Chapter 128: Equipment Matching
When Ma Tianhui was drinking and eating, Sun Zhiyong finally found his way home, this product is a level 4 task to send a message to the owner of the jewelry store, and after completing it, he will go to the recruit instructor to deliver it, even if the errand work is done, he should go to the monster farm and upgrade to level 5. Pen ~ fun ~ pavilion www.biquge.info
The shops in the game are very fine.,The bosses are standing at the door to solicit business.,There are armor shops.,Jewelry stores.,Weapon stores.,Grocery stores and potion stores.,Now equipment is not as difficult to obtain as before.,And the categories are also very many.,According to the division of the four professions.,Clothes, hats, weapons, and weapons can only be used separately.,Can't mix and match.,Shields, bracelets, earrings and other accessories don't distinguish who it is.。
All the equipment, there is no holy artifact, gold and silver and other categories, but there are different levels of wearing requirements, and some players have a big poem on Yaxing:
The first-level feet, the second-level hands, the fourth-level necklace, the fifth-level head, the left hand shield, the right hand knife, and the ninth-level earrings are draped.
This rhymes smoothly, and the meaning is not difficult to understand:
Level 1 wears shoes and level 2 with bracelets, the shield is level 6 can be held, in addition to novice equipment, weapons have to be level 7 to change, level 9 with earrings, wearing a jacket is the meaning of level 10 wearing clothes, all the equipment is constantly arranged in this order, every ten levels of a grade, until it can be ranked to level 180, plus the classification of various different materials, how much equipment in this game can be imagined.
Not to mention anything else, there are dozens of pages on the official website just for the equipment list, and it takes at least half an hour to read the name from beginning to end, and there are not only many categories, but also a lot of explosions.
But anything that can be called a monster, no matter how low-level, may drop equipment similar to its level, so this thing is really rotten on the street, and the wearing level is not enough, and now you can pick it up, and players will carry it back one by one to sell it for money, and the various NPC bosses are no longer as black-hearted as they were originally, they are all purchased at the original price, only the system will deduct 5% of the transaction tax, and it is often 50% of the big knife in the 2D period, which is already a lot gentler, so, Selling equipment is one of the main means for players to earn in-game currency.
The game only circulates one kind of currency.,The official name is called "copper money".,Everyone feels very weak.,Automatically change it to gold coins.,Equipment according to different levels,The price is distributed from hundreds to hundreds of thousands.,The higher the price,The corresponding monster level is not low.,Now it's naturally not worth hitting something valuable.,But even if it's equipment that sells money and is too lazy to carry.,It's also a necessary thing to pick up and take a look.。
Because, this involves an important issue - the additional attributes of equipment.
Compared with the uniformity of 2D game equipment, 3D has some more changes in attributes, in addition to traditional attributes such as circumference and speed defense hits, the newly added concepts include critical strike chance, ignoring defense, damage reduction and release speed, etc., all added together, a total of fifteen attributes may appear.
The regular stats of a piece of equipment itself are displayed in light blue font, for example, the regular stat of the Novice Short Knife is: Attack +5.
If the dagger has other attributes, it will appear in pale gold font, such as:
Attack +5
Ignore Defense Rate +1%.
The extra is called additional attributes,Each piece of equipment,Up to three additional attributes may appear,All randomly dropped by monsters of different levels,The same kind of equipment,Conventional attributes are exactly the same,Whether there is retention value,It mainly depends on this additional factor。
The attributes displayed in percentages,A single piece of equipment can be up to 5%,You know,A critical hit is equal to three times the damage,Release speed shortens the cooldown time of skills,Concepts such as damage reduction are easy to understand,That game character,There are a total of eleven equipment slots from head to toe,Among them, earrings can bring a pair,Subtract two special inventory columns,All equipment adds up,There can be a total of twenty-seven additional attributes,This will naturally have a very big impact on strength。
So even if the level of a piece of equipment is low, as long as the additional attributes are high to a certain extent, it can be regarded as a small superlative, even if you don't use it, you can sell it to others, so the same character, with different equipment, the focus of the battle will naturally change, plus critical hits and ignore defense, plus life and damage reduction, acceleration and dodge, if you really want to study it in detail, dozens of collocations can be taken out casually.
Therefore, the first factor that affects the change of combat power comes out - the attribute matching of equipment.
Of course, additional attributes can't be changed, plus armor and other equipment have to be divided into classes, and it's also difficult to find the perfect match that suits you very well, so the attributes of equipment are only the first layer of changes, not all.
Another influencing factor of the equipment is also very clear, only when the equipment reaches a certain level, there is a value of finding a blacksmith to smash a few times.
Now to smash the equipment, although you also have to prepare materials, but there is really no comparison with before, the times are different, even the blacksmith is keeping pace with the times to see the money, the meaning of the material is on the line, the cash is turning up, after the smashing is successful, it is not as clear as the previous small and large points, just display +1.+2 behind the name of the equipment.
Every time you smash up a layer, only the regular attributes can be improved, the additional attributes remain the same, and each piece of equipment is up to +9.
From +1 to +9, the success rate decreases by 10%.
+0 to +1, 100% success, decreasing in turn, +8 to +9 is only 20% success rate, find a piece of equipment with additional attributes, it is not an exaggeration to describe it with a thousand miles, if it is so wasted, it can really make people hit the wall, so the biggest good news about smashing equipment is that the new eternal has special props to escort.
It's called the "Seiko Stone" and serves only one purpose: the item doesn't disappear when an equipment upgrade fails.
It comes from a neutral map full of dangers, and I don't need to talk about how important it is, so here's another important point.
To be precise, when the player is out of the novice stage, most of the useful things have to go to the neutral map to find, the world map of the ancient continent shows very clearly, the territory of the three countries is all added together, barely accounting for a little more than one-third of the continent's area, a large area of open land, many treasure caves and towers, are waiting for players to explore and explore.
Out of their own acre of three points of land, don't plan to find the embassy, the country can't provide any protection, whether it's good or bad, you have to have your own destiny, everyone has needs, the possibility of encountering players from other countries in neutral areas is very high, under the premise of language barriers, flashpoint conflicts are commonplace, not to mention, there are additional rewards for killing players from other countries.
Merit and prestige,It's a new concept developed by the game.,Matching merit is the official position system.,Although it's just a name now.,There's no real power.,But how to say it's also a civil servant.,So the salary can still be received.,In addition,You can also get a discount on buying medicine.,It's all tangible benefits.。
Therefore, when you go to a neutral map, the original intention may be to farm monsters and fight treasures, but when you encounter enemy players who are not as strong as you, it is also very common to clean them up.
Therefore, the neutral area has become the first competition field for players in the Three Kingdoms, and the single-handedly expedition abroad is basically equivalent to delivering food. A hundred people will only be suspicious of one person, and they will definitely not blush.
Under this premise, it is necessary to travel in a group with a gang, and the importance of the team is self-evident.