Chapter 339: The Three Forms of the Underworld

It seems that Murong Xiaotian's self-created skills are quite a lot, but the only ones that can really be fused are the 'Ghost King Claw' and the 'Divine Battle Armor'.

And the skill of changing jobs, now that it has reached the third turn, it is considered to be a lot, but to be honest, the skills of one turn and two turns are too rubbish, and when they are fused, they are not very powerful; That is, a few skills of the three turns, and they can also be used to fuse them.

The warrior's are 'battle shields' and 'gale slashes', and the mages' are 'resisting the light' and 'starfall'.

The summoner's 'Probing Technique' is definitely not able to be fused, and as for the 'Healing Technique' and 'Group Healing Technique', they are also defensive skills and should be able to be fused.

However, even if it can be fused, it can't be fused indiscriminately, right?

Although this skill fusion is also a new thing for Murong Xiaotian, he still understands the principle of mutual restraint.

'Healing' and protection skills are both preventive skills, and it is reasonable that they can be fused, and the fusion of 'healing techniques' and long-range attack skills should also work, but if they are fused with physical attack skills, Murong Xiaotian feels that it will be a bit unworkable.

Physical attacks are generally melee attacks, and if you throw the 'group healing' with melee attacks into your companions, the healing is healing, but who is your attack skill hitting?

Of course, this is just a common rational inference made by Murong Xiaotian, and he is also unclear about what it will be.

In short, if you add blood to your own people and attack your own people at the same time, you will not be able to successfully integrate such a strange skill.

So, you don't have to bother at all, whether it works or not, you will find out when the time comes.

In fact, that is, defending and attacking the enemy, Murong Xiaotian has not seen such a skill, and when he first went to the skill field, his master Xiaoyaozi used it.

The master's 'fusion and forgetting the heart' is just the realm of 'no heart', he can fuse it, so can't he weishenme?

To be honest, when it comes to the skills of changing careers, Murong Xiaotian looks most highly at the summoner's 'healing technique', 'group healing technique', and the magician's 'light of resistance'.

These three skills, if they are fused with the 'shield skill' or the attack skill, will definitely be awesome.

Think about it, one move, that is, add blood to yourself, turn on the defensive shield, and also use the magician's ability to resist the light to bounce the opponent away, and then it's not over, you have to fly out an axe and slash the opponent, do you say cow or not?

Murong Xiaotian drooled when he thought about it.

As for attack skills such as 'Gale Slash' and 'Starfall', Murong Xiaotian didn't look down on them at all.

'Pluto Three', including a few skills that Ghost Sister copied for him recently, isn't that more fierce than a job transfer skill?

There was no way before, the 'ghost power' was too low, and he couldn't learn the 'Pluto Three Forms' at all.

Although the skills copied by the ghost sister are also considered skill book skills, the former 'ghost girl' patronized the cultivation, and did not copy them to him at all, so he has no ghost skills to fuse at all.

And now, hehe, just the skills copied from the 'Nether Ghost King' of the Magic Mountain and the 'Ghost Dragon' of the Sealed Island are enough for Murong Xiaotian.

Therefore, Murong Xiaotian basically ignored the attack skills of career transfer.

Of course, the warrior's defensive skill 'Battle Shield' still cannot be ignored, and any defensive skill is the object of key integration.

Then, it's the 'Demon Power' professional skill, this, Murong Xiaotian just glanced at it, and then passed it over.

Demon power professional skills, in addition to the 'five-tone lore' attached to the 'Demon Power Guqin', do you have any other skills?

The answer, of course, is no!

And the skills attached to the 'Demon Power Guqin' are, of course, equipment skills, and naturally belong to the list that cannot be fused.

It seems that the skills of this demon profession can only be used alone.

In the 'Immortal Sorcerer' profession, Murong Xiaotian only has two skills - 'Flower Shield' and 'Shadow Strike Technique'.

These two skills are both skill book skills.

Needless to say, the 'Flower Shield' naturally focuses on fusing objects, and the 'Shadow Strike Technique' is a doppelganger-style surprise attack skill, and Murong Xiaotian generally uses it when dealing with creatures that are fast and fast and have strong evasion ability.

However, with Murong Xiaotian's 'immortal power', it really can't play a big role.

This skill can be integrated according to actual needs.

Then, in addition to the ghost department, Murong Xiaotian decided to fuse the skills of 'Ghost King Capture', 'Divine Battle Armor', 'Battle Shield', 'Light of Resistance', 'Healing Technique', and 'Flower Shield'.

As for the 'Shadow Strike', like other transfer skills, it's not too late to fuse it according to actual needs.

Looking at the ghost skill, Murong Xiaotian was really a little proud, NND, not ordinary tough.

First of all, there are three types of Hades, all of which are upper-level skills of the Hades, and if they are said according to the conventional professional skills, they are super-god-level skills second only to the 'Heavenly Realm'.

Hades' Axe (Hades Tier): Deals 1000 points of effective damage per 100 Ghost Attack Power, with an attack radius of 20 meters, a maximum attack distance of 20 meters, and a cooldown of 24 hours.

Class requirements: Ghost Arrow of the Immortal (Upper Rank of the Immortal): Causes 1200 effective damage per 100 Ghost Attack Power, the maximum attack distance is 100 meters, there is a 5% chance of producing a critical hit effect, damage X2, and a cooldown of 12 hours.

Class Requirements: Ghosts.

Pluto's Fire (Pluto's Upper Rank): Deals 500 effective damage per 100 Spectres' attack damage, attack range - centered on the attack focus, within a radius of 160 meters; The maximum distance of the attack is 80 meters.

Cooldown: 24 hours.

Class Requirements: Ghosts.

Tell me, with such skills, do you need any garbage transfer skills to integrate?

The Axe of the Pluto, a short-range and small-range attack skill, with the current 1535 points of ghost power of Murong Xiaotian, converted into a ghost attack value of 15350 points.

Your sister, for every 100 attack power of 1200 points of damage, once you shoot, any creature within a range of 20 meters will suffer more than 150,000 points of effective damage.

It's no wonder that which upper-level super god level is a second kill as soon as they make a shot.

There is also that arrow of the god of the underworld.,A rare long-distance physical attack skill.,The longest distance of the attack is perverted to 100 meters.,Although it's only a single attack skill.,But one arrow can be shot.,It's more than 190,000 points of damage.,If a critical hit is generated.,Hehe,That's almost 390,000 points of effective damage.。

This skill is used to fight heads-up, and it is too powerful to do super bosses.

It can simply be compared to the 'Heavenly Realm' level ghost suit weapon, the 'Heavenly Realm' skill 'Blood Axe Soul Eater' attached to the 'Hades Ghost Axe Soul Killer Staff'.

That Pluto Fire, the attack damage is much weaker, but TMD, this is a large-scale group attack skill.

With a radius of 160 meters, the lethality is also the most perverted among the group attack range skills that Murong Xiaotian has ever seen.

Definitely a killer feature in team fights.

Of course, these skills have a weakness, that is, all TMD is one-time, and the cooldown time is too long.

Fortunately, Murong Xiaotianhui has a lot of skills, and he is not afraid of uselessness.

But then again, this is without any defense, and if someone has 100% defense, they can reduce your attack power by half.

If your defense reaches a few hundred percent, it will weaken your attack power several times, and in a matter of seconds, there will be an endless stream of absolute defensive shields.

Until now, it is common for Destiny to have a defense of several hundred percent, and there are many players who have absolute defense, or ignore physical attacks, or have a certain magical attack defense.

Therefore, these skills, against ordinary players, naturally have nothing to say, but against top players, with just one or two such skills, you can't kill people at all.

A super shield, it's resistant, you want to use it again, a day later.

However, that's for other players, but if they meet Murong Xiaotian, they will consider themselves unlucky, one or two you can resist, three or four, five or six, can you resist down?

Hey, what's wrong with a long cooldown? Lao Tzu doesn't have much else, but he has a lot of TMD skills.

Of course, even if a pervert like Murong Xiaotian is a pervert, if other players have one or two such skills, then they may not be awesome.

Today's players are getting stronger and stronger, and to be honest, the gap between them and the god-level Liliang is gradually narrowing.

The threat of god-level skills naturally becomes weaker and weaker.

Let's take the level of 60 as an example, which is also a level that players generally approach.

The free points of each level of upgrade, even if you only add a little bit of constitution, then there are 60 points, and the initial value is 5 points, which is 65 points; The three job transfers have a total of 70 points, plus 20 points of constitution, which is not too much, right? That's 85 points.

Okay, look at the equipment again, the ordinary equipment of level five and level six is now considered rubbish, even if there are only two or three pieces of level 7 equipment on the body.

Helmets, armor, necklaces, rings, bracers, boots, weapons, female players, and earrings.

If you play with it casually, there will be a bonus of five or six hundred physique attributes, plus level attributes, there will be about 700, and there are additional attributes of self-created skills? And what about the second set of additional stats for equipping the Hallows?

Therefore, Murong Xiaotian estimates that among the current "Destiny" players, the top master players should have a physique of about 1,500 points, that is, 15,000 points of health.

Except, of course, those blood cow warriors who have hollowed out their minds and added their physique to madness.

Yes, this bit of health is nothing in front of super-god-level skills, and it is even far from the lethality caused by super-god-level liliang; It can't be compared with the millions of HP points of the super divine beast.

However, the player's ability is not reflected in the amount of health, but in the skill and skill.

Players can add blood, do you blame it?

Players can have a variety of defense skills, defense systems, and you can't blame it either, right?

Therefore, just having one or two super god-level skills and wanting to become a top master will not work.

What you need to see is comprehensive strength, speed, skill, attack, defense, control, situation judgment, dodge, all of which are indispensable!