Chapter 1975
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Of course, in a sense, the attitude of the game company towards the initial number is actually a relatively subtle state......
The reason why there are not too many restrictions on the initial number is that in the final analysis, it is nothing more than to make the game's data look better......
For a game, whether there is a large-scale entry of game studios, in a sense, the impact on the data of the game is very huge, that is, because of this, the existence of the initial number, in a sense, is the benefits that the game company releases to those game studios......
What they need to do is to brush out the best initial game account on a large scale when the game company does not completely restrict the initial number, and then sell it for profit, and in the process, it will naturally cause a certain degree of false prosperity to the game......
In fact, this is the fundamental reason why game companies do not restrict the behavior of initial numbers!
The existence of game studios can greatly improve the online rate of the game and all kinds of data, and then the game company can attract more players into the game through these data, after some exaggerated descriptions!
When the game is launched, the game company almost ignores the existence of the initial number in the game......
The reason for this is not that they do not know that these initial accounts will have an impact on the game experience of ordinary players, nor that they do not know that these initial accounts will cause the game company to suffer some actual losses......
However, the reason why game companies are still able to agree with the behavior of some game studios is very, very simple!
Because for game companies, although they will lose some of their profits, the popularity they get is real......
After all, the more players who are resident in the game, the more accounts registered, the easier it is for other players to be attracted into the game, after all, the players who brush the initial number are only a few, and more players are ordinary players, and such players, for any game, are the mainstay in the real sense, just because of the connivance of some players' violations, the false prosperity caused by it, is enough to attract more ordinary players to settle in, for game companies, it is naturally a great thingβ¦β¦
Of course, the most important thing is that the existence of the initial account can largely help the game company retain those players who bought the initial account, after all, having a better start than others is a very strong incentive for the vast majority of players to keep them in the game!
In fact, this is a tacit understanding between game studios and game companies!
Of course, in addition to that, the most critical issue is actually the price!
Yes, the price!
On top of the problem of the initial number, the price of the initial number is actually very revealing!
The higher the initial account, the greater the profit loss of the game company on the surface, but in fact, the higher the value of the initial number, the more laissez-faire the game company will be for the initial number!
The reason for this is actually very simple!
For example, in the early stage of many popular games, the price of a superb initial account may be as high as hundreds or even thousands, and such income can naturally attract game studios to spend a lot of time and energy to brush the initial repeatedly!
And for gaming companies, that's not a bad thing!
Because in a sense, the transaction of the game account itself is a kind of value recognition of the virtual data in the game!
The higher the transaction value of virtual data, the higher the player's recognition of the game!
Yes, the higher the value of the initial number sale, the higher the player's recognition of the virtual data in the game, and the more popular the game is!
You must know that the virtual data of the game itself is worthless, only under the premise that there are enough players and the quality of the game is good enough, the virtual data will have real value!
Generally speaking, the games that can attract players to invest in RMB are mostly two types of games, one is a game with high enough game quality and gorgeous game graphics......
The other type of game is the kind of game that is very popular in the number of people, some games themselves are not very fun, but as long as the number of players reaches a certain scale, then no matter what kind of game it is, virtual currency will have a certain real value!
One of the most typical is naturally a variety of board game halls!
Chess and card games are naturally not as fun as online games, but the biggest advantage of chess and card games, in the final analysis, is nothing more than the number of people and the higher popularity of the rules! And if these two points are done well, in the final analysis, it is enough!
For example, such as all kinds of mahjong chess in the QQ game hall, the recharge of players every day, is definitely able to complete the vast majority of online games and mobile games, although many times, just in a simple sense of the exchange between the real RMB and the game currency, but there are still many players who are tired of it, the reason, in the final analysis, is nothing more than because the player base of this chess and card game is huge enough, so that the vast majority of players, can identify with the exchange between virtual currency and real currency, In fact, even in this kind of board and card games that theoretically cannot be directly exchanged for game currency, there will still be masters who make money through their own card skills, because although game currency cannot be exchanged for wealth to game companies, it can be "traded" to other game players in various ways, and a large amount of game virtual currency can be sold on the online platform at a lower price than the official price, which is also the way for this type of player to make a living!
Of course, it is natural that some game studios will form teams to farm virtual currency......
However, the vast majority of board and card games are basically happy to see this phenomenon!
After all, the existence of virtual and real transactions is enough to show that the virtual currency in the game has a certain real value, and this alone is a huge good news for game companies!
In a sense, the initial price of online games can also largely reflect the popularity of the game!
In the initial stage of many games, most game companies will not make too many moves on the initial account in the game, and the reason is actually very simple, it is nothing more than because the initial account can bring more income to the game company than the loss they make the game company suffer!
Because of this, although this kind of behavior itself will infringe on the interests of the game company, it is not unacceptable......
In fact, even if it is the same initial number in the game, the attitude of the game company is completely different!
The initial number of the game worth four or five hundred, and the initial number of the game worth twenty or thirty, are also completely different concepts!
Players who can afford the former,Most of them are local tyrants in the game,Even if they buy the initial number of the game,The starting point is just to save some of their own trouble,Such players,Even if you use the initial number,,It will also be a large amount of game recharge,To make yourself more powerful,For such players,Game companies are naturally very welcome,After all, the initial account of the game studio,Sell to this kind of players,Whether it's for the studio,Or for the game company, All represent real benefits, although the game company has lost some of its interests, but in exchange for high-quality gamers who are willing to charge money!
And the latter is completely different!
Players who buy an initial account of twenty or thirty yuan, or forty or fifty yuan, most of them are the types of players who will hardly invest more in the game, for them, buying the initial number is a one-shot deal, and buying it is equivalent to once and for all, as for the follow-up recharge, it is almost not too much consideration, even if it is recharged, it is often just a small fight, and there is almost no too much investment......
Such players will hardly bring too much game revenue to the game company, and their existence will also greatly affect the gaming mood of those local tyrants and ordinary gamers......
Because of this, this kind of player is naturally the target of the game company's ban!
In the final analysis, it has nothing to do with the so-called morality, in essence, the choice of the game company is nothing more than the choice of interests!
Yes, the choice of benefits!
That's all!
Of course, from the point of view of the game company, this can be said to be a no-brainer......
However, from the player's point of view, such behavior of the game company is undoubtedly very unreasonable!
Since the rules of the game are formulated, the rules should be strictly followed, even if as the maker of the rules, he has the right to modify the rules, but the different treatment standards are also a very unpleasant experience for players......
Having the right to modify the rules does not mean that you can modify the rules as you like, and the rules themselves must be based on a reasonable basis, which is beyond doubt!
If the game company unscrupulously changes the rules of the game, then it is impossible to get the approval of players in the end!
It's like a real-life novelist who likes to revise his works in his later years, and then change his works beyond recognition......
But it didn't help! (To be continued.) )
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