Chapter 1330: Difference 2
Dragon Slayer.
If the existence of the illusion is like a huge public amusement center, then there is no doubt that the existence of the dragon slaying fantasy is more like a private club......
The former is a public area accessible to all, while the latter is very private and belongs to a relatively closed environment......
In fact, strictly speaking, the Dragon Slaying Fantasy Realm is also a place of trial......
However, compared to the illusory world, the trial of the dragon slaying illusion is much more difficult than the illusory world......
If the Phantom World is a well-equipped amusement center, then the Dragon Slayer Fantasy is like a small haunted house!
There is no doubt that for many people, haunted houses are far more terrifying than amusement centers......
At least for those who are not very mentally strong, the fear caused by haunted houses is far greater than that of so-called amusement equipment......
In a certain way, in fact, a haunted house is more like an occasion for cultivating a person's psychological qualities, which can make people achieve a state of mind that is not alarmed and not chaotic......
Ordinary amusement centers, on the other hand, are more likely to simply provide entertainment facilities and do not have such properties......
In fact, Wang Yu has now understood a little......
The most essential purpose of the old man's creation of this dragon-slaying fantasy realm is actually for trial and inheritance......
Just like in many Xiuzhen novels, there are often all kinds of copies, each sect and sect put a fixed level of disciples into the dungeon, and finally obtain the various resources produced in the dungeon, and then evaluate the ranking. Distribute rewards......
Such a plot. In the midst of a lot of novels. are very common......
Of course, the old man's dragon slaying fantasy created by Zào is different, because this illusion is destined to be a single copy from the time it was created!
And the meaning of this copy of zài, in addition to the simple trial, is also a very important point. That's legacy!
Yes, legacy!
About the inheritance of the art of dragon slaying!
Wang Yu now somewhat understands that if the trialist passes the trial, he will naturally be able to comprehend the dragon slaying technique, which can be regarded as opening up this single dungeon......
And if the trial fails, then although it will not fall, it will definitely cause some light or severe damage to the consciousness......
Compared with the illusory world, in fact, the dragon slaying illusion is undoubtedly incomparable in terms of refinement......
The Phantom World appears in front of the player in the form of a game, even for ordinary players, in the Phantom World. At best, they will only feel that they will be struggling, but it will not be so difficult that they will completely lose any room to move forward. From newcomers to choosing a profession, to the promotion of the first order, for players, the sense of achievement is actually very high!
The sense of achievement is actually very strange, and many people tend to disdain the achievements that are easy to obtain, but for those achievements that are obtained through difficulties and obstacles, the vast majority of people will cherish them!
It's like sometimes when I went to participate in a mountaineering competition when I was a child and finally won the championship, this sense of accomplishment may seem like nothing more than this in the eyes of many adults, but for the people who really get this achievement, it is an indelible memory, because the process itself is a very difficult experience, and the more difficult the achievement, the easier it is to make people feel from the heart......
And in the game, it's actually the same......
For players, comparing with each other or showing off each other, it can be said that it has become an instinct between them, many times, if the game is too simple, it will not be able to stimulate their psychology of comparing with each other, and if the game is more difficult, it is easier to inspire them to want to compare......
When someone complains that the difficulty of the game is too high, he posts a screenshot lightly, and then types out a sentence: "I think it's okay, it's not too difficult...... can definitely trigger a round of envy and hatred, and attract countless defeated dogs to bark......
In fact, many players often enjoy this feeling, on the one hand, they accept the worship of other players, and on the other hand, they look at the dumbfounded expressions of those who don't want to believe it, and enjoy the pleasure of slapping their faces......
Many times, the more difficult things are, the more people will want to achieve them, and they want to do it, in order to prove to others that they are unique, different, and outstanding!
And in the game, in fact, the same is true!
Sometimes, some games, in order to take care of the player's experience, always let the player enter the game at every turn, automatically accompanied by the plot is very light yì to upgrade to level twenty or thirty, and then give the player a good basic equipment, and then give the player a variety of benefits, often such a game, the player only after playing to level forty, will really feel the difficulty of the game, and at that time, the player is already can't stop, either choose to charge money, or can only choose to endure ......
Speaking of which, such an operation model is actually very common in many games, in order to hope that players will not give up the game because of the high difficulty of the game, but in fact, from a certain point of view, the game mode that players really need is often not the case, a truly classic game, whether it is from the early stage of the game, the middle stage, or the late stage, will give players a lot of room to play......
The early stage of the game is often a racing stage, that is to say, players need to choose the most reasonable upgrade route, choose the most reasonable mission route, in order to be able to achieve the fastest upgrade in the shortest time, into the first group of the level, and in the middle of the game, what players need to do is to improve their level on the basis of accumulating their own combat power, from equipment to potions, to the strategy for small copies, the composition of guilds or mercenary groups, commercial trade, and the accumulation of original capital, This is often achieved during this phase, where players often need to arm themselves as much as possible. Match your combat power with your level. Even more than their own rank......
And in the later stages of the game. It is often the stage for the competition between the major forces and the top scattered people, all kinds of large-scale dungeons, all kinds of large-scale activities, top guilds and powerful scattered players, and the confrontation and cooperation between the forces will become the mainstream of the game at this stage......
In fact, these three stages are for every player. In fact, they are all very important gaming experiences, and they can even be said to be indispensable......
In fact, to see whether a game is quick success, you can often know it by looking at the novice stage......
A game,If you let novices enter the game at every turn,Directly and quickly upgrade to level 10 or 20 or even click the left mouse button to complete the task and you can directly 25 and 30 level games,Then it's basically often that kind of fast food game,This kind of game,In essence, it's pure money.,All game settings.。 It is to let players be satisfied with the growth of their own strength, so as to fall into the pleasure brought by this growth of strength. Thus unable to extricate themselves......
This kind of game,Usually the setting will be very simple,In short,It's a variety of attributes plus a variety of skills,And then there's the so-called talent,Equipment,Strengthening,Formation,Everything,Basically, each of them takes time or money to be able to upgrade to a high level,And each promotion,For the character,It's often a very huge change......
On the other hand, some classic games, often in the early stage of the game, not to say that it is slow to heat, but at least at the low level, along with the player's level increase, a little bit of the game's various settings to inform the player, so that players can enjoy the game relatively easily, and at the same time understand the game's settings and rules a little bit, every time the player improves the level, it will give the player some new settings for the game, so that the player in the process of upgrading, slowly familiar with the game, understand the game, Know what kind of process it is like to grow in your career......
In many games, after the player reaches the advanced stage, there are only a few skills actually used, and some classic games, many times a high-level character needs to use skills and items in various occasions, even as many as dozens or even hundreds, although many of these shortcuts are relatively unpopular, but most of them can be used in battle......
This kind of game,The growth of players is often accompanied by the improvement of the level,If you don't have a player who has played this kind of game to buy a full level number to play,I'm afraid just seeing a lot of shortcuts on the interface,It's enough to collapse,Because the amount of information is too huge......
That is to say, the essence of the so-called classic game is that the player is always growing up with the character, what the character has experienced and learned in the process of growth, and the player is also in the process of the character's growth, gradually becoming familiar with the growth of the character, the change of attributes, the improvement of skill level, a piece of equipment on the body, what kind of changes have been made to yourself, these things, if you don't control the character to fight, there will be no intuitive cognition!
In many ordinary online games, after the player's level is high, the upgrade speed will become very slow, so that players have to choose to use some software such as key wizards to reduce this boring repetitive operation, and in those relatively classic games, the player's upgrade speed, although not too fast, but often within the range of player acceptance......
The most important thing is that the vast majority of the leveling process is not a simple release of skills, but also includes the need for the player's movement skills or monster pulling methods to assist in completion, through guò this kind of mechanized combat, can allow players to have a very intuitive understanding of the character's skills and judgment, and even form an almost instinctive combat reaction, usually, when the character level increases, it is often accompanied by the improvement of the player's operation skills......
It's like there are archers in many games, and the kite skills of the archers are actually to be exercised little by little when leveling up, especially when the kite is a powerful monster, it is often not possible to tolerate the slightest difference, the longer the player is in the game, the more outstanding the player's game skills and game experience will become, between a master and a rookie, there is no comparison at all......
There are some things that are impossible tasks in the eyes of rookies, but in the hands of masters. But it's often taken for granted......
A true classic game. The game character and the player who manipulates the character. It should be a complementary relationship, the role is very important, but the player himself is also very important, the same role, another person to operate, there will be many, many problems, and the same person, to manipulate different characters. There will also be a very different feeling, after all, different people have different operating habits, and the shortcut keys of the game are also different......
However, many RMB games are often purely role-based, that is, the player's operation is not important in the game, as long as the character is strong enough, even if it is automatic, it is difficult for others to defeat, and the player is responsible. It's just about topping up the character with money, it's not so much the player playing the game. Not to mention that the game is playing the player......
Such games are often the favorites of those local tyrants, but for real technical players, they are dismissive......
Fantasy World, on the other hand, is a typical high-difficulty technical streaming game......
Different from the classic online games in the conventional sense, if the importance between the character and the player in the conventional sense of the online game is one to one, then in the fantasy world, the importance between the character and the player may reach as much as three-seven, two-eight, or even nineteen!
There is no other reason, because in the fantasy world, the player's role is more just the carrier of the player's own will, and what can really determine the combat effectiveness of a character is the player's own combat skills, which is different from the simple battle on the mouse and keyboard, the battle in the fantasy world is closer to reality, and because of this, the changes in the battle are very, very much, even more than the concept that can be calculated in the conventional sense!
Sometimes, even a single move of just one inch can make a drastic difference to the outcome of the battle!
There is such a saying among martial artists, the so-called kung fu is one inch higher, and it is boundlessly high!
This sentence is actually very easy to understand, martial arts itself is a combination of strength and skill, pure power can not reach the case of one force to ten will, if you can't hit the target, you must use guò clever skills or moves to cooperate, and skills in martial arts, in fact, very important, if a person's martial arts skills are better than another person, even if it is just a little smarter, then this advantage, in the battle, will often be infinitely magnified......
Many times, the battle between the warriors is a line apart, and it is one line stronger than the opponent, so the other party is helpless no matter what......
The same is true in the fantasy world, the player's role itself is just the carrier of the player's combat skills, and for the player, as long as the combat skills are high, they will often show an overwhelming advantage in the battle, especially in one-on-one battles, and the assassin with high combat skills can easily kill a non-heavy armor class......
In many games, the player's own storage is easy to ignore, the vast majority of people when watching the game, pay attention to the top game equipment on the character, but always ignore the people who play these equipment, they will always think like this, if they also have such good equipment, what will happen, but rarely think, if they also have such a good operation and reaction, how will it be......
In fact, the reason for this situation, in essence, is because for players, game skills are such a thing, in the conventional sense of the game, it is difficult to be opened up the gap, the vast majority of high-end players, in the game skills, will not be much different, many times it is nothing more than a game between each other, one side crushes the other, or is crushed by the other party, many times it is not an incomprehensible thing, just like rock-paper-scissors, nothing more than a restraint relationship... …
The battle between the mouse and the keyboard, for the vast majority of players, is difficult to make a fundamental difference, especially for those game masters, this gap, in fact, is often very, very subtle, that is, the real sense of the battle between the top players and the top equipment, more often depends on the restraint between the professions, as well as the psychological game between the two sides in the battle to determine the winner!
In the illusory world, the situation is completely different!
In the fantasy world, the player's own ability can determine the outcome of a battle to a large extent, and even characters with the same attributes will exist because of the control of different people......
Ten ordinary otaku. The opponent is a well-trained armed policeman. Even if it's the same physical attributes. It is absolutely impossible to escape the fate of being killed in seconds......
Because of this, the existence of the phantom world can be said to be the biggest affirmation for technical flow players!
Before that, in video games, only competitive games will involve the so-called player technical level, and in ordinary online games, there will be few people who say that so-and-so has a high level of operation and so on. More will only say that the equipment of such and such a character is particularly superb, and the technique is also very skillful, that's all......
In fact, it is because of the existence of e-sports that some people will recognize that a player's game skills themselves are also valuable, and have nothing to do with other qiē in the game, just simple game skills!
In the world of eSports, it's like playing chess and cards......
Pure game skills. And the pure knowledge of the rules of the game, in fact, is also valuable!
A star professional esports player. The value is often very expensive, especially for their hands, and many of them have high insurance, which is also a kind of social recognition of their talents......
Of course, competition is competition, and online games are online games......
In fact, there is still a fundamental difference between the two, that is, because of this, professional players in online games and professional players in e-sports are two completely different concepts, the former needs more of a cognition and understanding of game rules, adaptability to different game environments, as well as the prediction of game prospects, and analysis of market value, while the latter is biased towards pure game skills and game talent, the former is biased towards order, and the latter is biased towards power......
However, the emergence of the Phantom World has broken the inherent knowledge of this kind of players for online games!
In the fantasy world, the player's game skills are also of high value, and can even dominate a very high proportion of a character's combat effectiveness, and even in reality, a high-level player in the fantasy world, over time, can often receive the envy of the people around them, even if they are prejudiced, they will not easily show their disdain, for no other reason, because in the fantasy world, the player's combat skills can really bring them actual wealth and benefits......
In the simplest terms, high-end players can brush a copy alone, then record a video and put it on the forum, and then set up a fee to watch, which can bring them a lot of economic benefits......
From a certain point of view, how to mix well in the Phantom World, even if you don't go to work in reality, it is enough to make your life very good, and because of this, ordinary people's cognition and attitude towards high-level players in the Phantom World will naturally change......
And because of the fantasy world, the player's skill will determine the strength of the character in a large way, so for many technical flow players, they are very recognized by the setting of the fantasy world, even in the fantasy world, the initial difficulty of the game is very high, but there will still be countless new people rushing to enter the fantasy world, many times, in fact, people's hearts are like this, the more difficult things, the more people will be willing to accept the challenge, the more people will try to be able to make a name for themselves......
In the end, it's a matter of values......
Some things, if they can bring benefits to themselves, then even if they are difficult things, there will be people to do them, and some things, if there is no benefit in doing them, then no one will do even if they are simple things......
It's like taking the civil service exam, it can be said that thousands of troops have crossed a single-plank bridge, but there are still countless people who choose to embark on this path, for no other reason, it is nothing more than because once you become a civil servant, it is equivalent to becoming a member of the order, and it will naturally become the object of envy and hatred of others......
As for the idea of serving people, it is estimated that there is no similar idea of going to the civil service examination, if it is really only a simple service without rights, I am afraid that no one will be willing to choose to take this path, and rights and obligations will always coexist......
In a certain sense, the existence of the illusory world is such a world, in this world, both the strong and the weak, have their own place, have their own space to survive, and can find their own way to grow...... (To be continued......)