Chapter 1: A Bumper Harvest
The dragon egg ran out of magical energy after two teleportations, and finally turned into an ordinary stone, but compared to this insignificant loss, the harvest of Yu Zhihan and the others on this trip was undoubtedly richer!
First of all, the members of the Long Night, the original level was only about lv20, they have made a lot of progress after this trip, under the rewards and skill drop bonuses of the world mission, they have basically caught up with the vanguard of the undead species, whether it is level, skills or equipment, it can be said that they are not behind the players who chose the undead species to play the game at the beginning. Pen, fun, and www.biquge.info
And for Huang Tianzaixia, Fei Meng, and the three Raiders who have reached the full level, there is naturally no loss.
After clearing the Dark Prison, the Mad Lich, who possessed amazing magical powers and undead knowledge, did not hesitate to compensate for the inability to obtain experience rewards in terms of advanced professional skills and equipment.
Aside from the skill upgrade of Feimeng, at least the skills of Rain and Sky have improved a lot.
First of all, Huang Tian is under him, after this battle, the profession of the warrior system has been supplemented to a certain extent, and at the same time, in addition to the more unconventional burst skill of the guillotine, he has other ways to deal a lot of damage in a short period of time.
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Charge Slash EX (General Class) Lv1 - You can choose two release methods: up and down (you can use it after Charge Slash)
Bone-Cutting Spike (General) Lv1 - Dash in a straight line and knock all units in your path fly
Slash Stance (Short Handle) Lv1 - Can move rapidly within 5 seconds after active activation, and fires sword energy to attack units within a radius of 5 m, extending the duration by 3s after each successful damage (fast movement and firing sword energy cannot be completed at the same time)
Assault (Short Handle, Fist Technique) Lv1 - Launch multiple (3-5) frontal attacks in a row +2 Shield Breaker and Armor Piercing Judgment
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Charge Slash EX enhances his first strike ability, Bone Slicing Spike makes the Vampire Warrior's combos more varied, and as for the slash stance and wild attack, it can be said that it also strengthens his output ability.
Then the rain came cold.
Compared to the warriors, the mages have learned almost all the skills that burst damage in a short period of time, but there are still some functional skills that are lacking, and after this dungeon, these aspects have obviously improved.
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Evil Wish Talisman (Curse System) Lv1 - Summons cursed energy, imprisons ghasts as a shield to protect themselves, and the amount of damage that the shield can absorb is related to skill level and intelligence
Decay Domain (Curse System) Lv1 - Creates a spherical radiating field with a radius of 15m centered on you (immovable), drains the life energy of all targets in the field (the target loses 1% of its maximum health per second, and has a maximum damage to elite creatures and above)
Oaks' Grasp (Death) Lv1 - Uses the power of magic to grab the subject's heart and squeeze it hard, causing a lot of damage, and the victim appears to have a heart attack (with a chance to become paralyzed)
Evil Spirit Resurrection Lv1 - The Fallen Enemy Is My Minion!
Passive, perpetually active, after successfully killing a unit, there is a chance to summon a short-lived carrion from its corpse to fight together
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As the only shield skill at present, the significance of "Evil Wish Protection" is self-evident to mages, and the passive effect of "Decaying Domain" combined with "Cursed Touch" to reduce the opponent's mobility can also be regarded as a change of direction to enhance the necromancer's living space.
As for the two skills of "Oaks' Grab" and "Evil Spirit Resurgence", it is difficult to judge their effects until they are measured, but they can be regarded as further specialization of the mage's output.
Of course, in addition to the above-mentioned special class skills, players who have completed the quest strategy and have a level of lv30 or higher will also receive a set of three PVP detection and anti-detection spells.
For Fighters:
Life Information Reading Lv1 - Reads the opponent's HP
Mana Intelligence Reading Lv1 - Reads the opponent's MP
Eagle Vision Lv1 - Read the opponent's buff
On the Mage's Side:
Mana Intelligence Reading (Special Class) lv1 - Read the opponent's MP
Life Information Reading (Special Class) Lv1 - Read the opponent's HP
False Intelligence (Special) Lv1 - Creates false life mana information for yourself or your teammates
It is worth mentioning that because these are special types of skills, there is no system, class bonus when calculating priority.
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With that said, the next step is finally the most critical step - sub-equipment!
As a world-class mission that can only be completed once in the entire game, after successfully clearing the level, how can this most exciting moment be missing? And although Yu Yuhan, who is the captain, did not open the captain assignment, all the members of the Long Night still instinctively refused to pick it up...
Compared to the previous challenges such as Nightmare Claw Marks, they didn't even seem to have completed the work of soy sauce perfectly this time, in this case, even if the equipment produced by the copy was the best, how could they pull their faces down and compete with the masters for distribution?
Click on the pickup list, and there are probably a few pieces of equipment that have burst out of the Dark Prison.
Kel'thugad's Grudge (Ring) Lv30, Legendary
Intelligence +75, Stamina +2, Agility +7
Death skill priority +2
Curse skill priority +1
Lich's Torment (Passive Only): Reduces the target's action by 5% (stacks three times) and causes the target to lose 2% of their current mana per second (maximum damage to elite creatures and above)
Phlebotomer (Off-Hand) Lv30, Legendary
Strength +40, Agility +35, Stamina +13
+2 Disability and Internal Injury Judgment
+1 Armor Piercing and Shield Piercing Decisions
Bleeding (only passive): After successfully dealing damage, there is a higher chance to increase the bleeding effect and deal 20% more damage to the target with the bleeding effect
Boots of Light (Shoes) Lv30, Legendary
Strength +20, Agility +58, Stamina +25
20% increased stamina recovery speed in combat status
Ride with the Wind (Passive Only): Increases agility by 50% when not in combat
Forbidden Spell Robe (Robe) Lv35, Epic
Intelligence +201, Endurance +3, Strength +10, Agility -5
Base mana regen +150%
Mana Isolation (Only Passive): Reduces the CD of shield skills by 5%, and when the shield is broken, a new shield (CD: 20s) can absorb 50% of the damage based on the damage absorbed during the duration.
Forbidden Spell (Passive Only): +1 priority for all system spell damage, 25% increased damage and damage penetration
Undead Hate (Active): When activated, for each unit killed, the target corpse is centered on the damage and the explosion damage based on the intelligence stat, duration: 2 min, CD: 3 min