Possession of Items(11.19)

1. Bone fragments:

After killing an undead creature, the Necromancer can collect the cast materials obtained by summoning low-level Deadslaves

2. Magic Crystal:

The hedron in the body of the magical creature can be traded to NPCs in exchange for money, and it can be used directly to increase experience

3. Deceased's Robe (Mage's Robe) lv1, worn:

A piece of rag

Intelligence +1

4. Battle of the Dead (Staff) Lv1, Worn:

A broken wooden stick

Strength +1

5. Shadow Embrace (Mage Robes) Lv20, Legendary

Intelligence +20, Stamina +5,

Death, Summon, and Curse skill CDs reduced by 5%

15% increased damage resistance

Death skill priority +1

20% increased base mana regeneration

6. Decaying Fangs (Deputy Short Soldier) lv20, excellent

Dexterity +10, Strength +5, Endurance +5

Decay (Passive Only): Normal attacks have a chance to inflict Wound Corrosion, reduce the target's mobility by 10%, and deal 50% of the target's maximum attack as subsequent damage. Pen? Interesting? Pavilion wWw. biquge。 info

Increases wearer's mobility by 10%

7. Vicious Curse (Staff) Lv10, Normal

Intelligence +5, Endurance +2

8. Alchemy Energy Block β3000 (Special)

The energy blocks used to power special alchemy items are of no use to non-specialists.

9. Negative Interference Generator (Special)

Some kind of alchemy item that interferes with the flow of mana, consumables

10. Scholar's Reserve (Medal) lv20, Legendary

Intelligence +35, Stamina -2,

Reduces Action by 5%

5% increased Damage Resistance

20% increased base mana regeneration

Scholar's Will (Passive Only): Spell attacks will have modified damage based on the difference in intelligence between the wearer and the attacker

11. Baldur's Diary (Biography)

It records the alchemist Bode's observations, and the undead lingua franca lv1 can be read

12. Arcane Chapter (Magic Book) lv20, excellent

Intelligence +10, Endurance +1

Arcane Heart (Active): Lasts for 30s after activation, Arcane skill priority +1, and Arcane Familiar Skill CD reduced by 20%. CD:5min

13. Shadow of Death (Special)

The transfer prop of the deceased seems to hide some kind of hidden power

14. Magic Crystallization (Finesse)

Precious spell casting materials, consumables for some high-level spell channeling

15. Curse Seal Document (Excellent)

Materials for crafting magical equipment

16. Dragon Horn (Legendary)

Dragon's Horn

17. Annihilation Spiral Lv20 (Legendary)

Intelligence +40, Agility +5, Stamina +1,

Death, Summon, Curse, Arcane, and Plastic cast time reduced by 15%

Ring of Annihilation (Passive Only): All damage skills come with an annihilation effect, and skill priority is +1

Spiral Principle (Active): Immediately after activation, resets the previously released spell CD and causes the next spell to receive an instantaneous effect (excluding items and special skills). CD:3min

18. Dragon Egg (Special)

Just a stone

19. Kel'thugad's Grudge (Ring) lv30, Legendary

Intelligence +75, Stamina +2, Agility +7

Death skill priority +2

Curse skill priority +1

Lich's Torment (Passive Only): Reduces the target's action by 5% (stacks three times) and causes the target to lose 2% of their current mana per second (maximum damage to elite creatures and above)

20. Bloodletter (Off-hand short handle) Lv30, Legendary

Strength +40, Agility +35, Stamina +13

+2 Disability and Internal Injury Judgment

+1 Armor Piercing and Shield Piercing Decisions

Bleeding (only passive): After successfully dealing damage, there is a higher chance to increase the bleeding effect and deal 20% more damage to the target with the bleeding effect

21. Light Boots (shoes) lv30, legendary

Strength +20, Agility +58, Stamina +25

20% increased stamina recovery speed in combat status

Ride with the Wind (Passive Only): Increases agility by 50% when not in combat

22. Forbidden spell robe (robe) lv35, epic

Intelligence +201, Endurance +3, Strength +10, Agility -5

Base mana regen +150%

Mana Isolation (Only Passive): Reduces the CD of shield skills by 5%, and when the shield is broken, a new shield (CD: 20s) can absorb 50% of the damage based on the damage absorbed during the duration.

Forbidden Spell (Passive Only): +1 priority for all system spell damage, 25% increased damage and damage penetration

Undead Hate (Active): When activated, for each unit killed, the target corpse is centered on the damage and the explosion damage based on the intelligence stat, duration: 2 min, CD: 3 min

21…

(Other materials to be added)

(Equipment levels from lowest to highest: Worn, Common, Fine, Legendary, Epic, Artifact)