates stronger, they can make enemies weaker, but they can't deal high enough damage to the enemy......

In Optimus Prime's original estimate, he felt that if the warrior was not completely talkative, a heavily armored warrior with extraordinary skills, plus a supporting wind mage, should be able to theoretically achieve the effect of containing the rock golem......

In this combination, the survival of the warrior is a crucial element, and only if the warrior remains alive can the battle continue, and it is impossible for a mage alone to do anything in front of the rock golem......

However, at this moment, the warrior died, but the battle did not get out of control......

This was also the thought of Optimus Prime for a split second when he saw the corpse of the warrior......

So, he subconsciously raised his head, wanting to see how the mage managed to contain the rock puppet......

Then, he saw the unbelievable......

Because, what he saw was not a pinning, but a crushing battle!

In a corner of the hall, the mage, whose whole body was covered under the flaxen-colored robes, stood quietly aside, one after another wind blades formed between him, and then swirled towards the body of the rock golem......

Wind magic arrays took shape at the feet of the rock golems, forming one after another rope-like restraints, although each restraint could easily be broken free, but the next restraints were layered on top of each other, almost endless, making it difficult for the rock golems to move an inch...... (To be continued.) )