Chapter 110: Metamorphosis

When Buck left the village, he secretly called it a fluke. Pen %Fun %Pavilion www.biquge.info He didn't kill Coro, not because of mercy, but because he really couldn't. He relied on the dark attribute in the runes to suddenly attack, and it was only then that Koro was restrained.

Once Corot dies, he will be greeted by those dragonless men, and it will not be so simple to get out with his strength.

Thinking of this, he felt a sense of anger in his heart. He prides himself on being a man of grievances, and he can put aside his plans to personally support the front line in order to repay the Federation.

Similarly, when he knew that this time the investigation was a conspiracy against him, his first instinct was to hit back at Andre hard.

It just so happens that he still has 20,000 experience gained in Edmund's Tomb, and he has all added it to the Gambler of Destiny class, which has mage-like abilities and will be more useful in the next big battle.

After using 19,200 (7,200 + 12,000) experience, Buck raised the Gambler of Destiny class by two levels. His class panel becomes a level 6 Gambler of Destiny/level 4 Rune Blade.

These two levels brought him not a little freedom attribute and two skills, but a total level of 10, officially stepping into the realm of the Exemplary Way.

In this world, every ten levels will produce a leap. Level 10 is the exemplary path, and level 20 is the legendary destiny. Therefore, Buck, a profession that embodies the divinity of fate, has undergone a fundamental change after reaching the path of exemplary.

Buck himself didn't expect that after entering the canonical path, an arrow appeared behind the original gambler's profession, and several options appeared where the arrow pointed. Is this to make him choose?

Unfortunately, these options are all dim, except for one with a faint glow. Based on the experience of Barker's previous life, it is possible for the profession of the Exemplar Way to undergo transformation, but this is also unattainable. Special conditions must be met for this to happen. In his previous life, he was just an ordinary paladin and did not receive special classes such as "Fighter of Order", "Blade of the Stars", "Gray Guard", etc.

Since he had this kind of opportunity in this life, he chose to advance without thinking about it. This option gradually lit up, and amazingly, there were also unusually strong spell fluctuations coming from the scroll box on his body.

The level 6 Destiny Gambler class has a new look, and the promoted class flashes with 4 words: Card Master! The description of this class is: Card Master (promotion prerequisites: talented gamblers and cards that accompany you). After years of intensive gambling training, you have finally mastered the most varied and strange gambling technique: cards. You choose to refine here, knowing that the gambler never owns everything, and that the future of the card master is in the palm of his own hand.

Buck was surprised to find that his previous Destiny Gambler's skills had changed, but instead of being afraid, he was extremely happy about the mutation. In the past, he always felt that his skills such as fate coins were too face-saving to survive in this dangerous world, so after working part-time as a sorcerer, the profession of a gambler became a chicken rib. Unexpectedly, after stepping into the exemplary way, this profession officially ushered in a qualitative transformation.

His skills have changed:

Shuffle: This skill is automatically activated once a day to shuffle the deck again.

Card making: You can seal the target (resources, monsters, equipment, spells) in a blank card and become your exclusive card. The higher the target level, the lower the success rate of sealing. Willingness and weakness can increase the success rate of skills.

Payout: Each card you use provides elemental energy, and the cost is doubled for each level you use. One-star cards consume a little bit of the corresponding elemental energy, and so on for the others.

Favored by Fate: Each day the Elemental Pool can automatically accumulate 6 elements at each point. (wind, fire, water, soil, light and darkness).

Bloodline Power: Your Weak Dark and Fire Bloodlines provide one element to the Elemental Pool each day.

He opened the scroll box, and the few unknown cards he had accidentally obtained now took on a new meaning in his eyes. 3 blank cards, one 2-star wind obsidian and the other a 4-star earth unicorn. It's just that the few cards in the library right now look pretty shabby.

This class is obviously about accumulation, and if you don't have anything in your library, no matter how much you use your card skills, you won't be able to conjure powerful cards out of thin air. Similarly, the accumulation of elemental pools is also important, and it would be a tragedy if you draw a powerful card and can't afford to pay for the corresponding element. This profession is restrictive, but there is no doubt about its power. He can imagine what kind of pervert he will be when he has enough library capacity and a lot of elements.

It is absolutely not impossible for one person to single-handedly take on an army. This profession reminded him of the traveling mages in his previous life, and these walkers who were able to travel between planes were all top-notch beings.

Buck was a little apprehensive, and although the future was promising, there were only two cards available at the moment, and the world seemed to have these cards not easy to find. I've traveled over for so long, and I've only collected two. That card-making skill is even more of a headache. When it comes to the success rate, he doesn't have a clue just about getting blank cards.

To realize the beautiful blueprint of the card master, this is also a point of no return.

Although the journey was not far, Buck returned to Port Mertil two days later.

The sea tribes have become ubiquitous in the streets, relying on additional preferential policies to often squeeze the merchants of the harbor and force them to trade with very cheap seafood. People dare not speak out, because the city still has too much to rely on in the next war.

(To be a bit of nonsense, when I wrote this, I was almost broken inside, but fortunately I barely got the hole round now.) To be honest, I chose this subject from the beginning because I wanted to write about the traveling mage. Then push forward that the travel mage is the card master, the predecessor of the card master is the gambler, and the gambler is better linked to fate, because this is the profession of watching the sky and eating. Then consider wanting to create a fanatic character and a cynical protagonist. So the protagonist's profession was finalized. Because it is not written according to the normal setting of DND, this is very criticized, and it has also lost a lot of loyal DND book friends. I used to regret it too, just write a regular career and look it up. Why bother creating one yourself? It is also necessary to control the skills so that they are not buggy or parallel imports. It's a brain-wrenching, laborious, and thankless task.

But as a novice author, I hope to be able to write such a book. The setting is based on DND, but it is not copied; In terms of plot, it can twist and turn, and add some private goods by the way; In the scene, write some feelings, YY scenes; In terms of language, I will practice my various brushstrokes.

That's why I wrote a DND-like book, not a DND-like book. A complete system is both a helper and a constraint. Like the words of the Tianya Book Demon Book Friend, this book is a custom battle in the DND world. If you can, read it as an alternate novel.

In the end, the people who can catch up here are basically true love, thank you for your support. I'm not going to be a eunuch, I'll try to build the plot next. )