Chapter 1703 Master Twelve
You Yue's answer also made the players present a little tangled in listening......
What do you mean?
Yes, no, no, what the hell?
However, they also quickly reacted, the title of hermit, in the final analysis, is just the name of the players for this kind of single-player players, for these players themselves, they are not really interested in this kind of title, for them, this is just their own way of playing......
In fact, in many game forums, there are some players who are keen on the fun of the game itself, and those who oppose those extreme games, by adding various settings to themselves, to make the game extremely difficult, for example, not equipping the character with weapons, suppressing the character's level, limiting the growth of the character, controlling the number of characters, in the eyes of many players, is actually an almost masochistic practice......
However, there will still be many players who will enjoy it......
In fact, from the perspective of games, the most essential difference between official games and games provided by private authors is often on the level of difficulty......
Generally speaking, the official games, most of them are very close to the people in terms of difficulty setting, a player, as long as the IQ is not too low, can often complete the game's customs clearance process very smoothly, and if under the escort of the strategy, it will not be a very difficult thing to complete all the hidden plots to achieve perfect clearance......
And because of this, all officially produced stand-alone games can always gain a large number of fans......
It's like the Heroes of the Three Kingdoms series. The reason why many players are enthusiastic. The most fundamental reason. In fact, it's still in this kind of Three Kingdoms game.,There's not too much of a strategic and political part.,You don't need to plan and develop like the Three Kingdoms.,It's almost a very refreshing battle throughout the whole process.,The part of internal affairs.,Basically, it can be completely ignored.,Players just need to continuously improve their generals and strategists.,Give them a level upgrade.γ Change the troops, change into the highest level of equipment, carry the most powerful skills, and bring the famous generals of the Three Kingdoms into your command one after another, and enjoy the thrill of being able to sweep away thousands of armies single-handedly......
Purely from a strategic point of view, the strategy model of the Three Kingdoms and the strategy model of the Three Kingdoms are completely different concepts, the former is almost not too strategic, while the latter is too heavy on strategy. And the player base of the two is also completely different, in general. Players of the Three Kingdoms series tend to pay more attention to the strategy of the game itself, while players of the Three Kingdoms series are often more enthusiastic about the refreshing feeling brought by the unrivaled in the game......
Generally speaking, for low-end players, the game mode of the Three Kingdoms Heroes is often more able to attract the interest of players, and can make players more satisfied in the game, and the games of the Three Kingdoms series, except for those players who are very keen on strategy games, there are few low-end players who like to play, and even in a sense, among the games of the Three Kingdoms series, if you really want to talk about fun, what is memorable may be the overlord continent of the FC era, Because the game of this system, whether it is the internal war equipment system, has been very perfect, and the gameplay is also very perfect, even after decades of game development, there are still many players playing the game, and there will still be many authors in the development of the modified version based on the Overlord Continent, and the entire system will be further refined and improved......
Officially developed games,The vast majority of the difficulty will not set too many obstacles for the player,And,The vast majority of games,You can't choose the difficulty,Very few games that can choose the difficulty,Even if it's the highest difficulty,It's often not difficult,Of course, there are some exceptions.,But the examples of exceptions are still relatively few compared to the vast majority of games......
However, for games made by private authors, the situation is completely reversed......
If the official game is aimed at the vast majority of ordinary players, then the privately produced game is aimed at those high-end hardcore players in the real sense, many games are modified and made with the model of the existing game as a template, in the vast majority of cases, the modified game, the difficulty will be very terrible, and even a lot of modified games, even the lowest difficulty choice, will make new players feel very desperate......
Compared with official games, the player base of this type of game is often not too much, but the game loyalty of this type of player is often very, very high!
Because only in this difficult game can they achieve a sense of self-satisfaction!
Many times, ordinary players always don't understand some of the pursuits and some persistences of high-level players......
However, for those high-level players, many times, they don't actually have too much pursuit and persistence, just want to achieve the satisfaction of their own pursuit, ordinary games, ordinary difficulty, for them, is not enough to constitute any obstacles, they play, can not feel too much fun, only under the super high difficulty, super strong restrictions, they will feel that the game can bring them fun!
This is like a professional Go player, for them, if it is a rookie chess coach, it is actually a fun thing, for them, want to have fun in Go, it is not a problem that can be solved by simply winning......
Victory is certainly a thing to be celebrated, but this joy itself is based on the fact that both sides are evenly matched......
If the opponent is too weak, then these joys will be greatly diminished, and even if there are too many times, they will no longer exist......
The so-called joy of meeting an opponent in chess and meeting a good talent is often not inhumane to outsiders......
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For the vast majority of players, they are like ordinary gamers, facing a fantasy world of normal difficulty. I play in a normal way of playing......
In fact. Even so. This so-called "ordinary" fantasy world,It's enough to make the vast majority of newcomer players cry bitterly,The powerful "virtual reality" engine in the game,Coupled with highly virtualized combat,So that many players who experience this kind of battle for the first time,Can't even hold the weapon in your hand,Although in the fantasy world,People's sense of fear and pain will be weakened to a certain extentγ But it still exists in people's consciousness......
This fear is often the most obvious state when newcomers first enter the game......
For the vast majority of rookie players, accustomed to the game mode of mouse and keyboard, let them suddenly put themselves in a similar environment to the real world, holding weapons to fight the enemy, although they know that this is not their body, although the body is more powerful than reality, but their hearts, it is difficult to adapt to this change in a short time. Therefore, their performance in the early battles of the game is often very miserable......
Able to fight one-on-one. Killing a small monster like a non-stage and slime similar to a scrapwood-level template can already be regarded as a rookie player with good quality......
As for ordinary players, being able to work together in a group to kill a small monster is already qualified......
Of course, the growth rate of newcomers in the illusory world is actually relatively fast, because what they lack is just a fighting mentality, and the ability to fight is actually not lacking, and people's courage, many times, is based on their own ability!
People who are strong themselves have more courage, and if they are weak, then their courage is naturally insufficient!
The so-called art masters are bold, which is such a truth......
The so-called strong mind, in essence, is also based on its own strong ability, and if the ability is not strong enough, there is no so-called strong soul......
For the vast majority of players, although it takes time for them to adapt to the game, for the vast majority of players, as long as they adapt to the most basic combat rhythm of the game, it is easy to grow up in a short period of time and become a qualified player in the fantasy world......
Of course, even so, it is not easy for ordinary players to get ahead in the fantasy world......
It can even be said to be a very difficult thing to do......
The reason for this is actually very simple......
Because even if the player can adapt to the battle in the fantasy world, have the courage to fight, and have the mentality of a warrior, it is one thing to have courage, and it is another thing to be truly suitable for battle......
It's like there are a lot of brave and ruthless little hooligans, but there are very few who can really become bigwigs, there are many students who still really study, but there are very few who can really become academic tyrants, and there are many young people who choose to enter the officialdom, but there are also very few who can really rise to the top and rise step by step......
Ideals are one thing, but reality is not subject to human will......
In a way, that's how the world is......
If you want to do a good job, you need an attitude, and whether you can do a good job requires ability......
Of course, attitude is actually more important than ability, because attitude is the basis of ability, with attitude, ability is easier to develop, and it is easier to be brought into play, but if there is no talent with attitude, then after a long time, the attitude will not be so resolute, and over time, it will gradually become numb......
The difficulty of the Phantom World, among all the games, can be said to be recognized as high, not only because of the huge difference between the game mode and the traditional way of adaptation, but more importantly, in the Phantom World, the strength of the monsters is far higher than the vast majority of ordinary online games......
The strength here does not simply refer to the attributes of the monster at the data level,But only the all-round strength,This kind of power,Compared with the boss in the simple online game whose attributes crush the player,,It is a higher dimensional power......
Because of this, for players who are accustomed to leveling up and pushing copies to fight bosses in a conventional way, the difficulty of the game can be said to be very, very huge......
This change in difficulty is not a simple change in data, but a change in dimension!
To give a simple example, if the original display method is to let the player use the mouse to control the movement of a character on the map and release skills, the player can have a large perspective to see the surrounding vision, and always pay attention to the game's minimap......
The same game, the same settings, if players are allowed to play in the first person, then the game experience will be completely different!
Because in the first-person game, it is impossible for players to see the vision behind them, and at the same time, it is impossible to pay attention to the mini-map for a long time, and even in the case of entering this game mode at the beginning, even if it is a professional player, I am afraid that compared with ordinary players, there may not be any big advantage, because the mode of the game can be said to have changed fundamentally, for players, even if it is just a simple mending, I am afraid it will become a very difficult thing......
However, the game is still the same game, the type of game, the setting of the game, in fact, there is no essential change, just a simple change in the operation mode of the game!
In fact, for the vast majority of ordinary players, Phantom World is like a game that has changed the mode of operation!
For players, the difference between virtual reality gameplay and mouse and keyboard can be said to be very, very, very, very huge, even for players who are used to using the first person in the game in reality, it is rarely difficult to adapt to this game mode of controlling game characters with will in the first time, let alone ordinary players......
In fact, only the first batch of players who entered the fantasy world, because the initial game mode was the traditional mode by default, and it was not adjusted to the free mode after that, so it was able to realize the transformation of the game mode relatively smoothly...... (To be continued.) )