Chapter Seventy-Four: You're Galen

(Thanks \ (injury)/~、Zhao Juntong、My name is Zhang Hao's reward for children's shoes,This chapter is a skill chapter.,Tomorrow's four more Oh.,Only this once.,It will be placed in the work in the future.,Or indicate the skill chapter.,And then send one more chapter)

A series of system prompts that suddenly appeared made Wu Lingfeng completely stunned, Nima, you don't come out with a permanent puppet when you are a Lori puppet, and a permanent puppet comes out when you are an uncle, Nima, the master doesn't do it.

But it's better than nothing.,Uncle can be MT.,There's always a decent bodyguard around you.,Lori is so cute.,Can't shock the enemy.,Uncle is the best candidate for bodyguards.,Lori sister should be the output in the back.。

First of all, to give the first permanent puppet a awesome name, Wu Lingfeng thought about it again and again, thinking of the big brother Galen in LOL, a headless rusher, the most important MT candidate in history, it was decided that he would be called Galen, and let him rush to the front before the war.

Then it's the career transfer.,Although the Blue Fist Holy Envoy is more handsome among the four professions of the clergy.,But what is Wu Lingfeng lacking the most now.,Blood,Cows,It's not a paladin who can be a tank and a cow.,Add blood and state that's called a cool.,And in the game, the paladin has always been the captain of the whole team.,It's him.,Leading the team to rush left and right.,Like Tian Zhen's "Wind and Rain Rainbow Sonorous Rose" sang: "Across the seas, smiling proudly, never retreating......"

Moreover, the Paladin's combat ability is also extremely strong, with the "Holy Light Ball" with a stun effect after exploding, the "Light Revenge" that counterattacks the attacker with heavenly thunder, and even the "Absolute Defense" of physical immunity, etc., which is enough to cope with any dilemma on the battlefield.

Well, let's celebrate the official debut of Wu Lingfeng's No. 1 thug:

"Ding, naming successful, Galen ......"

"Ding, the transfer is successful, and the official transfer to the paladin ......"

"Ding, the attendant space is generated, if necessary, the attendant can be put into the attendant space, this space can stay for a maximum of one day, otherwise the attendant will die......"

"Ding, the attributes of your first squire now are:

ID: Galen

Host: Wu Lingfeng

Class: Paladin Level: 25 (1/105000)

Class description: Use a variety of buffs to enhance the abilities of yourself and your teammates. You can also use lethal skills to punish opponents.

Basic Attributes:

HP (HP): 1470 [Increases by 55 HP per upgrade after class transfer]

MP (Mana): 680 [30MP increases per upgrade after class transfer]

Physical Attack: 211 [Physical Attack increases by 10 per upgrade after class transfer]

Magic Attack: 130 [Increases 6 magic attack per upgrade after class transfer]

Strength: 75 [Increases by 2 for each upgrade after class transfer]

Stamina: 95 [Increases stamina by 4 per upgrade after class transfer]

Intelligence: 59 [Increases Intelligence by 2 per upgrade after class transfer]

Spirit: 86 [Increases by 4 spirit per upgrade after class transfer]

Physical/Magical Independent Attack: 1800 [100 Independent Attack points per upgrade after class transfer]

Physical Defense: 475

Magical Defense: 430

Physical Critical Hits: 0%

Magic Crit: 0%

Attack Speed: 20% [Increases after class transfer]

Cast Speed: 15% [Increases after Class Transfer]

Movement Speed: 22 m/s [Increases movement speed by 0.5/s per upgrade after class change]

Magic Resistance: 0

HP Recovery Rate: 500 [Increases HP Recovery Rate by 50 Points for each upgrade after changing classes]

MP Recovery Rate: 1250 [MP Recovery Rate Increases by 50 Points per Level Up after Changing Classes]

Fire Attribute: 0 [Increases after class transfer]

Ice Attribute: 0 [Increases after class transfer]

Light Attribute: 20 [Increases after class transfer]

Dark Attribute: 20 [Increases after class transfer]

Storage space: 16 cubic meters

Vocational Skills:

(1) General skills:

Basic Mastery LV25 (Passive): Increases basic attack power, forward attack damage, and jump attack damage. Automatically increases with the level. It is currently 57.6% with an increase of 2.4% per level.

Attack Type Conversion LV1 (Active): You can convert the basic skills before the transfer between physical and magical damage.

Backward Jump LV1 (Active): Consumes mp1, instantaneous, no cooldown.

Skill Description: Force a backjump when attacked to avoid enemy attacks.

Crouch LV1 (active, needs to be activated when down, proficiency 0/500): instantaneous, cooldown for 5 seconds; Consumes 1MP.

Skill description: Quickly get up and take a crouching position when you are down, and you are invincible for 3 seconds while crouching.

Paladin's Plate Armor Specialization LV1 (Passive): When equipped with Plate Armor, it can increase Intelligence, Spirit, Stamina, Release Speed, Attack Speed, Max HP, Max MP, and MP Recovery Speed.

Leap LV1 (Active, Proficiency 0/500): General skill, cast for 0.4 seconds, cooldown for 25 seconds, consume 13 MP, duration 10 seconds.

Skill description: Increases the jump power within a height range of 20 meters, and the effect lasts for a period of time.

Throwing Mastery LV1 (Passive, need to carry throwing items, proficiency 0/500): General skill, instantaneous, no cooldown, consumes MP for 1 second, increases attack power by 10%.

Skill Description: When throwing, you can increase the attack power of throwing items, and items that deal 2 damage do not increase the attack power of the second attack.

Ancient Memory LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 40 seconds, lasts 20 seconds, consumes 10 MP, increases INT by 20.

Skill Description: Increases your own intelligence, and the effect lasts for a period of time.

Indomitable Will LV1 (Active, Mastery 0/500): Cast for 0.2 seconds, cooldown for 30 seconds, consume 8 MP for 10 seconds.

Skill Description: For a certain period of time, if the skill is attacked by an enemy while casting, the casting action will not be interrupted.

Physical Critical Strike LV1 (Passive, Proficiency 0/500): Increases Physical Critical Strike Chance by 1%.

Skill Description: When attacking an enemy, you can increase your physical critical strike chance.

Magic Critical Strike LV1 (Passive, Mastery 0/500): Increases Magic Critical Strike Chance by 1%.

Skill Description: When attacking an enemy, you can increase your physical critical strike chance.

Physical Backstrike LV1 (Passive, Proficiency 0/500): Increases Physical Critical Strike Chance by 1.5%.

Skill Description: When attacking an enemy from behind, you can increase your physical critical strike chance.

Magic Back Strike LV1 (Passive, Mastery 0/500): Increases Physical Critical Strike Chance by 1.5%.

Skill Description: When attacking an enemy from behind, you can increase your magic critical strike chance.

(2) Revelation Skills:

Slow Healing LV1 (Active, Proficiency 0/500): Apocalypse, cast for 0.8 seconds, cooldown for 10 seconds, lasts 20 seconds, consumes 28 MPs, uses 60 times/day, total HP recovery 33, range diameter within 9M.

Skill Description: Slowly restores HP to 1 party member within a certain radius for 20 seconds.

Weapon Blessing LV1 (Active, Proficiency 0/500): Cast for 0.5 seconds, cooldown for 10 seconds, consume 28 MPs for 120 seconds, effective range: 9M, duration: 120 seconds, weapon physical attack increase: 1, weapon hit rate increase: 0.5%, power increase: 4.

Skill Description: Increases the strength of 1 party member within a certain range, as well as the physical attack power and physical accuracy of the weapon.

The increased physical attack increases as the caster's HP increases.

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.

Purify LV1 (active, proficiency 0/500): cast for 0.5 seconds, cooldown for 20 seconds, consume 22 MP, effective range: 9M, number of eliminations: 1, status change limit Lv: Lv19.

Skill Description: Causes all party members within a certain radius to eliminate ailments.

The higher the skill Lv, the higher the Lv ailment.

Angel Blessing LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, Cooldown for 10 seconds, Duration for 120 seconds, Consume MP35, Effective Range: 9M, Duration: 120 seconds, Increase Weapon Magic Attack: 1, Increase Intelligence: 9.

Skill description: Causes 1 team member within a certain range to increase weapon magic attack and intelligence, and the effect lasts for a certain period of time.

The increased magic damage and intelligence increase with the caster's spirit points.

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.

God's Gift LV1 (Passive): Receiving God's Gift can increase the resistance of all of your ailments by 10.

Pure White Blade LV1 (Active, Proficiency 0/500): Instant, Cooldown 2 seconds, Consume MP27, Activation Speed Increase Rate: 0, Magic Attack: 130%+ (Independent Attack × 1.08), Enemy Cannot Attack for 0.5S.

Skill Description: Cohesion Arcane uses both arms to draw a cross and form a cross-shaped blade to attack the enemy in front of him, and after hitting the enemy, it causes it to take non-attribute magic damage and enter a state of inability to attack.

Courage Gift LV1 (Passive, Proficiency 0/500): Increases Strength: 65, Increases Intelligence: 65.

Skill Description: A gift that can only be obtained by the priests of high faith, which can increase one's strength and intelligence.

Guardian Gift LV1 (Passive, Mastery 0/500): Increased Stamina: 20, Increased Spirit: 20.

Skill Description: A gift that can only be obtained by the priesthood of high faith, which can increase one's physical strength and spirit.

Sounds of Heaven LV1 (Active, Proficiency 0/500): Released for 0.5 seconds, cooldown for 10 seconds, lasts 120 seconds, consumes 35 MP, effective range: 9M, duration: 120 seconds, increases HP max: 89, increases MP max: 89.

Skill Description: Increases the maximum HP and MP of 1 party member within a certain range for a certain period of time.

The ratio of the current HP value to the maximum HP value does not change when and at the end of the skill effect.

The maximum HP increase increases with the caster's HP; The maximum MP increase increases with the caster's Spirit.

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.

Spear of Victory LV1 (Active, Mastery 0/500): Instantaneous, cooldown for 6 seconds, lasts 120 seconds, caps 0.3 seconds for charge time, consumes 32 MP.

Magical Attack: 202%+ (Standalone Attack × 1.68), Max Charged Magic Attack: 302%+ (Standalone Attack×2.52), Max Charge Time: 0.3 seconds, Max Piercing: 10, Max Impal: 16.

Skill Description: Throws a spear condensed by divine power at the enemy, causing the enemy stabbed by the spear to take light damage.

A spear can pierce a certain number of enemies.

If you charge and throw, the light attribute damage is greater.

Soul Sacrifice LV1 (passive, activated when down, proficiency 0/500): Passive, duration 0.3 seconds.

Strength & Intelligence Increase: 16, Stamina & Mental Reduction: 13, Hit Rate Increase: 1%, Cast Speed Increase: 0.5%, HP Recovery: 168, MP Recovery: 132.

Skill description: Soul cultivation to the extreme, reduce one's physical strength and spirit, increase strength, intelligence, hit rate and casting speed; At the cost of sacrificing 10 stamina and stamina when the caster falls to the ground, the HP and MP of the surrounding party members are restored, and the lost stamina and stamina will be restored the next day.

Revenge of Light LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 10 seconds, lasts 120 seconds, consumes 45 MP.

Effective Range: 9M, Duration: 120 seconds, Increase Magic Defense: 300, When Attacked, Lightning Magic Attack: (Independent Attack × 1.9), Shock Chance: 10%; Shock duration: 5 seconds; Shock Attack: (Independent Attack × 1.52); Shocked Lv: Lv21, Chance of Lightning: 80%, When Attacking Directly, Lightning Magic Attack: (Independent Attack Power×0.63), Chance of Lightning: 15%.

Skill Description: Increases the magic defense of 1 team member within a certain range, and when directly attacking or being damaged by the magic attack, there is a certain chance to drop the lightning of the light attribute magic attack to the enemy's location, and the effect lasts for a certain time. Paladins have a chance to flash when casting [Pure White Blade], [Spear of Victory], [Hammer of Repentance], [Righteous Judgment], [Holy Light Shield], [Holy Light Ball], [Apocalypse Pearl], [Gemini Shield], and [Holy Light Glass Shatter].

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.

Guardian Badge LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 10 seconds, for 120 seconds, consume 32 MP.

Effective Range: 9M, Duration: 120 seconds, Increase: 477 Physical Defense, 477 Magic Defense, 13 Stamina, 13 Spirit, Shared Damage Value Ratio: 15%, Shared Damage Maximum: 363.

Skill description: Increases physical defense, magic defense, physical strength and mental strength to 1 team member within a certain range, and shares the damage suffered by this team member at a certain rate, and the effect lasts for a certain period of time.

When the maximum damage share of [Guardian Badge]] is reached, the effect disappears; If the caster's HP is 1 or less, they cannot share the damage of the party member.

The increase in physical defense increases with the caster's stamina; The increase in magic defense increases with the caster's spirit as it increases.

Holy Light Cross LV1 (active, proficiency 0/500): instantaneous, buff lasts 20 seconds, consumes 32 MP.

Cross Attack: 456%+ (Independent Attack × 3.8), Buff Duration: 20 seconds; Buff Effect Overlap 2 times, Attack Increase Rate: 1%, Teammates' Attack Power Increase Rate: 5.

Skill Description: Shoots the Holy Cross in front of you, causing the enemy to take light type explosion damage.

When you hit an enemy, you can increase your specific Shift Skills and the attack damage of nearby party members. This effect can overlap up to 2 times.

When hit, it can increase the attack power of Paladin's revelation skills; Applicable skills are: [Pure White Blade], [Spear of Victory], [Hammer of Repentance], [Righteous Judgment], [Holy Light Shield], [Holy Light Ball], [Apocalypse Pearl], [Twin Shield], [Holy Light Glass Shatter].

Fast Heal LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 10 seconds, for 1 second, consumes 60 MP.

Effective Range: 9M Duration: 1 second, HP recovery: 58.

Skill Description: Causes 1 party member within a certain radius to quickly recover HP for a certain period of time.

(3) Divine Strike Skills:

Tiger Strike LV1 (Active, Mastery 0/500): Instantaneous, cooldown for 5 seconds, consumes 15 MP.

Physical Attack on Running: 92%+(Independent Attack×0.92)

Number of attacks while running: 2

Physical Attack: 230%+ (Independent Attack×2.3)

Indirect Physical Attack: 115%+ (Standalone Attack× 1.15)

Physical Attack Increase After Additional Operations: 20%

Skill description: Grabs 1 enemy in front of you and runs forward for a distance before throwing it away, which can deal multi-stage attack damage to enemies you hit while running.

If you press the attack button while rushing, you will throw the captured enemy directly. Captured enemies are only dealt damage if they are thrown away, and the thrown enemy deals additional damage to the enemy it hits.

When grabbing and throwing an enemy, pressing the attack button will inflict more damage on the enemy.

Grab Detection: Can grab enemies in the overlord and defense state, but has no effect on a small number of enemies.

Straight Punch Lv1 (Active, Mastery 0/500): Instantaneous, cooldown for 3 seconds, consumes 15 MP.

Number of attacks: 3

Base Physical Attack: 78%+ (Standalone Attack× 0.16)

Last Hit Physical Attack: 156%+ (Independent Attack ×0.31)

Critical Strike Chance Increase on Last Hit: 20%

Skill description: Unleash a powerful straight punch impact on the enemy in front of you, which can form a multi-stage attack; The last hit has a high damage and critical strike chance.

When you become a Blue Fist Envoy, you can forcibly interrupt your normal attack and cast the skill immediately.

Uppercut Impact LV1 (Active, Proficiency 0/500): Instantaneous, cooldown 2 seconds, consumes 15 MP.

Physical Attack: 245%+ (Standalone Attack×0.62)

Floats in the air for 1 second.

Skill Description: After launching a forward attack on the enemy in front of you, you can use the uppercut to chase down.

(4) Exorcism skills:

Air Slash LV1 (Active, Proficiency 0/500): Exorcism, instantaneous, cooldown for 2 seconds, MP consumption, levitation for 1 second, attack power 110% + 10 weapon physical attack.

Skill Description: Use a giant soldier to attack the enemy and levitate it, and when activated, it has a hegemonic judgment. Note: The Basket Fist Saint cannot use this skill while [Mind Driven] has been cast.

Falling Wind Chung LV1 (Active, proficiency 0/500): Instantaneous, cooldown for 6 seconds, consumes 28 MP.

Creep Direct Physical Attack: 144%

Shockwave range: 250px

Shockwave Physical Attack: (Independent Attack×5.25)

Skill Description: After jumping, smash the giant soldier to the ground to cause a shockwave and cause damage to nearby enemies.

You can choose the direction to move while jumping, but the Blue Fist Saint cannot use this skill when [Mind Driven] is cast.

When you become an exorcist, you can forcibly interrupt your normal attack and cast the skill immediately.

After jumping, smash the Creep to the ground, causing a shockwave and dealing damage to nearby enemies.

Ascension Array LV1 (Active, Mastery 0/500): Cast for 0.4 seconds, cooldown for 5 seconds, consumes 28 MP.

Magical Attack: 360%+ (Standalone Attack×0.9)

Float Force Ratio: 100%

Attack range: 240px

Skill Description: Deploy an Ascension Array in front of you, causing enemies in the array to take magic damage and levitate them in the air.

When you become an exorcist, you can forcibly interrupt your normal attack and cast the skill immediately.

(5) Demon skills:

Demon Hand LV1 (Active, Mastery 0/500): Demon, cast for 0.3 seconds, cooldown for 6 seconds, consumes 28 MP.

Magical Attack on Reach: Standalone Attack × 1.87;

Magical Attack on Hold: Standalone Attack × 3.74

Binding Chance: 20%; Binding Lv: Lv11; Leash Duration: 2 seconds

Skill Description: Summons a demonic hand that causes damage to all enemies that touch it.

The Demon Hand's reach and grip each have an attack hit, and when held, there is a chance to bind the enemy.

When you become an Avenger, you can forcibly interrupt your normal attack and cast the skill immediately.

Demon LV1 (Active, Mastery 0/500): Cast for 0.5 seconds, cooldown for 10 seconds, consume 0 MP.

HP Reduction: 375

MP recovery: 375

Skill Description: Converts a certain amount of HP into MP, if the current HP is less than the HP required to cast the skill, you cannot use this skill.

When the Avenger uses this skill, he can add an additional amount of demonic energy.

When using this skill, it is not possible to forcibly interrupt the current normal attack animation.