Chapter 145: Skill Enhancement Scroll
After reading the post, Fang Ping couldn't help but have a trace of admiration for this person. Pen × fun × Pavilion www. biquge。 info Just by relying on the official update information, it is possible to speculate about the future situation.
In this post, we focus on the update of the Battlefield Merit Exchange Rewards, which is different from the past, in addition to the battlefield outfit with attributes comparable to gold equipment, the updated exchangeable rewards also have a significant exchangeable item - Skill Enhancement Scroll!
As we all know, there is no level of skill in "Dream World", and since the damage of each skill is a percentage bonus, the power of the skill will increase greatly according to the increase of its own attributes.
Skill enhancement scrolls do not increase the damage or control of skills, but strengthened skills will have the effect of forced release.
In other words, if Fang Ping strengthens the shield strike skill, then even if Fang Ping is in the process of colliding, he can release the enhanced "shield strike" as soon as possible. Of course, the premise is to have the release condition of the shield strike skill.
If you are under the enemy's control effect, or if you have no mana, you will naturally not be able to use any skills!
In this way, the skill enhancement scroll doesn't seem to be too important, and compared to its super high exchange price, it is a bit worth the money. A clear explanation of this has also been made.
Although the exchange price of the Skill Enhancement Scroll is comparable to that of a Gold-level meritorious piece of equipment, its value is far greater than that of gold equipment, or even in a sense, it is not much worse than the value of platinum equipment.
In this regard, Fang Ping deeply agrees.
Strengthening skills doesn't mean much to ordinary players, and it's far less affordable than supplementing a piece of gold equipment. But as long as you are a master with some insight, you will definitely not have this kind of thought.
Whether it's a dungeon boss battle or a PK between players, one more enhanced skill may change the outcome of the entire battle. Not to mention that on the ever-changing battlefield, it is difficult to gain a foothold without enhanced skills!
With the existence of enhanced skills, it not only increases the change in the rhythm of battle, but also greatly improves the survivability of some legal professions.
Especially for the crispy profession with low blood thinning, the strengthening of some core skills is indispensable. For example, the "teleportation" of the mage department, the "resistance aura" of the priest department, the "retreat" of the bow and arrow department, and so on.
These long-range crispy professions, when they are close to the natural enemy thief profession, without these key enhanced life-saving skills, the consequences can be imagined.
In Fang Ping's view, the role of strengthening skills is not only in the ability to save lives.
Many of the fighting skills of the later generations are based on enough enhanced skills! The reason why so many players have jumped from unknown to quasi-god-level masters is because their understanding and use of enhanced skills is far higher than that of other players.
"It seems that the next focus will be on the battlefield!" After reading the post, Fang Ping silently made this decision.
A quick glance at the comments below shows that most of the rest are all kinds of worship remarks, except for a few who are seriously discussing the issue of skill enhancement.
Fang Ping flipped through two pages, and after finding no more valuable information, he returned the page to the official website.
In the official update information, in addition to the update of battlefield exchange items, the battle mechanism between players has also changed.
Players with zero good and evil values have gone from not dropping equipment when they are killed to dropping 1 or 2 pieces of equipment or items immediately, and the duration of the player's red name for malicious attacks has been adjusted from one hour to half an hour per point of good and evil. When a red player is killed, the penalty is also lowered, only 4 to 5 items or equipment are exploded, and 50% of the experience of this level is lost!
Obviously, this adjustment is full of malice. The living space of casual players is invisibly compressed to the extreme, and when you go out to level up alone, you have to be more cautious, maybe a group of red names will suddenly pop up, kill people, explode equipment, and then leave!
However, the official apparently took this issue into account and reduced the experience loss after being maliciously killed by the player. After being maliciously killed, the 20% of the experience loss of this level after choosing to resurrect in the safe zone has been reduced to 10%, and the resurrection of the running corpse has even exempted the experience loss!
Despite this, this change still caused a lot of backlash from most players! They left messages on the official website forum one after another, scolding the game design team for being bloody! What's more, there is a call for a boycott to protest the change.
However, the official attitude is still tough, and no response has been made despite the upheaval of the forum.
Some interested people have already smelled something unusual from this information, and in a sense, this change has forced those casual players who have been practicing alone to find a team to rely on, which has promoted the development of guilds and mercenary groups.
This is also the reason why Fang Ping has been in a hurry to build a team since his rebirth.
In the future, field battles will be more between teams or guilds, and individual heroism will be useless. Until the emergence of quasi-god-level or even god-level masters......
On top of that, the most requested arena has finally appeared after this update.
For the time being, the arena is only open to solo and 5-player team competitions, and each solo player will receive 2 arena points for each victory, and the losing side will also have a consolation reward of 1 arena point.
Team competitions are 10 and 5 points respectively.
If you win a certain number of games in a streak, you will also be rewarded with additional Arena Points. A win streak of 5 rewards 20 Arena Points, a 10-game winning streak rewards 50 points, and so on.
Arena Points can purchase rare materials in the dedicated Arena Shop, which are the core materials for crafting equipment above the Platinum level.
Compared to the extremely low explosion rate of quest bosses or field bosses, Arena is undoubtedly the best way for most players to obtain high-level equipment materials.
Similarly, for players who don't like to brush books and like PK, the arena is also their main source of equipment materials.
After reading the update, Fang Ping felt a lot, obviously, after level 30, as the speed of level increase slowed down, the battles between players will become more and more frequent. Although the official announcement does not mention the post-level 30 quest information.
But Fang Ping knew that in addition to the "Devil's Church" and "Mass Grave" of difficult difficulty, there was only one new dungeon at level 30. On the contrary, the chance of a boss appearing in the wild is greatly increased.
This, in turn, provides an additional excuse for players to engage in field battles.
After level 30, the competition for resources will be fierce, and it is impossible to meet the needs of a large number of players with only 3 dungeons. In this way, the battle for the boss in the field is particularly important.
It is conceivable that the appearance of every wild boss is bound to cause a scuffle.
How to ensure the development of his team in this situation is the biggest problem for Fang Ping now...... (To be continued.) )