Take a look before you enter the pit: the game setting

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1 About Updates:

It's been a stop in the past two days.,Because I felt particularly dissatisfied with it.,So I sorted out my thoughts.,Modify the story line.,At the same time, I plan to change the style.。 Pen fun and pavilion www.biquge.info

Normally, there are two shifts a day.

Then it's time to explain the setting of the game in this book.

2 "Martial Arts" game setting:

AThe experience value setting:

A characters have no rank, only martial arts have ranks

b Martial arts level calculation formula: Comprehension × martial arts value = martial arts cultivation value obtained each time you practice martial arts.

cMartial arts experience setting: The primary martial arts experience is the same, and the martial arts level X100 is the upgrade experience. That is, level 1 gets 100 points of experience to upgrade to level 2, level 2 200 points to level 3, and so on, level 10 gets 1000 points of experience means that the martial arts is complete; Intermediate and above martial arts are different for each martial art, and will be explained when the time comes.

d. Sub-occupation experience: Sub-occupation does not look at the experience value, but the level of self-created products, for example, a junior sub-occupation, self-created an intermediate item of the profession, will be promoted to an intermediate occupation; Or if you have learned more than ten intermediate items of your class, you can upgrade to an intermediate class, and so on.

B: Detailed explanation of attributes:

A: Qi and blood attributes: literally.

B: Internal force attribute: For every point of internal force consumed, the move gets an extra point of damage, and the special move consumes internal force.

c: Fame: Fame affects the player's interaction with NPCs.

d: Morality: Morality affects the interaction between the player and the NPC; Morality can be negative.

e: Martial arts: Affects the experience value when practicing martial arts, the higher the martial arts, the higher the cultivation experience; Affects final damage during combat.

f: Actual combat: Actual combat affects the final damage during combat.

G: Move: The player's main attack method, which can be understood as a passive skill. Players use it all the time when they are fighting.

h: Internal power: It's a BUFF, when you run a certain internal power, you will get the BUFF of the internal power, for example, return to blood, return to internal force, reverse damage, damage reduction and the like.

i: Routines: Taking boxing as an example, any boxing practice to improve one level will increase the level experience of boxing routines; The higher the boxing routine, the higher the boxing damage; Some boxing techniques require boxing routines to reach a certain level to learn, for example, "Seven Wounds Fist" requires boxing level 60 to learn; The maximum level of the routine is level 100, and the level 100 routine increases the damage of the routine move by 50%.

J: The root bone (fixed value, between 1~10) is the qualification, the higher the root bone, the higher the qualification. The root bones determine whether certain martial arts can be cultivated, and whether certain martial arts can be cultivated to the Great Perfection. (Later impact is greater)

K: Perception: Affects the player's cultivation experience points obtained when cultivating; Some special martial arts require a high level of understanding. (The early impact is greater)

ps: The sum of any player's root bone and five element attributes is between 15~18. The ideal state is 9 bones and 9 understandings; Root bones and comprehension can be increased in the game, but the method is very difficult, and only one point can be added separately.

C Combat Attributes:

Attack power: Refers to the attack power when not using the move martial arts, which is affected by internal strength and horizontal martial arts.

Defense: Affected by internal strength and horizontal martial arts.

Movement Level: Affected by light work. The player starts at a movement level of 1. The level of movement is not equal to how many meters per second. Rather, it's a movement speed base. The movement speed base × action level is speed; The movement level is simply to run fast; The movement in battle depends on the passive effect of the light skills or body techniques learned.

D Suboccupation:

There are many subclasses and they are also very complex, but they are all the same level: Grandmaster→ Master→ Advanced→ Intermediate → Beginner

E Martial Arts Level:

Peerless → advanced martial arts→ intermediate martial arts→ junior martial arts

There are also special martial arts (no level, all depend on the effect, for example: "Yi Jin Jing" can increase the root bone and obtain a permanent recovery effect; Increases combat attributes in non-martial states)

F Strength Rating:

The top master → a generation of grandmasters→ top masters→ first-class masters→ second-rate masters→ third-rate masters → not enter the stream

For example, Zhang Sanfeng→ Shaolin abbot→ Xie Xun→ Wudang Seven Heroes→ beggar gang elder→ Yin Zhiping and others→ little minions

PS: None of the names mentioned above appear in this book

G Sect Attributes:

System Schools:

Top sects: Shaolin, Wudang, Huashan, Beggars, Emei, Qingcheng, Shuntianfu, Tianji Pavilion. the Eight Sects of Decency; Demon Sect, the only sect of the evil sect, the reason will be explained in detail in the book.

There are many other schools, but most of them are soy sauce or springboard for players.

Self-created sect:

The most important attributes

1. Prestige: Prestige determines the sect's right to speak, the number of disciples recruited and the qualifications of the disciples.

2. Martial arts: The more martial arts, the stronger the attraction to disciples.

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