Chapter 100: It's Time to Storm Soldiers
I calmed down and entered the system interface, now the money in the system is deducted from the new buildings of the various races I built during this time to upgrade to the third-level base, there are still 110,000 gold coins left, and my troops are displayed in the system's troop interface as follows:
Heroes: Dragon Knight Davion - Lv8; All-around Knight Priest Thunder's Fury - Lv8; Dark Ranger Trixie - Lv7; Guardian of the Light, Izaro - Lv9; Panda Brewmaster Manjix - Lv5; Moon Knight Luna - Lv5; Paladin Chan - lv4; Karl the Supplicant - lv3; Bounty Hunter Gondor - Lv3, Invisible Assassin Riki - Lv3. Among them, Izaro is still close to reaching level ten with a little experience, and now he is like a few heroes who have nothing to do for the time being, taking the base soldiers to hunt demonic beasts in the forest, and strive to reach level ten as soon as possible.
Terran: Human Farmer*200, Infantry*50, Dwarven Musketeer*20, Witch*10, Priest*13, Magic Destroyer*5, Aircraft*5.
Orc: Orc Laborer*20, Orc Warrior*30, Troll Headhunter*20, Troll Witch Doctor*10, Wolf Knight*8, Kodomon*2
Night Elves: Pixies*30, Elven Archers*29, Huntresses*8, Mountain Giants*2.
Undead: Acolyte*1, Ghoul*10, Caveman*5, Stone Statue*2, Gargoyle*10
The vassal tribes include the Lizardman Tribe, the Frog Tribe, the Todd Tribe, the Halfling Tribe, the Centaur Tribe, and the Big-Eared Monster Tribe, with about a thousand people, which can already be regarded as a large combat force. Chen hadn't done anything in the past two days, so he was busy transforming the lizardmen tribes that hadn't been transformed yet.
After the base is upgraded to level 3, the Orcs can spawn the strongest land class in Warcraft in the new building Minotaur Totem, the Minotaur, if the Minotaur is paired with a shaman who can use bloodthirsty magic, it is not too violent. Night Elves can spawn Chimera in the Chimera Perch, which has two heads, one of which shoots magic lightning from its mouth to attack enemies in a small area. There is also a head that can spit acid, which is extremely corrosive, and the effect of attacking buildings is very significant, and it can even dissolve the city walls. The Terran base is still being upgraded, and after the upgrade, you can spawn Gryphon Knights and Terran Knights, and the Dwarven Hammer on the back of the Griffin Knight can throw Storm Hammer at enemies, and when attacking ground units, Storm Hammer can also pierce enemies, dealing splash damage in the back of enemies. The Knight is the strongest ground unit of the Terrans, and the only heavily armored cavalry in Warcraft, and I'm looking forward to the momentum of the Knight charge when it becomes large. The Undead can now spawn Abomination and Refrigerator Dragons, Abomination I don't plan to spawn for a while, I remember the description of it in Warcraft as a monster made of corpses stitched together, with a poisonous cloud that spreads disease, and I was not interested in it just because of this introduction. As for the refrigerator dragon, I personally really want to spawn, but in the case of the undead dragons in this world, I really don't have the courage to generate one to try to see the reaction of the dragons, or wait until I have the opportunity to go to the undead country in the southern continent to see before making a decision, and I don't know if there are any classes like bone dragons in the necromancers of this world.
A Minotaur needs two hundred and eighty gold coins and eighty units of wood, and consumes five units of food per day, I spawned fifty Minotaurs at once, and then there are Shamans who can fight with Minotaurs, and I also spawn twenty, and a Shaman requires one hundred and thirty gold coins and twenty units of wood, which consumes two units of food per day, and the Orc Soul Walker, who can connect various units with a magic chain to make them share the damage they receive, It can also dispel magic effects in a target area like the Priest, and most importantly, if the Soul Walker level is high enough, it can directly resurrect the Minotaur killed on the battlefield. This means that as long as there is a soul walker, the minotaur will dare to launch a suicidal attack at all costs, and his combat effectiveness will skyrocket. Like the Shaman, twenty soul walkers were generated, and the generation of soul walkers required one hundred and ninety-five gold coins and thirty-five units of wood, and three units of food were consumed every day, so that more than 20,000 gold coins were lost all of a sudden. As for the flying classes Wind Knight and Troll Bat Rider that the Orcs have yet to spawn, as well as the Orc's catapult, the Crusher, it seems that they are not there for the time being, and I have decided to spawn them when I need them later.
Next is the Night Elf Clan, Chimera only needs 330 gold coins and 70 wood, and needs to consume fifty magic energy, five units of food per day, and then I found that my current magic energy seems to be a little insufficient, some time ago I converted a part of the magic crystal, and now there is only a thousand magic energy, which is still prepared for the time when the hero comes out in the tavern, and now it takes 400 magic energy to recruit a hero, and the consumption has increased greatly. It seems that the magic crystals hunted by heroes in the future can no longer be sold, otherwise the magic energy will not be enough. Let Trixis, who is with me, go and bring all the magic crystals in the warehouse of the Orc Fortress, and I will become the other combat unit of the Night Elves. The first is the Hippogriff, I remember that in the game of Warcraft, the Chimera has no anti-air ability, and they can only be abused when they encounter air units, although the real world is different from the game, but it is safer to generate some Hippogriffs that can protect the Chimera, and the Hippogriff can also be ridden by elven archers and become a Hippogriff Knight. Hippogriff only needs one hundred and sixty gold coins and twenty units of wood, and consumes two units of food per day, and I spawned thirty Hippogriffs to protect the ten Chimeras that are about to spawn.
Then there are the Mountain Giants, in the past, there were not enough gold coins to spawn only two, but now there are so many gold coins, I simply spawned eight more, making up ten Mountain Giants. The Elven Claw Druids are also a powerful melee unit that transforms into a giant bear to attack enemies. Although not as good as the Orc's Minotaur, the Humanoid Claw Druid can use Rejuvenation on allied units, recovering from injuries and stamina extremely quickly in a short period of time. Talon Druids can use their Roar skills in both Human and Bear form, emitting an exhilarating roar and boosting the morale of their allies. I spawned twenty claw druids, each of which required two hundred and fifty-five gold coins and eighty units of wood, consuming four units of food per day. There is also the Dryad, a powerful support class of the Night Elves, who can throw a javelin inflicted with poison, paralyze enemy movements, and use magic to dispel negative status damage from friendly units. Moreover, elemental magic cannot damage them, and it takes one hundred and forty-five gold coins and sixty pieces of wood to spawn the dryad, and it consumes three units of food per day, and the dryad spawns twenty like the claw druids.
Eventually, I spawned twenty Night Elf Throwing Carts in one go, which were placed around the base to defend against possible enemies, but unlike in the game, the Throwing Carts required an elf to be integrated into them to maneuver so that the Throwing Carts could move and attack. Spawning a blade cart costs 210 gold coins and 65 units of wood, and the Pokemon wielding the blade cart consumes 3 units of food per day due to increased consumption. At this time, Trixis happened to walk in from outside with a bag of magic crystals, most of them were first-order and second-order magic crystals, only eight third-order magic crystals were mixed in, and most of the high-level magic crystals were taken out by Annie as funds for activities in Mouksha City. All I have now is these low-level magic crystals. After transforming all the magic crystals at hand, he only obtained more than 2,000 magic energy, and generated ten Chimeras in the Chimera Perch. So far, I've invested a total of 25,000 gold coins in the Night Elf troops. As for the Night Elf raptor druids and elven dragons, I plan to wait until I have more funds to spawn them later.
Then the undead, the obsidian statues I regenerated into eight, and put together ten statues to serve warriors and mages. As for the other classes of the Undead, I don't plan to spawn them for the time being, but that doesn't mean I'm giving up on the Undead. I plan to wait for the tavern to refresh heroes like the undead or the demon clan in the future, and allocate a suitable army of undead for them according to the merits of the heroes, and if there is anything unsightly in the future, I can leave it to them. It's this undead base, and I'll have to find another place to build it. In the future, I will definitely open up to the outside world here, and it is not appropriate to have an undead base next to it, right?
Finally, the Terran class is still being upgraded, and it takes 245 gold coins and 60 units of wood to generate a knight, and consumes four units of food per day. Like the Minotaur I decided to spawn fifty knights at once, the knight charge is useless before the scale is formed, fifty is still too little, I originally wanted to spawn a hundred directly, but looking at the rapidly decreasing gold coins, I had to give up this tempting idea. Spawning a Griffin Knight requires 280 gold coins and 70 units of wood, as well as 40 points of magic energy, which consumes 4 units of food per day, and the Terran Dragon Eagle Knight, which requires 200 gold coins and 30 units of wood to spawn, and 3 units of food per day. In Warcraft, the Dragon Eagle Knight is an invincible air-to-air existence, and a single air shackle can make the opponent unable to attack. There is also the Dragon Eagle Knight's Cloud Skill, which in the game can make the enemy's defensive buildings unable to attack, but in the real world the effect is certainly not so powerful. I'm going to spawn twenty of each of the Eagle Riders and the Griffin Knights, so that my current air power is enough. But...... It's really unpleasant not to be able to spawn ice dragons!
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