Reprint: World of Warcraft Historical Research: Fishmen

I don't like water. There's nothing surprising www.biquge.info Pen Fun Pavilion, indeed—I'm a dwarf after all. Water is great for washing dirt, and it's a great thing to cool the hot metal inside the calciner. It helps plants grow, and I can drink it when there is nothing else to drink. But I don't like to travel on the water - if you ask me about it, if the Titans want us to sail they make us grow rudders and sails and so on, not fingers and toes and hair. When I had to take a boat I would—from one continent to another, I had no other choice—but I was at least the last one. The time I spent under the Nazgata tide didn't make me acclimatize in the slightest.

So the idea of traveling underwater replaces unpleasant trips on the water. It's like a fish or something living in water -- well, that's a mistake.

The fish people disagreed.

I still remember the first time I saw a fish-man. Of course I've heard rumors about half-fish, half-humans who can breathe easily underwater. But I've heard too many weird stories -- flying guys, guys who turn into smoke, guys who get to their limbs late and then grow new ones one night later, all weird guys. Many of these are just stories, or exaggerated on the basis of truth, or some are more boring, such as when a starving tribe has no food, and each member of the tribe chops off and eats his left arm so that he doesn't hold a grudge against the other members of the tribe. (Sain's note: This dwarf doesn't need to gasp when he speaks~). I think these stories are pretty much the same. A race that loves to soak in water all day long -- and I'd say it's unnatural on its own -- a lot of people have come to call them fish.

I've seen them with my own eyes. I was walking along the shore of the lake in the Elwyn Forest in Azeroth, when I saw a faint reflection in the water. It disappeared almost immediately, but I soon rediscovered it, within 40 feet. I kept my hand on the axe, just in case, but I figured it was at most the wreck of a boat or a small piece of driftwood. Then it lifted its head out of the water and glared at me.

My first thought was, "When will a fish be able to stick its head out of the water to see people?" "Because it looks like that. A fish. A fish with shiny scales and a wide body with a fin that runs through the entire top. It faced me and rose out of the water, and then I saw that the part below his body was more like flesh, where it gradually widened, and I realized that it had shoulders. That "body" is actually its head. Then he stood up, and in the place where I was 20 years ago, with a spear in one hand and a fishing net in the other. It made a "Gogoth" sound, loud and clear, and it raised its spear as if it were about to throw it at me. I knew I had to get into the fight, but what if there was a large swarm of these things lurking nearby in a place I couldn't see under the water? So I took a few steps back, and when I glanced at it again, it was gone.

I'm still not sure I believe everything I've just experienced. Oh, and people would be happy to tell me about the Half-Fishmen, or they sometimes call them "Gogoth". I've seen fish-man hunters, heard about them hunting sharks or whales, and even heard about fish-man merchants. That's why people know their racial names. But the fish-people don't like other races, and they don't affect them unless necessary. They always get away from me as fast as they can. Maybe it's because of my beard. But when I arrived in Northrend I saw a lot of fishmen, but I still didn't know much about them. Then I met an old druid named Mitriu, a delightful person, and we talked all night over beer. He has spent the last two years in Screaming Bay, studying rare plants and marine life, and his camp is less than 1 day away from the Fish-Man tribe. After a few months, they learned that he was not dangerous and began to exchange fresh fish and seaweed, shells, and wood, cloth, and spices with him. They even invited Michu into their home. He became a regular and was probably the most tolerant and knowledgeable of fish-people in Azeroth. He told me most of the things about the Fish-Man, though I suspect he might have reservations. The things he described were enough for me to understand that he was the dumbest and bravest man I had ever met. Who would walk into a place like that again and again like him? Isn't he afraid that it might be his last?

According to Michu, the fish-man race is older than most races today. They are older and smarter. The people of Valgard consider them to be nothing more than two-legged fish that can only speak a few simple words. They spend all day meditating or talking or praying. Their entire culture revolves around prayer, in fact, around religion. Before I drank enough beer and got drunk, he told him about their religion. Something that even the dwarves don't know.

description

The fish-man is an amphibious humanoid creature. They breathe as easily underwater as they do on the ground, they walk, but swim faster and more comfortably. Fish-people don't like to stay on land, the air is too dry, and they are clumsy and slow to walk, and a bit painful. However, they still established colonies on the shores or shores of lakes and coasts on each continent.

For most humans and dwarves, the fish-people are just primitive half-fishmen, who sometimes trade shells and seafood for metal, wood, and spices, but they are more likely to fight us with crude weapons. Only a handful of fish-folk will enter other settlements, and they will generally only trade (or fight). Fish-people usually live on empty shores where no one wants to live, and people let it go.

Although fish-people can breathe air, they can't leave the water for too long. Their skin is covered with scales like that of a fish and needs moisture to stay soft. If you don't soak them in water every day, they will dry out and crack, causing severe pain. That's why their villages are close to the shore – each fish-man spends a day under water, more for survival than recreation.

appearance

If you like fish, the fish-people are pretty creatures. They stand as tall as human males, and although they are hunched out of the water, they are also about as tall as young people, with long legs and arms. Their skin glitters when it's wet, and it often does, and you can see the scales on it. One thing I didn't learn from the story was that their skins were so colorful. Most of the fish I saw were silver or copper, and the fish people were colorful, although some had red or blue or green bands on their torsos and heads, others with gold or silver patterns on a cyan or bluish background, and some with stripes and spots. Some of the colors are simple, but other colors flash under the light, like colorful rainbows. Of course, most of the time their skin on the shore or in the water is covered with a layer of mucus, so the color will become dull. For some special reason, they will clean themselves and you will be able to see them in their full color – although if you are in such a situation you may be a little preoccupied. There is an unquestionable perception that fish-people are aquatic creatures. In addition to the scales, they have fins on the top of their heads, which drag all the way to their backs, and they also have fins on their wrists and ankles. Their fingers and toes are elongated and reticulated. Their eyes bulge outwards like large tea trays, and they have two or more eyelids. They have small snouts and ears that grow like a groove on either side of their head, but they have thick lips and small, pointed teeth. The gills are also clearly visible next to the neck.

Fish-people don't wear much clothing, even in Northrend. I guess their scales pack up after the cold, and if they can cope with the temperature underwater, then they can undoubtedly cope with snow and wind on land. They wore bracers, belts, and necklaces, all pretty knick-knacks made of shell teeth and a bit of stone and metal. A few put their clothes around their shoulders or around their necks (under their gills), which I think may indicate some kind of status. Their heads have a very ordinary appearance - they have no obstructive hair and are covered with neat spikes, sharp thorns, carapaces, and stones

Hold this area with seaweed, hemp rope or a belt or wire (the decoration on the head). Some sharp coral or pointed stones pierce their skin, and these are also decorations. The few fish-people who traded with humans often wore belts and scarves, a recognition of the humble attitude of humans.

regional

Fish-man villages can be found on the shores of every continent. In Northrend they live along the southern shore, stretching from Dongyong Lake to the Steep Dagger Bay above Valgard. They also inhabit freshwater lake shores. It looks like they often choose larger bodies of water and are usually far away from other races. There they have easy access to water and no one bothers them.

The stories I've heard suggest that the fish-people have only left the ocean in the last century. Until then, most people had speculated that they lived on the shores of another continent. They are wrong. As far as I know and what XXXX tells me, they can appear on every continent at the same time. Until then, they had never lived on the surface of the water - their home was the ocean, and their villages were located on the seabed. But why would they abandon the ocean and migrate to the land they clearly hate?

faith

Religion plays a major role in the society of the fish-people. I'm not quite sure what to call their religion - polytheism, perhaps, animism, or shamanism. Michu told me that those strange rituals had something to do with the power of the sea. He was convinced that the fish-people worshipped the water and the powerful things in it. Their religion is tolerant enough to include any new aquatic life they encounter, and they are happy to introduce or discard a species to suit the current situation. A Naga sea witch may become the object of their prayers until she is eaten by a group of sharks, at which point she is abandoned and the sharks take her place. The only constant is the water itself, which appears to be the mother of fish people and all life.

history

Michu told me that the Fish-People are older than many other races. For the past hundred years, most people have thought of fish-people as sentient or lococatable, amphibious, or the sum of all three, which is why we have never paid attention to them before. They are wrong. The sticks in the shamans' hands were lined up in tiny dimples swirling from bottom to top, and one shaman told Michu that each shaman added a dent when he passed the stick to his successor. The indentations carved into them are tiny symbols that contain important information that the shaman has learned in his life. The staff in the shaman's hand had at least a hundred dents on it, and it covered the entire length of the staff. This staff has been around for at least 10,000 years! This means that the existence of the Fish-Man predates the rise of Kadore, the arrival of the Burning Legion, and the cataclysm that tore Kalimdor apart. They are perhaps the oldest race in Azeroth. Most of the time they live beneath the waves, unseen. Of course, most of these are Michaw's own inferences, but if anyone knows what he's talking about, it's himself.

If the legend is true, then why did the fish-people appear on the shores of the whole world a century ago? What drives them out of their favorite ocean to the land they hate? I don't know, but neither does Michu - the fish-man is silent or refuses to answer whenever he asks. I met another traveler, a tinkerer named Kom Kem, who had some clues.

"I've traded with some half-fishmen," Combe told me after taking a sip of beer, "swapping fish and seaweed." They didn't like my smell very much, and apparently, they wrinkled their funny faces - apparently I had just fought some bats, so I smelled of their droppings. One of the fishmen gets angry and turns away, but the other fishmen stop him and mutter, "We're duty-bound." I didn't know what that meant, but after the deal was done, I reached out. The first fish-man shuddered back, but the second stepped forward and said, "Do as you like, honorable lord," and put its fish claws in my hand.

I've been told similar stories by other travelers. The fish-people inadvertently reveal phrases about "obedience, service, command" or other similar phrases, implying that they did not come to land voluntarily but forced. But from whom did this order come from? They worship every aquatic creature, and it could be anything. Of course it must have been very powerful and communicated its will to the fishmen very clearly, so so many fishmen left the safety of the ocean and risked their lives on dry land.

society

Fishmen are tribal, and each clan has its own village. Each clan has a clan name that seems to symbolize the vitality, appearance, or history of their members, such as "Lost Fin" or "Blue Gill". Clans are governed by extended families, and occasionally all the clans in a clan meet to discuss important matters. However, it is difficult to get a large group of fishmen to coordinate and agree for a long time.

Each tribe has a similar structure. An adult fish-man who becomes a hunter means that he can bring food to the clan through his abilities. Juvenile Fishmen are given trials before they become hunters. They may also become "night walkers" or "tide walkers" or shamans. "Nightcrawler" is the title that the Fish-People are after, not the Fish-Men's name. I don't know what the name means, but a lot of fish-people hunt and gather food on land rather than in the water. These fish-people are quieter and more secluded than their brethren, and you know what that means if you've ever seen a fish-man sneak around. I'm guessing that the Nightkin are also scouts in the new territory, and they've been watching over other tribes before they move into this new territory.

Tidewalkers are hunters who change careers. They are more experienced, but also have the ability to tame aquatic animals and use them as wards, scouts, and allies.

Shamans are the wise men and women of the tribe. I don't think they're going to hunt, or maybe only at the rite of passage. The shaman communicates with the water (the Great Mother) for her to bless her children, and the shaman presides over the rituals of the tribe. As far as I've seen, they do work with some primitive magic - sometimes not so primitive.

At a fixed time each year, several clans come together. The place where they gather is different every time - often it is the home of one of the tribes, but sometimes they also meet in the wilderness. Clans exchange experiences and goods with each other. Shamans control such large gatherings, and the eldest shaman is revered as the leader of the assembly. He would give the task to the shamans who were not very qualified, and those shamans would then leave these mundane tasks to the other fishmen.

One problem about fish is that you can't easily identify males and females. The same goes for Fishmen. I spent quite some time trying to judge the sex from the shape of the head and caudal fins, just as I could tell their age by the shading. Fishmen are equal to men and women, and they can all be nocturnals, tide walkers, or even shamans. That's probably because the fish give birth to eggs rather than babies – the fish-man female can lay eggs one day, after which she can go hunting. The eggs lay in the waters close to the village, where they are neatly tended by any fishman who can take care of them. Apparently the clan members took turns tending to the eggs. Miqiu told me that these little fishmen would have to take care of them for a year before they could breathe air and join the tribes in the village.

A handful of fishmen display too much talent and independence to make it difficult for them to stay in their clan, leaving the village in search of a life elsewhere. Most of these fish-men are savages, although there are a few stalkers or scouts. Only a few healers will leave the Fish-Man Society, and even fewer will become Artisans. The fish-man poet is unheard of.

temperament

Fish-people look simple when you first see them. That's because they enter other people's settlements, or let others into their villages, for the purpose of trading. The fish-people have prepared their wares, and they know what they need to exchange. They don't like to haggle or exchange stories (unless that's the information they want), they just want a deal and a deal. Most people think that means they're simple. In fact, this only proves that they are very focused.

Focus is a word that fits well with fishpeople. They are not stupid people. Oh, and young fish-people can dive, have water fights, or dive for fun, but older fish-people need to be too busy with survival and religious aspects to be so laid-back. Life in the Fish-Man Village is difficult. Hunters work tirelessly to gather food, children and the elderly prepare it, clean houses, make or repair goods, and get ingredients for the next religious ceremony. Michu said that even during the celebrations, the fishmen talked as little as possible. I guess they're not used to talking on the water.

As a fish-people, the survival of the group is above all else. The first is the race, then the tribe, then the individual. They do anything to survive and expand their population as much as possible, even sacrificing a small group of fish-people in the process. That's why they worship every powerful aquatic creature. Every fish-man wants to be able to gain that kind of power, or to get it by trading with someone. No one thinks that any flawed fish-man would betray his relatives because of his strength, and overall it is good for the whole race. Fish-people's values are above anything else, agility and ruthlessness are also important. Spirituality is important to shamans, and it separates tidewalkers from hunters. They are not concerned with individuality or creativity, unless they directly contribute to the survival of a larger group within a tribe or race.

relationship

Fishmen hate other races. There are no second words. At the very least, they hate surface races. I've seen them insult and attack humans, elves, dwarves, bear monsters, gnomes, goblins, Tuskals, Naga, and even Dakarai trolls. This is reasonable, since they used to dwell beneath the waves, and once crossed all the inhabitants of the ground. The only time Fishmen don't attack others is when they need to exchange what they need (whether it's goods or information) with them, or when there are far more other races than they are. This also includes adventurers - I once passed by some fish-man villages and was chased, but Michu showed me how to approach and pass them safely. Others have been lucky rather than equipped to get past them. Of course, here is on land, and in the water the fish people may be more welcoming. They undoubtedly offer sacrifices on a regular basis, so that other aquatic creatures may have met them with ease when they see them, or they may be afraid of them and run away. I suspect that just as the fish-people worship any creature they think is strong, they attack any creature they think is weak. That means that anyone who encounters a fish-man alone will have to prove their strength first, or else they will become a fish-man delicacy.

Feature differences

The Fishman's Village is a strange little place. From the outside, they were horrible, pitiful, made of broken twigs and mud, and poorly planned. Huts are not all the same—they come in different sizes and shapes, but they are not perfect, so most of them are sunken in one side or the other. There are no fires, no clean roads, and no fortifications in the fish-man villages. There is nothing else to do with it, except for the shallow pools at the back of the shamans' houses. Most huts are supported by long legs to protect against flooding and tides. I can't think of anything more unremarkable.

That's the appearance, though. The interiors of most fish-man huts are exquisitely decorated. Some are decorated with bifurcated corals, some are inlaid with bakers, and there are amazing tapestries woven from dried seaweed. Cottages usually have no walls and support the ceilings with tiny wooden pillars. The fish people sleep in the water or on mats made of seaweed, which are firmly woven to maintain their shape, but the gaps are so wide that they look like a small rectangular net.

Fish-people rarely use iron and hardly touch fire. They are skilled sculptors who carve stone, baker, coral, and wood into amazing crafts. They don't trade the art, but they do sell some raw materials like baker or seaweed. I won a figurine from a merchant who said that the Fish-Man gave this to him after a big sale. I'm not sure I believe him, but this thing is probably a fish-man -- it feels like a fish-man's handwriting. It was a piranha carved out of a small piece of coral, and it was so lifelike. So much so that when I blew on it, it seemed to tremble. The shaman's staff is also a work of art, with many bones and bakers embedded in the teeth, fins, and claws of various sea creatures that the inhabitants of the surface have rarely seen.

leader

Here are the leaders of the Fishmen:

Schuler Shlur: She is the oldest shaman of the White Shark tribe. The White Shark Tribe is an important tribe on the coast near Valgard, and they trade more frequently with the surface dwellers than their brethren. Schuller is a scheming fish-man who only needs a simple fin hit to silence even the most arrogant tidewalker.

Mimmil: He is the oldest tidewalker of the Darklight Clan. When the fish-man stepped onto the ground, he was worshipped as the most powerful tidewalker, and his abilities became legendary. He is particularly admired for his ability to tame and ride sharks.

Yshmeel: He's a Cracktooth Tribe Nightcrawler. He is responsible for ground security and reconnaissance during critical opportunities and reports directly to the chief. Esmith was probably the first fish-man to feel as comfortable on land as he was in the sea. Or at least he's the first fish-man to be equally fast, quiet, and lethal in both environments.

Lilki: She is the most important shaman of the White Shark tribe. With such a high status at such a young age, she was praised for her intelligence, strength, and passionate dedication. Most fishmen believed that he would be Schuller's successor. However, some fish-men rumor has it that Ritchie doesn't just want to sit and wait for this position, she can't wait for her boss to die.