1189 The new area exploded in Ibaraki

"Of course, from your mouth, I can see that you have a lot of praise for this former king of the dead, and now the mastermind behind the scenes..." Ron tugged at the corners of his mouth, trying to sketch a smile, but thinking about the topic of discussion now, death, undead, and the end of the world, it really wasn't acceptable for a normal human, even if it was him, it was a little uncomfortable. After all, physiologically speaking, Ron is still a human being, and the biggest enemy of mankind is the predictable death.www.biquge.info Therefore, human beings have always deliberately avoided mentioning these unlucky things, let alone talking and laughing casually here.

But the young masters are different, they only exist without death, and even only on the day when the end comes, they can know their end, so they have no awe of death at all, and they can't say that there is no awe, it should be described as a kind of numbness, and the insensitivity to death is like human eating and drinking, do you feel that eating and drinking is a very heavy thing? Probably not! So the young ruler continued his explanation, and the following information came from Du Niang, (the followers of Jecob have neither patience nor need for birthdays and religious celebrations, which are different from ordinary funeral rituals, [you can interpret them as a kind of indifference, or you can think of them as transcendents]. They see this as a superfluous distraction. The funeral rites necessary for them are called "banned". They placed the remains of the deceased (whether dried up, cremated, medicated, or otherwise disposed of) in their resting places, and placed a large wax mark on the lid of the coffin, on the stone that sealed the tomb, on the jar of ashes, and so on. They sprinkled the smashed crushed crumbs and bone powder on the seals while they were hot, and sang hymns to Jerk (though it looked like a group of cultists performing some kind of forbidden ritual, but in reality it was their restful sleep). On the last night of each year, on the thirtieth day of the twelfth month, the priesthood of Jecob would cease their never-ending labor for the whole night. On this sacred time, known as the night of the coming year, they march into the crypts, mausoleums and cemeteries, holding scrolls containing the names of those who have died throughout the past year. At midnight, each priest began to read aloud every deceased name that they had recorded by hand. When the last name was read, all the priests began to pray to Jesus, shouting, "The year is over, and the year is near." [Although I don't want to complain, but their behavior is indeed like a collection of middle two diseases and cultists, of course, there is no middle two disease in the mysterious world, because there are all the things that can be imagined in the second middle period, but there are cultists here, and there is more than one, as the big guy of the order camp, the big guy of the backbone level, how to say it, his little brother is mixed like this, probably he really doesn't want to take care of things, just like an employee who has submitted a resignation report and is ready to leave, he is paddling and grinding foreign workers] "So three times, bow and salute, They then returned to their respective posts and filed the scroll roster. Holy Land: The largest and oldest temple of Jecob is located in Severn. It is a gloomy, geometrically designed granite complex consisting of a temple, a large morgue, a large cemetery, and a few small buildings of public life. Those small living spaces are inhabited by people who choose to become full-time clergy. The temple is said to be guarded by fearsome undead creatures of all numbers and strength, who only obey the orders of the doomsday notaries. The high-ranking priest of the temple is a very powerful ancient mummy [he is old, knows a lot of things, and he survived, so he definitely doesn't look easy to mess with, and he hides quietly in his old home, doesn't come out to show off, and doesn't even have an excuse to be crusaded, so the depth of strength is unknown]. No one had seen it except the priests of Jesus. This temple, known as the Doomsday Dome, is said to guard the treasures in the tombs of hundreds of nobles there [probably fake, there are a lot of prehistoric relics, but if the wealth of mortals is concerned, it is difficult to say, this is not a necessity, and as a scattered church of gods, they do not have a tradition of large-scale collection and worship, and the only source is probably the purchase money collected for the continuation of others' lives, but it is also doubtful whether these life buying money from all over the world will be concentrated here, The biggest use of Jecob's money should be to pay the commissions of those adventurers who take money to do things, because most of Jecob's church are workaholics who don't need salaries and don't need to dress up, and the rest of the guards are mostly those who are undead, and the undead don't have to pay, and as the bulk of the church's expenses, the expenses of the church and the mission are almost zero for Jecob's subordinates, because they don't have this thing at all. Sub-denominations: The Church of Jecob has two major sub-denominations: the "Brotherhood of the Mask of the Firma" and the "Hand of Jecob." The Aono Kamen Brotherhood is a group of priests who specialize in fighting and manipulating the undead. They exterminate the undead who exist without the approval of the Church, or include some kind of troublesome that is legal but deemed to be some kind of trouble [i.e., chengguan, maintaining the environment on the ground]. They also serve as overseers for skeletons and zombies for the church's labor business. The Hand of Jerk is an elite organization among the fanatical priests. Under the direction of the High Priests, they took revenge on the contempt of the Jereweh church by driving the controlled. They will take revenge on those who belong to other faiths, but who perform the rites of resurrection without paying their due tribute to Jerkor [the golden thugs who deter those who cross the line], and those who dare to desecrate and plunder the cemetery, as long as it is within the protection of the Church. Priest's attire: The priests of Jecob had their heads shaved naked, and wore plain gray robes and long white gloves. For important occasions or when they deem it necessary to dress up, high-ranking priests like to wear mantis-headed masks, with smooth, pale faces and bulbous eyes. The priests always carried scrolls, ink, and quills with them. Each priest carried a vessel made of a very polished skeleton. The skeleton contains a mixture of ash and bone meal, which is used in the banning style. This skeleton, or even a description of it, can also be used as a sacred emblem of Jerk. Adventure Costumes: Jecob's priests can wear armor as they like [no armor restrictions, which means no crispy cloth armor class?] But it seems that there is nothing particularly noteworthy about the undead, and there is not much difference between cloth armor and plate armor. The Lord of the End of All Things does not care about such a thing, because all living beings have a predestined death, and they do not care what protection they take against their enemies. Jecob's priests wore large gray cloaks, white gloves, handguards, and a skull mark on their shields or breastplates. Some of them also have it printed on their cloaks. The Messenger knows a great deal about the undead and the final fate of the soul after the withering of life. This knowledge is divided into two main areas: necromancy and lower plane studies. (These two realms are the same as Necromancy, Lower Plane Studies, and these two non-weapon specializations in the Necromancer's Perfect Manual), Necromancy: The Messengers are very proficient in necromancy, the science of the undead. When it is necessary to test the knowledge of necromancy, the Messenger uses his wisdom to perform a ability test. Their knowledge is often used to determine the undead's possible hiding places, feeding habits (don't be surprised, there are, but the average person would never want to know about them, unless you're a determined omnivore), and their history (no ability test required). Whenever a Messenger is confronted with an undead creature, a successful ability check will allow them to clearly identify what it is (e.g., distinguishing whether it is a Custer or a normal ghoul). Next, passing another successful ability check, he recalls the undead creature's special weaknesses, natural resistances, or immunity. However, a failed check can mislead the caller, or even bring completely wrong information, in fact, strengthening the opponent's advantage [that is, it is completely a face, just like a broken iron door that can be easily lifted by an Elven Ranger, but it can stop some black-faced dwarven warriors, but this is also one of the fun of rolling dice]. Lower Plane Studies: The Messengers faithfully serve Jecob, the being who controls the movement of the souls, and as a result of which they have gained a great deal of mystical knowledge. When testing knowledge of the world of death, the person who takes the fortune is tested by the value of wisdom minus three. The study of the philosophy of the universe and the structure of the outer realms, and how these things relate to the kingdoms, focuses on the final fate of the dead. In addition, they study the dangerous behavior of creatures in the lower planes, including the Tana Demon and the Buzz Demon. Through successful wisdom correction checks, the Lower Plane Optics allows them to understand the weaknesses and natural immunity of outside organisms, and often helps them accurately distinguish between the more outer planes they encounter.

Some ordiners have maintained their priestly abilities as they become undead creatures such as the Mummy Great Mummy. At the moment of their death, Jerkor will decide, in a way that is unpredictable to mortals, whether or not a certain Destiny Bearer will be able to remain in the main physical plane to serve him [to put it bluntly, it is a flop]. All the divine spells cast by the Messenger belong to their main and fixed realm, and they are twice as powerful as the divine spells of other realms. The Messenger is exempt from any form of negative energy attack of rank absorption and life absorption. Messengers can dress up as an undead (same level mage) or use a weak ray (same level mage) once a day. At level 3, the caller can cast the Mummy's Touch or the Skull Sight (the same level 3 mage's spell) once a day. At level 5, the Catcher can use the Undead Enchantment (the same level 5 Priest spell) once a day. The undead who can retreat from this enchantment are no more than the second level at this time. At level 5, the Prophet is immune to negative energy attacks by one level once a day. Thus, if they are attacked by a creature, that creature will cause them to degenerate by two levels, and if they fail to fight immunity, they will only be drained by one level. At level ten, they gain immunity to two levels, and at level fifteen, they gain another one (for a total of three). At level 7, the Messenger can cast the Weakness Spell (the same level 4 mage spell) as the opponent by touching it, three times a day. At level 10, the Commander can use the Manipulating the Dead (the same level 5 mage spell) once a day. At level thirteen, the Prophet can use Bioaging twice a day. But the effect of this ability can't be doubled [you can't play it if you double it, you can directly kill the gods if you make a wave]. At level 20, the Messenger can use the Negative Energy Absorption Technique (the same as the Ninth Level 9 Mage Spell) once a day by touching the opponent. )

(What's the matter, the strength of this family is not bad, this is the capital of the old employees, even if they don't care about it anymore, but they can't stand their own hard foundation, and they can get it.) )

"Yes, yes, it's a pity, it's an undead creature... Anyway, what about Cranvo, I want to know more about this one. Jerk or something, it's so far away, so far away that it's not real. ”

(Well, as you might expect, for Cranvo, if it weren't for the turbulent times, the mortal warrior named Cranvo Linesban might have died a worthless and unmourned death on a battlefield alone.) He has suffered from an ancient curse in his family since birth - whenever he performs any act of kindness and selflessness, he is temporarily cursed to transform into a bloodthirsty cheetah. However, by chance, he joined an adventuring party that included Shirek, a thief from Santil Fort, and a young arcane spellcaster under the alias Midnight. After the war of the gods ended, all three mortals were eventually elevated to godhood—the result of a series of cunning intrigues, betrayals, and rare coincidences. After being elevated to the deity, the so-called bond between the three former companions was maintained. The Prince of Lies holds a grudge against Cranvo and Midnight (who now inherited Mystra's name and duties) and blames them for his series of setbacks. Ciric is constantly plotting to reclaim the jurisdiction of death, a priesthood he once had, and drives his followers to violate Kranvo's taboos, such as disturbing the rest of the dead, destroying corpses to make them unrecognizable, and supporting all necromancy-related activities. Before they became gods, Cranvo and Mystra were originally lovers, but after the long ups and downs of the past fourteen years, their relationship seems to have become uncertain. Mystra worked hard to help Cranvo in all matters [what is that, NTR?], but her heavy responsibilities prevented them from seeing each other often. Kranvo hated Veshalon, who supported necromancy, and Talona, who spread poison and disease, because it was these abominations that sent many souls to the underworld before they reached the end of their lives. Kranvo currently spends most of his time in the crystal tower of the underworld with Jegob, learning from him about the responsibilities and demands of the position of King of the Dead. Although the Forsaken (another name for Jecob) was troubled by his cold, practical views and unsympathetic cold-bloodedness, he still held Jerkor in great esteem, even if he believed in the ancient god. From the avatar image used by Cranvo, it can be seen that he is still attached to his original mortal form. These avatars, weathered by their journeys, silently roam the physical realm, often appearing in the dust in locations where a large number of recent deaths have occurred, to ensure that all the souls of the dead will enter the afterlife as they normally would. In the past three years, Cranvo has become less and less interested in appearing on the continent of Feren. In contrast, he currently sends avatars on rescue missions to save souls who have been unjustly condemned and are suffering in the lower realms. [These are probably historical legacies, and maybe it was Jecob's test of his apprentice, but one thing is for sure, Cranvo will eventually be completely separated from the mortal world he once lived in]) (To be continued.) )