Chapter 1120: Endgame and Sublimation......

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Golden Plains.

On the huge Golden Plain, there are very few players left at this time......

This kind of picture, compared with the initial chaos of the war, is undoubtedly a lot more bleak......

It's like a picture depicted in a famous ancient poem......

"Grape wine glow-in-the-dark glass, if you want to drink the pipa, urge immediately. Drunk and lying on the battlefield, how many people came back to fight in ancient times? ”

A sentence that a few people have been fighting in ancient times can be regarded as exhausting the cruelty of the battlefield......

On the battlefield, whether it is victory or defeat, no one can guarantee that they will be able to save their lives, and even if they are victorious, many times they must pay enough price, but the fate of the loser is naturally even more worrying......

During the world wars, many families lost loved ones, and some families even lost two, three or more males......

This is the cruelty of war......

Although the phantom world is just a game, under the high degree of virtuality, this cruelty from war is still shown naked in front of everyone......

After a long and fierce battle, the losses of both sides have reached the point of no return......

However, in a certain sense, the war has only just begun when it reaches such an endgame stage......

The battlefield itself is a Shura field full of survival of the fittest......

Those who are not strong will surely win, but those who can win must be strong......

In the Shura field, there is only constant fighting. to be able to survive......

And there is no point in fleeing......

On the battlefield. The fugitive can always be the prey. It is impossible to become a hunter, and once you choose to flee, it is equivalent to giving up a qiē and can only accept the fate of being slaughtered......

Maybe on the football field, in all kinds of competitions, there will be some lucky teams that can eliminate strong enemies for some accidental reasons, but in the middle of the battlefield. Those who can survive must be strong enough, because wars are never accidental......

Because there are never rules in war, if you want to win in a war, then you must eliminate the accidental factor, because there will be no consequences if you lose the game, but if you lose the war, you will face death, not only the death of the individual, but also the death and sinking of the country. In the face of such a huge choice, no one would choose to gamble on their luck......

Sun Tzu's Art of War has clouds. Soldiers, the land of death and life, the way of survival, must not be overlooked!

And at this moment, on the battlefield, what is left is a huge endgame......

In terms of the number of players, the Yama Society has already occupied a certain advantage, and in the number of summoned creatures, although the Blue Sky Pavilion still maintains an advantage, but in terms of the strength of the summoned creatures, it is the strength of the Yama Society that is even better!

In the near center of the Golden Plains, the fighting continues......

Although it has entered the final endgame stage......

However, the intensity of the battle did not decrease, but became more intense......

The reason is simple......

Because at the stage, every player who can stay on the battlefield is a very powerful player, except for a very small number of fourth-order players, the vast majority of players who can stay on the battlefield are fifth-order players......

If the previous battle was more like the stage in which various soldiers collided with each other and the generals were wild in the Three Kingdoms series of games, then at this moment, it has reached the stage where all the soldiers are dead, leaving only the generals to fight each other......

Compared to the previous battle, the scale may not be huge, but the intensity of the battle will not be reduced too much, and even on the other hand, the closer to the end of the battle, the intensity of the battle will increase by several times!

Just like the World Cup, at the beginning, the teams in the qualifiers are often the most numerous, and teams around the world often have to go through many battles to have a chance to enter the finals of the World Cup, and even if they enter the finals, they have to face brutal group stage and knockout rounds before they have the opportunity to appear in the final finals......

Every once in a while, a strong team will be eliminated from the competition, every once in a while, the physical strength of every remaining team will be consumed because of the game, and even every once in a while, there may be athletes who leave their team because of injuries in the middle of the game, plus all kinds of red and yellow cards......

On the surface, the closer the World Cup comes to an end, the strength and physical fitness of the participating teams, including the number of people who can play, are actually decreasing, and the vast majority of the teams that can really stand on the final stage are often the remnants of the real sense of the body, full of wounded soldiers, and red and yellow cards......

In a sense, the World Cup final itself was an endgame......

However, it is precisely such an endgame that is the most anticipated game by all the audience, and often those who have experienced countless injuries, experienced countless attrition, and experienced countless games of baptism and physical decline, but it is precisely the remnants who can put on a peerless performance in the final......

There is no other reason, because these remnants, although they have suffered all kinds of problems in the previous battles, and the integrity of the team and all aspects of physical fitness have declined, but in the same way, every time they defeat an enemy, their strength and spirit are also sublimated in the process, and their abilities will be further improved with each step closer to the highest podium......

And often, when the final championship is won, it is precisely when the team is at its strongest!

This truth, no matter where it is placed or what field, actually makes sense......

And on the battlefield, the same is true......

Soldiers who have experienced a certain number of battles and are able to survive the battles can often be called veterans, and generally in battle. The combat power of veterans is about three times that of new recruits. That's not to say they're individually so much stronger than recruits. Rather, their survivability, lethality and decisiveness on the battlefield are often much better than those of recruits, they have good psychological qualities, and they know when to do something, so they can often achieve an overwhelming advantage when facing recruits......

And if veterans can survive after more baptism of blood and fire, then these veterans have become elite soldiers. Compared with ordinary veterans, the various abilities of elite soldiers are naturally better than those of veterans......

In the vast majority of warboard games, this is called experience points......

After experiencing battles one by one, defeating enemies one by one, and gaining enough combat experience, the combat effectiveness and level will naturally increase, which is a universal truth, and the game just counts this process into jù......

The same reason, in reality, is actually the same. On the battlefield, veterans are far stronger than young recruits. This kind of power is all-encompassing, whether it is firearms fighting, but the understanding of the laws of the battlefield, and the attitude towards the enemy, etc......

And Phantom World is just such a game......

In the initial period of time when the Phantom World was first opened, the Phantom World was not much different from most of the ordinary online game settings, and there was also an experience setting, where players gained experience by fighting monsters, and then increased their level, and then they could increase their attributes......

This setting is not much different from most online games......

However, in a later update, the Illusion World canceled the so-called attributes and experience settings......

In this case, there is no such thing as level and experience, and the only thing that can indicate the strength of the player is their rank......

The number jù blurs the player's strength......

There is no doubt that this is a very risky move, and you know, for the game, for the player, to watch their attributes grow, in a way, is also one of the pleasures of the player......

However, after the Phantom World canceled this setting, in a way, it wiped out this part of the fun for the players......

However, even so, in the illusory world, the experience system and the level system have not actually been canceled, but are only hidden by the system......

It is not so much that it is hidden, but that the concept of experience, which has the most basic numerical value, becomes an implicit concept that is closer to the state of reality......

It's easy to understand what we mean by being closer to reality......

In many games,Players and monsters fight,Often only when you really kill monsters,You can get experience rewards,And in this case,It's often easy to have the so-called big with small upgrades,For a game account,You only need to have enough experience to improve your strength,Players don't need to care about how these experiences go into their pockets,They just need to keep farming monsters to achieve the purpose of improving their level......

In fact, in many online games, there is a similar situation, often the fastest level increase, will not be those who do the task, but often those who do not mainly do the task, but more choose the fixed-point level, the degree of upgrade will be faster......

And fixed-point monster farming,From the perspective of experience value,In fact, it is undoubtedly the fastest way to obtain,But from a certain process,,For improving the player's game ability,In fact, it won't help much.,It won't improve the player's understanding of the monsters in various copies.,Nor will it allow players to adapt to all kinds of operations.,Just let players simply face monsters of the same attribute.,To simply slaughter them.,In this way,Although the experience value is constantly improving, But the level of the player actually doesn't have much progress......

Of course, for the vast majority of online games with character level and equipment as the main combat power, the player's operation is not the most important factor that really determines whether the character is strong or not, and even if there is a zài gap in the operation, it will not be so big that it is difficult to make up for it. But it's more than enough......

In fact. In the vast majority of previous online games. Whether it's PVP or PVE, what is needed more is not the skill of the game, but a concept similar to a routine, as long as you understand what you should do when you want, it is often enough, before the other party hands over what skills, what skills you can't use, after the other party hands over what skills. How should you deal with it, to put it bluntly, it's actually just an optimized game, and in many games, there are settings for intelligent casting, and even the problem of insufficient reaction ability of players is ignored by this similar way of intelligent casting, which is why in this type of game, equipment and level still occupy an absolute dominant position. As for the player's modus operandi, in the final analysis, as long as it is passable, it is enough......

However. The world is completely different......

Mirage is a game that puts the player's level of control first......

No matter how good the equipment is, no matter how high the level is, it is not as important as the control of the character!

Theoretically, as long as the player's consciousness is familiar enough with the character in the game, then the character can do anything within the limits of the attributes......

This is a bit like a brainwave game in a fantasy novel......

Yes, brainwave games!

Once upon a time, someone thought that if the mouse and keyboard were eliminated in a real-time strategy game, and the brainwaves were used instead to give game commands, what would the game become?

Many people feel that if there is no mouse and keyboard, players use brain waves to control the game, which may make the game very boring, because at this time, there will be no so-called operation mistakes on both sides, as long as a strategy is arranged in the mind, the system can be flawless like the top IA computer to achieve the player's instructions, so that the fun of the game seems to disappear......

In reality, though, it's quite the opposite!

If it is really possible to achieve a brainwave manipulation game, not only will it not make the concept of micromanipulation disappear, but it may make the concept more meaningful!

You know, whether it's a keyboard or a mouse, in fact, in the final analysis, there are only a few keys, and what the player can do is actually to press these shortcut keys in the shortest possible time to turn their ideas into actual instructions to be transmitted, but this kind of transmission itself is subject to a lot of restrictions, such as the player's hand, the player's responsiveness, etc., etc., and the instructions that can be transmitted are actually very limited......

However, if the concept of so-called brainwaves is applied, then the situation is completely different, because the things that can be thought of in the human mind are far greater than the space that the keyboard and mouse can give to operate!

In the process of mouse and keyboard operation, for example, it is difficult for the player to make the troops advance in a certain ancient formation, or to quickly switch formations, such as changing from a square to a snake at once, such a conversion, in fact, the difficulty of operation is very huge, and even requires the player to quickly control each unit, and the order can not be the slightest difference......

Not only that, but in large-scale battles with high populations, it is actually impossible for the vast majority of players to control all the troops to fight, and most of the time, they can only give some orders, and the rest can only watch the results of the troops attacking on their own......

After all, no matter how fast the player's hand is, this degree is also limited, and it is almost impossible to control all the troops to make a certain strategic deployment in an instant, not to mention that as the battle unfolds, the player has to adjust his previous tactics almost every moment, which is even more difficult......

In a brainwave-controlled game, the situation is completely different, players can give orders to all the troops in an instant, not only that, they can decide or change the actions of each unit at will in an instant, so that the units can form a variety of incredible formations, and even at the same time, let their base carry out various exhibitions without interruption......

In a way, this is an infinite possibility, as long as you can imagine it, you can do it!

In such a situation, the war between players is equivalent to being relieved from the problem of hand. Instead, it became a contest of strategic awareness and imagination. If the player's consciousness is strong enough. You can even adjust the attack frequency of various units at will, and you can easily let the units complete a near-perfect salvo, compared to the barren operation space of the keyboard and mouse, this kind of combat that is completely controlled by consciousness is actually more free......

Freedom, on the other hand, often represents a qiē possibility!

In the midst of the illusory world, the same is true!

Although the player has to control not thousands of troops, but just a character. But in reality, this kind of control is not easier than controlling thousands of horses, just like even strategy games and team competitive games, the former controls thousands of troops and the latter often only needs to control one game character, but in fact, there is not much difference in difficulty and gameplay between the two, and even the latter is not much easier than the former......

The way of control through guò consciousness allows players to theoretically control their character to do anything they can think of and do......

And this is also the most essential difference between Phantom and those other online games that use mouse and keyboard as the operating mode!

In the world of illusion, consciousness is king!

A player's consciousness will largely determine what kind of dù a player can manipulate his character!

This. It's like a football player's skills, in theory. Golf skills are priceless treasures!

Just like two people with the same body, maybe one of them can only move bricks on the construction site, while the other person may crisscross the top courts, earning tens of millions of salaries every year......

The difference between the two may simply be determined by the fact that one of them can play football and the other knows nothing about it......

And in the illusory world, in fact, the same!

The novice characters in the game actually have no difference in attributes......

However, different newcomers, often in the novice stage, will also show completely different combat effectiveness!

Ordinary otaku have entered the game, and the character will naturally become an out-and-out weak chicken, while those players who are strong in reality and have usually exercised and exercised will be able to control the characters in the game with ease when they enter the game......

And if it is those players who have practiced martial arts in reality, or are good at fighting, often once they enter the fantasy world, the combat effectiveness they can show will be far higher than that of ordinary players, especially players like military police, for them, combat has long become a part of their consciousness, so when they control a new body with their own consciousness, it doesn't take too long for them to make their new body have enough power......

As for the Awakened, it is naturally even more needless to say......

And this is destined to be in the fantasy world, and the way to obtain experience points will not be obtained in a digital way like other online games......

Rather, it is obtained in an almost realistic way......

And what is the experience like in reality?

I can't see it, I can't touch it, but I can really feel the improvement brought about by the experience......

It's like a rookie policeman, when he just graduated from the police academy, he must have a lot of things in his head, but if he wants to transform this part of his own things into professional investigation skills, it still takes a lot of experience......

It is for this reason that, generally speaking, when a new police officer enters the industry, he will often be accompanied by an experienced veteran policeman, and only in this way can the newcomer quickly integrate into the police force system......

Generally speaking, it is often difficult for a rookie police officer to make a difference when he encounters a case for the first time, but as the number of cases encountered increases, the newcomer is exposed to more related affairs, and he naturally has experience, and his actual case-handling ability has been significantly improved......

This kind of improvement itself is imperceptible, not to say that a case is solved, to improve some ability, but in the process of solving the case, the more carefully observe and learn, the more attentive to understand the master's intentions, the more you can quickly improve yourself......

And this is called experience......

And in the illusory world, the same is true......

In the fantasy world, as a battle-oriented game. The player's strength wants to be improved. Naturally, it also needs to be done in the way of guò fighting. However, it's not the same as the previous situation of gaining experience points to upgrade and increase points......

In the updated fantasy world, the player's experience concept is hidden, and the player can feel that he has improved little by little in the battle, but this improvement is not in the form of a number of jù, but more from the meaning of the battle itself to the player......

That is, the system of the phantom world. It will not allow players to use monster farming to increase their level at will, but in the same way, when facing a strong enemy, even if they are ultimately defeated or killed, as long as they have a sense of it during the battle, it will also improve the player's combat power, and even, even if they don't fight, just attack with a stake as the target, it will also strengthen the player's attributes......

It's like being in reality. Just like police investigations, it is not only the cases that are solved can improve the police's ability and experience in investigating cases. Sometimes, some unsolved cases, or cases that are not solved because of a momentary mistake, will also improve the police's investigation experience, so that they will not repeat the mistakes in the future investigation process......

In the illusory world, as long as the player's perception of battle and understanding of battle are improved, their strength will naturally increase......

And many high-level awakened people, after entering the illusory world, often only need a very short time, can easily reach the second or third order from a novice, in fact, it is for this reason that their own understanding and perception of the battle is deep enough, in this case, they can often be very light yì to jump the level to fight monsters, and the easier the process of fighting monsters, in the cognition of the system, it will naturally produce a kind of epiphany in the battle, combat ability improvement, the concept of rising ranks......

Many people feel that the upgrade mode of the phantom world is too ethereal for people to improve themselves in a down-to-earth manner, and the concept of the so-called epiphany is too ethereal and difficult for people to accept......

However, in fact, for the vast majority of Phantom World players, in their actual cognition, such an enhancement mode is actually not much different from the original mode......

If you want to become strong, you must find a stronger opponent to fight, if you want to become strong, you must try to understand the truth of battle from the battle, and if you want to become strong, you must know how to think with your own head......

Compared with the previous monster farming mode, this battle mode is more recognized by players......

Of course, the most important thing is the player's sense of belonging to their own realm cognition!

Yes, belonging!

In the vast majority of games, the player's level is just the number of jù in the game, and anyone can reach it if it takes enough time......

But in the fantasy world, this is not the case, the concept of rank in the fantasy world is more like the realm in martial arts novels, if the realm is not reached, then it can't go up anyway, and if the realm is reached, then it can be easily advanced......

Such a threshold is certainly hindering the growth of many players, but at the same time, it will also make those players who have reached a sufficient level have a sense of identity with their own strength......

Moreover, the most important thing is that the concept of this realm is not simply a so-called showcase, but a threshold for real existence!

The most essential gap between fifth-order players and fourth-order players is not their attributes, but the difference in their combat thinking, even under the same attributes, fifth-order players can easily kill fourth-order opponents, this gap itself is not ethereal, but something that really exists!

And because of this relationship between the experience system, the biggest difference between Phantom World and other online games is also reflected......

In the fantasy world, players want to improve themselves, in addition to fighting monsters and leveling up, PK with players is also a very good means......

In particular, the battle to the death between players, in a certain way, is even more beneficial to the player than the battle with monsters!

That's why it's ...... at this moment

On the Golden Plains, the players who can still survive, in fact, have already improved a lot after the baptism of the previous battle...... (To be continued......)