Chapter 30 The game setting needs to be adjusted, and the reason why the number of players is beyond imagination is actually ......
[Real World]
Recording around in the small world, Luo Xiaojiang finally completed the shooting of the game CG.
Because it has absolute control over the small world, it becomes very convenient to choose scenery and materials.
After simply processing the images with the computer, Luo Xiaojiang put on a game helmet to experience the pictures he had taken.
The CG starts playing, and the picture advances to all corners of the world from God's perspective.
In the picture, there are cells fighting each other.
Some players use their own positions to defeat their opponents in a thrilling way.
There are also huge ancient creatures fighting each other, which is a feast for the eyes.
When watching these pictures through the game headset, even the photographer Luo Xiaojiang was shocked.
This picture rendering, this special effects, which animation company made it?
What's more, the CG picture is a real-life shot, which gives people a more realistic feeling and a better sense of substitution.
After watching it several times, Luo Xiaojiang couldn't find any flaws in this video.
If there must be a deficiency, then the only deficiency is that there is no deficiency.
packed the documents and sent them to Li Huateng and Li Yun respectively, and sent a message asking if this was okay.
Although in Luo Xiaojiang's personal vision, this game CG must be perfect.
But Luo Xiaojiang definitely can't represent everyone's vision, not to mention that when people look at their own works, they are often biased, and it is easy to create an illusion that their works are good.
Penguin and Ali Jiujiu are two big companies, on the other hand, in that they both have very professional game producers and teams.
The control of the market and the wealth of relevant experience are certainly beyond doubt.
Listening to their opinions will definitely make your work more perfect.
The matter of game CG can be put aside for the time being. Next, you have to deal with the settings in the game.
The game "starting with a single cell", if you have to divide its categories, it is actually very difficult to divide.
In the game, there is not only the way to fight monsters and upgrade, but also to evolve creatures.
If he is a sand table development game, but this game doesn't want to be so casual, and he has to be afraid at any time to ensure that he is not eaten by other creatures.
If it is a role-playing game, then the player may play a single cell, a small fish, a small bird......
There are so few games like this one on the market that there is no single genre.
This also shows that the development of this part of the market is completely blank.
Of course, the potential of this market is certainly beyond doubt.
Judging from the performance of the game in the past few days after its release, the audience for this type of game should be very large.
Luo Xiaojiang published this game on his personal website, which is equivalent to taking the personal homepage release route.
And even so, it can attract nearly 100 players.
Games that can achieve this quality, but any game published on a slightly larger game website has a great chance of becoming popular all over the Internet.
Of course, there are also benefits to publishing on a small website.
In the early days of the game's release, the game had a lot of bugs.
The player never knows what they are supposed to do, or keeps doing something meaningless.
Take the number one player "Li Wuving" as an example, in the early stage of the game, he first died I don't know how many times, and then embarked on the weird evolution route of infinite evolution tentacles, and then became obsessed with killing single cells.
If it weren't for the repeated changes in settings, maybe he would still be a single cell for hundreds of days, where would he unlock the more exciting parts of the game in the future?
Moreover, Luo Xiaojiang is making a game for the first time and has no relevant experience at all.
Coupled with the lack of previous experience to refer to, the game is prone to making mistakes in terms of setting.
And for a game that must be popular, the setting cannot be corrected in time, so it will be troublesome to wait for players to develop strange gameplay and then want to correct it.
For example, "Your World", a popular sand table casual game that was popular back then, due to the lack of game guidance, players are free to explore.
From being ignorant of each of them, it has become a subversion of the three views of each operation.
I was stunned to play "your world" into "your farm".
The players have also become farmers, thinking about catching animals and farming every day......
The game producers couldn't stand it anymore and spit out bitterness to the players.
said that the purpose of making this game was actually to allow players to conquer the world and challenge various big bosses, but it turned out to be a farming game for players.
Players didn't buy it, and they all said, how can killing monsters be fun?
In the end, the producers had to come up with a detailed tutorial and a mandatory guide in the game, which allowed players to experience the rest of the game.
Of course, before making the player happy, he, the producer of the enhanced setting, was sprayed in pain.
And if a group of strange players appear and want to correct it, I am afraid it will be much more difficult to correct than "your world".
A game that only one cell can play, can you believe it?
The reason why I haven't created a strange gameplay yet, mainly because the game has just been released, and it's on a small website, and there aren't many people.
If it's posted on a big website......
Tsk, I'm afraid I wouldn't have had to change the name to "Cell Wars" a long time ago!
Tomorrow, the game will be launched on Ali Jiujiu and Penguin, two of the world's top game companies, and will receive the most massive promotion.
Coupled with the uniqueness of the game and the advancement of technology.
The sensation caused in the real world is even more conceivable, and the degree of discussion on the topic is definitely more than that of "Cai Bi" back then.
Some people may wonder, will a game with such a high registration threshold still be so popular?
The answer is yes.
Even if there is a limit on the number of players registered, Luo Xiaojiang knows it.
The number of "players" of the game will certainly be much higher than the number of real registrations.
At any time, don't underestimate sand sculpture netizens, they are more powerful than you think.
Some players, even though they have never played a game, know the game very well.
Chatting with others is also rhetoric, and any difficult operation can also give a set of teachings to them casually.
This kind of player who has never played a game but can "open his mouth" is usually called a cloud player.
Cloud gamers also have a popular nickname "keyboard warrior in the game circle".
As the saying goes, "the authorities are obsessed with bystanders", although cloud players have never been exposed to the game, they can interpret the game from a perspective that players can't see.
(To be continued)