Chapter 1708: Difficulty

No matter how difficult the Chaos Stone Temple is, Optimus Prime, the leader of the team, is naturally the one who has the most right to speak......

In fact, since he discovered the inferior dungeon of the Temple of Troubled Stone, he has been working on this dungeon......

It's a pity that until now, he is still firmly stuck in front of the first boss of the temple, without any progress improvement......

This point has something to do with two reasons, on the one hand, of course, because Optimus Prime itself does not have too strong leadership skills, and the team he leads is not an elite team......

On the other hand, in fact, the difficulty of the Chaos Stone Temple itself also occupies a huge proportion......

In fact, after a period of time for the dungeon strategy, even players like Optimus Prime who originally didn't know anything about the dungeon strategy have actually accumulated a lot of experience in the dungeon strategy, plus the vast majority of players in the fantasy world, even if they are not those elite team dungeon players, but basically, even if they haven't eaten pork, they have always seen pigs run......

To say that they have no experience with strategy dungeons is actually not the case......

The vast majority of Phantom players, especially players above the fourth level, always have more or less experience in online games, although Phantom and other online games, itself does not belong to the same type of game mode, but as long as it is a game, there must be a certain commonality. Even in the midst of the illusory world. The dungeon mode is completely different from a normal online game. But the strategy idea of the dungeon, in general, is still very similar......

For the vast majority of high-level players in the Phantom World, it is rare that they have not had the experience of playing a dungeon with the team in other online games, which is why, theoretically, in the Phantom World, any team of high-level players is formed. As long as it is properly run-in, there is a possibility that a copy of a certain difficulty can be pushed......

In fact, this is also a kind of common sense that has been recognized......

In the Illusory World, there are many different types of dungeons......

In general, this classification is based on size......

The smallest dungeon is a five-player dungeon, and this type of dungeon is generally not too difficult, so when this kind of dungeon is usually placed, players rarely form a team specifically for the strategy dungeon. Most of them just pull three or five friends casually, and you can start clearing the wasteland directly. Generally speaking, for a team with ordinary strength, under the premise of equipping hard power standards, it is not very difficult to pass a five-person low-level dungeon that has not been cleared in two days......

As for the two-person dungeon, there are two kinds of dungeons, twenty-person dungeons and forty-man dungeons, the former is moderately difficult, but generally speaking, if it is an elite player, the field team composed of a team of players, under the command of a player with a high enough command level, it is not impossible to complete the wasteland, of course, the success rate of the wild group is always not too high, not only for the commander's ability to demand, but also for the configuration of the team, etc., there are certain hard indicators, many teams, It is often easy to fall apart for various reasons in the process of running-in, and the difficulty of a twenty-person copy is often far more difficult than that of a five-person copy......

As for the forty-person dungeon,It's the most difficult dungeon type.,Among the dungeons of the same level,In the forty-person dungeon,The attributes and strength of the monsters,It's often much higher than the five-person dungeon.,The monsters that can be easily killed in the five-person dungeon,In the forty-person dungeon,The template will be greatly improved,At the same time, the number and quality of monsters,There will be a huge increase......

It's almost impossible for a team to work together to complete a strategy for such a quest......

You must know that in the dungeon, the limit on the number of players is itself a constraint on the strength of the player, and in this, every time the dungeon opens more players and allows them to enter the dungeon, the strength of the player team will increase exponentially!

You know, in the fantasy world, there are actually a lot of various skills and spells that can increase the strength of the character, and the more players there are, the more effects and objects of this skill and spell increase, and the growth of combat power will become very fast!

This point,It's like a lot of tower defense games,The monsters in the single-player mode are often always the simplest and weakest,Because in the single-player mode,The choices that players can make,In fact, there are relatively few game resources that can be used,It's also relatively few,That's why,So in the single-player mode of the game,The strength and number of monsters are often relatively weaker and less,Players will become relatively easy to clear the level!

In multiplayer, it's a different story!

In the multiplayer mode, because the player can build a lot of defense towers, the player can get a lot of resources, and the number of defense towers that can be built each round will also increase, in this case, the ability of the defense side, in fact, will get a geometric progression of the increase, especially a variety of towers with aura effect capabilities, once the effect is superimposed, it often produces a very terrible amplification effect, under such an amplification effect, players can often more easily achieve the defense of monster attacks......

And because of this,So in the multiplayer mode,The strength and number of monsters,Often show a geometric progression of enhancements,This enhancement,Not simply corresponding to the number of players,But not only the number of enhancements,At the same time, the attributes will also be greatly increased,Because if it is only in a simple sense corresponding to the enhancement of the number of players,Then this enhancement can be said to be meaningless,Because the player will only become more powerful because of this......

That's why the enhancement of monsters is always greater than that of players!

Only in this case will the player feel the difficulty of the game to the maximum......

And the same thing......

In fact, the same is true for the difficulty setting of the dungeon......

The more players. The strength of the monsters in the dungeon will naturally increase. And this kind of powerful. It's not that it's simply proportional to the increase in the number of players.,But on this basis.,Perform the power of the multiplier again.,That is,When a player,If the strength of the monster is one,Then when the dungeon faces two players,The strength of the monster will be increased to four!

Because the more players there are, the more times they are. The synergy effect between players will also allow the player's strength to increase by more than one plus one equals two, and only the increase strength of the monster is equal to or even exceeds the player's increase can truly reflect the high difficulty of the dungeon......

However, the increase in the strength of the monster is real......

However, the tacit cooperation between players is not necessarily perfect......

That is, because of this, the copy of forty people, in difficulty. For players, it's often very, very, very, very huge!

Unless it's in a powerful guild. The team of professional dungeons has a high degree of tacit coordination and spends a lot of time and energy to have the opportunity to achieve the strategy and desert development tasks for those difficult dungeons......

――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― ―

Of course, when it comes to replicas, no matter what kind of replicas they are, they are essentially just a program set by the system......

And when the players gradually figure out the settings of the dungeon little by little, when the players' strength continues to improve until they reach a certain height, the dungeon is successfully cleared, in the final analysis, it is only a matter of time......

Just like in many online games, the early stage can be called a player killer of the difficult dungeon, in the later stage of the game, for the players, there is no difficulty at all, any high-level player, can easily and completely run over those dungeons that have made themselves miserable......

In the final analysis, for online games, all bosses will always be pushed for the first time, and as long as there is a first time, then there will be a second, third, fourth, and even after that, they will be harvested again and again like wheat, providing players with equipment and props......

Of course, even if it is a 40-player dungeon, although the difficulty is very high for ordinary players, if you form a wild group to open up the wasteland, it is actually not completely impossible to get some benefits from the dungeon......

Why?

Because for the vast majority of team dungeons, even if it is a very difficult forty-person dungeon, generally speaking, the initial journey of the strategy will not make players feel too hard, and even the first boss in some dungeons is often of the type of half-sold and half-giveaway, for this type of boss, many times, the meaning of their existence is only to let players familiarize themselves with the preliminary process of some dungeons, and improve their equipment, so that they can further challenge the boss after the dungeon......

To put it simply, these bosses themselves are all used to boost players' self-confidence......

Many times, in fact, many rookie players, when they have just joined a new guild and formed a group for the first time, there will always be some psychological changes, and this change is often at the beginning, and they feel that the difficulty of the copy seems to be much simpler than they imagined, and it is not as difficult as they imagined, but when the team pushes to a few bosses and begins to face the bosses in the back position, these rookies' ideas will change one hundred and eighty degrees, and at this time, They will feel that the copy is not as easy as they imagined......

And the ultimate boss of many copies, often always able to get stuck in one or several team life can not take care of themselves, and even for weeks or even months in a row, are firmly stuck in many games, there are not a few, of course, generally speaking, the boss who can do this level is often the ultimate existence in a stage, this kind of boss, when it is designed, is not the object that the player wants to easily attack......

In fact, Optimus Prime never thought of leading a team to open up the Temple of Troubled Stone, all he hoped was to be able to clear the first few bosses, and then collect some rare ore resources in the underground temple, which was enough for him to be satisfied......

In this world, no matter what kind of difficult games are, they are always polite to players in the first few levels, even if they are extremely difficult games, the first level will always allow players to easily clear the level with a relatively high evaluation......

In fact, many small player teams who initially discovered the dungeon often chose to give priority to a few bosses before being discovered by others, and then packaged some of the information content of the dungeon and sold it to those nearby big guilds before the news leaked......

In a way, there's nothing too wrong with Optimus Prime's idea......

Generally speaking, even among the forty people with the highest difficulty, even if the wild group is clearing, as long as there is enough run-in and enough familiarity with the dungeon, then basically, although it is impossible to get through the dungeon, but not to mention anything else, it is always not a big problem to give a few days and push to one or two top bosses......

In fact, many mercenaries who participated in the team also thought so at the beginning, everyone is a player above the fourth order, and their strength is not bad, if you want to talk about the experience of the dungeon, although it may not be able to compare with those team elites, but it will not be much worse, and the most basic judgment can still be had......

In the eyes of many mercenaries, although the difficulty of a team of forty dungeon is not low, this difficulty is still based on the middle and later stages of the dungeon, and the first half of the dungeon will not be too difficult......

It's like no matter what kind of game it is, it is always necessary to let players who have just entered the game have a good time, and players will consider choosing to stay in the game, if players have just started to play and encounter high difficulties, then it is easy to cause a large number of potential player churn......

However, there is a difference between ideas and reality......

Because the difficulty of the Chaos Stone Temple is significantly higher than the strength of the fourth-order team of forty people above the regular level! (To be continued.) )