522 MURDERER'S APARTMENT PART.1
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Friendly reminder, I will enter the long-lost escape room plot next, and if you don't like to read it, you can skip it directly~ Before opening a new book, I will write everything I want to write, and then finish it~
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On the packaging of many domestic genuine games, you can see such a sentence: "Moderate games are good for the brain, excessive games are good for the body." β
However, Zhao Nuo's suspenseful puzzle game experience has also achieved the effect of "moderate games are good for the brain" from another angle.
Now, when he sees an ordinary suspense film or mystery novel, even if it is the first time he sees it, he can directly tell the general direction of the storyline as if he has a "spoiler aura".
Because of this, last time on the weekend, when she followed Jian Tong to the theater to watch the current popular suspense movie, she was scolded by her cousin: "I just ask casually, don't say it, my mother was spoiled by you when she saw half of it!" β
He actually has little interest in this kind of subject matter anymore. But......
Since it's from the handwriting of the "ghost and god scriptwriter", you can still play it.
Zhou Yan's strength, Zhao Nuo has seen it in the previous "Death Chamber" series of games. For her puzzle design and screenwriting skills, Zhao Nuo is still very relieved.
What kind of escape room game will that little girl design this time?
Sitting on the other side of the "Cloud Paradise" hall, Zhao Nuo took off his military coat and put it on the computer desk next to him, opened the computer in front of him, and downloaded the compressed package sent by Zhou Yan from the mailbox.
Unlike the previous small and exquisite "Death Chamber", this game is actually 1G large, although it is completely incomparable with the current mainstream stand-alone games. But it still surprised Zhao Nuo a little.
"Well, let me see what you've made in three months."
After putting on the headphones and clicking on the pale skull-shaped icon, the screen in front of Zhao Nuo's eyes suddenly went dark.
He soon realized that his previous guess was completely wrong.
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The title of the game is The Game Room of the Murderer. Volume II. The interface is as simple and straightforward as before, with only four options: New Game, Read Save, Game Settings, and Exit.
After clicking on "New Game", a screen of a mountain house surrounded by dense forests appears on the screen, along with a plot introduction that is usually written in white on a black background:
"I was drunk last night, and when I woke up, I found myself in such a strange house."
"The doors and windows here are locked and can't be opened at all. And there are no lights, and it is dark at all times. β
"Why are you keeping me in a place like this? What's here? β
"All in all. All we have to do now is escape from this hellish place. β
After the plot ended, a picture of the game finally appeared on the screen, and when he saw the actual footage of the game, Zhao Nuo couldn't help but smile slightly:
"Not bad."
ββUNLIKE THE PREVIOUS FLASH GAMES DEVELOPED BY ZHOU YAN ALONE, THE QUALITY OF THE GAME THIS TIME HAS GONE BEYOND THE CATEGORY OF FLASH GAMES AND REACHED THE STANDARD OF OLD-FASHIONED PUZZLE GAMES.
Footage of the game. It is basically equivalent to the high quality of "Silent Hill 3". Although in today's view, this picture quality has long been outdated. But Zhao Nuo is still very satisfied overall. For a work that has only been tested for three months, this quality is already very good.
"Killer's Game Room" uses a third-person rear-end perspective, and the back of a young man in dirty clothes appears on the screen.
At this time, the unlucky protagonist had just opened his eyes. I found myself leaning against the wall.
Then, slowly, he stood up and looked left and right in the dimly lit room, surrounded by nearly moldy wooden walls.
Because the light was so poor, Zhao Nuo couldn't distinguish the sweater on this person. Whether it was white or gray, only a black crescent-shaped mark that looked like blood appeared on his back.
Then, a very intimate operation prompt appeared on the screen:
"Please press the WSAD button to control the movement of the character, the E key to investigate, the F key to prepare the weapon, and the SPACE key to attack. V key to stash. Happy playing. β
By this time, Zhao Nuo had already confirmed that the game was completely designed according to the traditional action puzzle game, following the "prepare the weapon - attack" routine of the first three parts of "Resident Evil" and the first four parts of "Silent Hill".
Although the battle feels a little boring, the point of this kind of game is not the battle, but-
"First of all, it's better to find a light source." The man muttered to himself.
At the same time, the mission objective appears on the screen, along with an empty pale progress bar below.
"Survival Objective: Leave the study (0/1)."
"Investigative Mission Objective: Investigate the house and find out what happened here (0%/100%)."
"Oh, that's a good design." Zhao Nuo raised his eyebrows slightly.
ββFor this type of game, it is indeed a good choice to divide the objectives into "survival mission" and "investigation mission". In this way, players can fully understand the game's plot, and at the same time, it will not lack the feeling of a "survival horror game" similar to the original "Resident Evil", which can be described as killing two birds with one stone.
Holding the protagonist of the game on the screen in a circle, Zhao Nuo quickly noticed a faint light flashing under the bookshelf near the door, so he walked over quickly and pressed the E key to investigate.
"You've obtained the item 'Flashlight'."
I picked up the flashlight, turned on the switch, and a miserable white circle of light appeared in the originally very dark room.
The pale glow did not lessen the sense of horror, but made the room even more gloomy.
The room looked like a typical study, with huge bookshelves leaning against both walls, but there didn't seem to be any books on them.
The only window in the room was nailed with planks, and it seemed impossible to tear it apart, and in front of the window was a black wooden desk, and-
"Ahh The young man let out a scream and stumbled back.
"Holy."
Startled by this sudden sound effect, Zhao Nuo stared at the desk on the screen that was lit by a flashlight, only to see that there were a pile of residual bones and two salallow skulls on it, which looked like they should be very old.
Walked to the table and pressed the E button to investigate, only to see the young man trembling and stretching his right hand to the bone, and then took out a metal object that shimmered slightly under the light of the flashlight and put it in his pocket:
"You obtained the item 'Bronze Key'."
After obtaining the key, Zhao Nuo manipulated the young man to come to the thick wooden door of the study and try to open the door, as expected, the door was indeed locked, but the copper key he had just obtained could not be used on this door.
So, what locks would this thing be used to open it?
While thinking about it, Zhao Nuo opened the inventory and investigated the "Copper Key", and the prompt that appeared was "The upper end of the key is painted with a crescent-shaped pattern".
ββIf it's a crescent pattern......
Zhao Nuo came up with the answer to this simple puzzle almost instantly, manipulating the young man to turn around and walk towards the wall that the man had leaned against when he was unconscious.
-- The crescent-shaped stain on the man's back must have been left by the previous time when he was leaning against the wall. If there's a hidden mechanism, it's on that wall.
As expected, after investigating the wall, it was found that there was a slightly raised crescent-shaped metal pattern on the wall, and about ten centimeters below was a very inconspicuous keyhole.
Seeing the keyhole, Zhao Nuo immediately used the copper key, only to hear a "click", and a hidden safe on the wall was opened.
However, the props that appeared inside were completely unexpected by Zhao Nuo.
It's not a self-defense weapon, it's not an unlocking item like a key, or a story item like a diary. It's some kind of important prop that you like to see in the prison bathhouse.
"You got the item 'Soap'." (To be continued......)