Chapter 586: Vientiane Heavenly Introduction, Shenluo Heavenly Sign

Sword Ghost Level 50 Skill, Soul Capture: After casting the skill, the moment the player throws the blood whip, the metal long whip will change into a multi-section whip, and each whip body will add a sickle-shaped barb, and the maximum attack range can be instantly extended to 9 to 10 meters, the specific length varies from person to person. Pen ~ Fun ~ Pavilion www.biquge.info can inflict multiple physical attacks on the target and deal good damage in the process of hitting and dragging the target with the blood whip. Note that the number of Soul Snatch attacks is determined by the drag distance.

This is true of any game, but if it is a melee class, you will give him explosive dash skills, such as the swordsman's chain slash and the knight's charge; Otherwise, give him ultra-long-distance pulling skills, such as the assassin's life-killing lock, and the sword ghost's soul grabbing.

The skill of Soul Capture itself can't be powerful, but the 10-meter pull distance is more than enough to protect 8 betrayers from being trampled by the Iron Hoof of the Storm Wurm at a critical moment.

Someone must ask: No, didn't it mean that Su Xiao's life-killing lock couldn't pull the big boss? Although the Soul Snatcher and the Soul Snatcher are two skills, and the energy level gap is also a bit big, aren't they essentially pulling skills, why can the Soul Snatcher drag the Storm Wurm away?

Exactly what led to this, to be honest, there is no standard answer. However, I think if more than a dozen assassins can be made up among the brave to use the Death Lock pulling operation on the Storm Wurm, it is estimated that it can also be dragged by it, which is called the strength of many people!

And, if we continue to dig deeper into this issue, we will find that the pull skill is only a small aspect of the "big boss paradox". Su Xiao's trap can't hold the Storm Wurm yet, but when the 6 Arbiters cast a Charge Light Suppression together, they can slow down the Storm Wurm's movements; 6 Arbiters cast the Light Barrier together, and they can stop the Storm Wurm's attack; When the 6 Arbiters cast the Spear of Justice together, they can stiffen the body of the Storm Wurm. In the face of these natural "miracles", who do you ask Su Xiao to reason with?

Coincidentally, such phenomena abound in the four waves of attacks just now. Eleven orbs of ice and fire managed to freeze the Storm Wurm for a few seconds, and 8 Dark Prisoners managed to trap it in the demon's heart. Therefore, after experiencing so many "miracles" that are taken for granted, Su Xiao can only be sure of one thing, that is, only large-scale skills can control large-scale bosses - if there are no large-scale skills, then put together countless small skills into large-scale skills!

In short, the 12 sword ghosts struck a successful blow, and the 12 straight blood whips dragged the storm wurm holding the mace high to his side.

Seeing this scene, of course, the betrayers thanked the heavens, the earth, and the sun shining on the earth, but the problem that followed was that when the weapon was a blood whip, the sword ghost could not use the shield skill! It wasn't until the boss was pulled in front of them by their own hands, and they couldn't even use a block, that the sword ghosts began to think deeply: This is really TM hell, this is completely the rhythm of looking for!

Obviously, Su Xiao had already helped the sword ghosts find a way out. Without waiting for the sword ghosts to clash head-on with the Storm Wurm, he shouted at the 15 Fighting Saints who were standing idly on the edge of the lava trap: "Vientiane Tianyin! (Okay, I'll admit it, but anyone who has seen the Hokage, this skill should be very easy to brainstorm.) That's right, don't doubt it, it's what you imagined it to be! )

Dou Sheng's level 50 skills, Vientiane Tianyin: After advancing to Dou Sheng, the battle mage's control of Dou Qi is becoming more and more exquisite, and he can even use Dou Qi to retrieve things from the air! After casting the skill, without obstacles, Dou Sheng can grab any single target within 20 meters and pull it in front of him, and 100% stun the target for 1 second.

As a level 50 skill, it cannot cause any substantial damage to the target, which is the biggest drawback of Vientiane Tianyin. However, for combat, especially in PK battles or boss battles, this grabbing range is super large, and it is completely colorless, tasteless, shadowless and invisible pulling skills, which can be called the strongest starter unique in the entire "Abyss City", and there is no one! The addition of a 100% stun effect at the end raises its starting ability to a notch again!

Like the sword ghost's seduction, wanting to pull a large boss with a single Vientiane Tianyin is tantamount to a fantasy. However, after the 15 Dou Shengs teamed up to point their scepters at the Storm Wurm who was staring at the sword ghosts, the huge boss flew out of the ground inexplicably, like an armored tank played by Magneto, and then stopped steadily in front of a group of Dou Sheng.

Next...... What should I do?

That's right, because Su Xiao only let these Dou Shengs cast medium and long-range skills before, so now their skill panels are all shiny in a large area. But the problem is, the dragon ball that surrounds the Storm Wurm is glowing now, and all the players in the audience can kill each other!

The reason why Dou Sheng has a skill like Vientiane Tianyin is because the attack range of this class is super short and the movement speed is super slow, but as long as they enter melee combat, all their skills are known for combos and group attacks!

Level 15 Skill Dou Qi Wave, Level 30 Skill Dou Qi Attack, Level 35 Skill Dou Qi Burst, Level 55 Skill Dragon Piercing, Level 60 Skill Shenluo Tianzheng, which skill is not Lao Tzu raised his head and roared, and Dou Qi turned into a Saiyan?

Not to mention these big skills, just because players can hurt each other, these 15 Dou Sheng, even put a level 10 state skill Dou Qi surrounding, they have to be on the same level as the front and back, left and right, and the distance between each other must not be less than 2 meters, otherwise it is very likely to be accidentally injured by the Dou Qi Bead next door. Looking at the above examples, which skill is not as large as the Dou Qi Circle? With their current position, even if they are whipped out of the level 5 skill, it is estimated that they have already whipped away their companions around them before they have repelled the boss!

At the critical moment, you still have to rely on Su Xiao to strategize, "All the Dou Shengs listen to the order!" Stand-in straw man preparation, HRE Heavenly Sign! ”

Dou Sheng's level 45 skill, stand-in straw man: instant skill, cooldown 60 seconds. When the player is attacked, they can actively cast this skill, taking all the damage in place of the Straw Man and increasing the aggro of all hostile targets within a 5-meter radius of the player. At the same time, the player can control themselves to appear anywhere within a 5-meter radius of the Straw Man. For every 1 level of skill level, the cooldown is reduced by 0.1 seconds, and the maximum is 30 seconds.

Dou Sheng's level 60 skill, Shenluo Heavenly Sign: After a long period of cultivation, Dou Sheng's use of Dou Qi has become more and more perfect, and he can even release the Dou Qi of the whole body at one time! After casting this skill, it can perform a one-time bombardment on all targets within a radius of 5 meters, dealing extremely terrifying light attribute physical damage, forcibly repelling all targets beyond 5 meters, and has a 100% chance to stun the target for 2 seconds, or a 50% chance to stun the target for 3 seconds, or a 25% chance to stun the target for 4 seconds. It should be noted that the HRE Celestial Expedition will squander all of the player's fighting energy at once, so after casting this skill, all skills in the class skill panel will enter the public cooldown for 10 seconds.