Chapter 739: The Dark Gate's Counterattack
The so-called Fire of Destruction looked like a large fireball of one person tall when it was first released.
When Akmund summoned this fireball on the spot, the masters in the back row were still a little unimpressed. However, after a second, the big fireball began to wander freely among the supergod users at the speed of an ordinary man. Wherever it passed, a wall of fire burned!
It looks a bit like Batrider's flame flight, but it's at least five times as powerful and lasts as long.
Anyone who steps within range of the wall of fire will take 400 points per second of terrifying fire damage. FURTHERMORE, ONCE THE DURATION WITHIN THE WALL OF FIRE EXCEEDS THREE SECONDS, IT WILL AUTOMATICALLY GAIN A TERRIFYING DEBUFF, TAKING AN ADDITIONAL 200 BURN DAMAGE EVERY THREE SECONDS FOR THE NEXT HALF MINUTE.
If you get in the grip of the Legion at the same time, and you don't come out of the wall of fire for three seconds, that guy is basically not far from death......
Among the masters present, the Great Naga is one who has the potential to resist the damage of the Fire of Destruction. But who would want to take so much damage for nothing, as long as they don't have a choice? Therefore, as the large fireballs of the Flame of Destruction began to wander around, creating walls of fire, the super-level masters in the front row had to start running to avoid it-for-tat.
In this way, the output of the first echelon will inevitably begin to fall collectively.
Zhao Dingguo, who was standing in the back row, didn't have this worry for the time being, with his attack distance and position, he could arbitrarily hide behind other meat shields and output.
With the bonus of Elemental Ignite, Zhao Dingguo's agility and swiftness cooldown has been reduced from 15 seconds to 10.5 seconds, while the duration is only 9 seconds. It is equivalent to a vacuum period of just over a second. If you count the time spent cutting other skills, it's basically not an exaggeration to say that you keep it all the way.
Such an output. It can also be roughly included in the first echelon!
However, just when the output of those Eternal Night masters fell briefly. Zhao Dingguo threw out a super shock sonic wave + chaos meteorite combo in the state of the veil of strife. The sudden outburst of the French system, along with his uninterrupted output since the start of the war, finally caught Akmund's attention. He even briefly threw away the big Naga in front of him, and raised his hand to release a red lightning bolt at Zhao Dingguo.
The famous Finger of Death!
This is a skill that many Warlocks and Fallen Wizards of the Burning Legion have, but the damage is naturally different when used by different monsters. If it is an ordinary Twilight Elite Monster, such a skill damage may only be five or six hundred points. hit Zhao Dingguo, it didn't hurt or itch. But. The lightning shot by Akmund himself is powerful, and the damage is as high as 2,200 points.
Enough can not be enough!
You know, an ordinary red rod is only 400 damage at once. This finger of death is already equivalent to five opponents each pulling a red rod in the face, and it is still excessive. If I'm not mistaken, this super high number should be the highest theoretical damage that Zhao Dingguo has ever experienced!
Even if there was a full-level invalid stance protection of the Great Demon Master around him, Zhao Dingguo's HP would be sharply reduced by one-third.
Luckily. Zhao Dingguo also has a Lincoln ball!
With the silver-gray light flashing, the spell negation successfully immunized this terrifying skill, which made the warlock next to him who was ready to add him at any time breathe a sigh of relief. However, seeing his own death finger did not take effect. Zhao Dingguo was still alive, and Akmund felt that his dignity had been provoked, so he specially released his legionary grip on him.
Two major individual skills are activated one after another. Now Zhao Dingguo can only resist.
However, the Legion's Grip deals 500 damage every 3 seconds. It can be terrible for ordinary mages. In the regular season, this damage is even higher. You can almost push the keyboard directly. However, it is not so perverted for the current Zhao Dingguo. Due to the 20% magic resistance with a full-level invalidation stance bonus, Zhao Dingguo can basically block half of the damage when the barrier is reserved for emergency. In other words, the actual damage taken is about 250 points every 3 seconds.
However, don't forget Zhao Dingguo's powerful health recovery speed!
Due to the bonuses of Macon and the Evil Aura, his health regeneration rate is over 40 points per second, even if he does not no-clip the Ice Orb now. Moreover, at this stage, Akmund's fear aura damage, 30 points/second, is completely triggering the master's transfer to healing for Zhao Dingguo. If you add in the lives drained from the attack, the Legion's grip has little effect on him.
This undoubtedly made the eyes and jaws of the surrounding masters drop to the ground.
Those who can enter the center of this battle are all domestic elite masters. Those bloodline masters with healing abilities are always paying attention to Akmund's output trends while out. When he saw Zhao Dingguo being hit one after another, there were already several people staring at him at the same time - of course, the target here is good-will, observing his blood volume at any time, so as to facilitate timely rescue.
As a result, it was almost a minute to wait, and seeing that the Legion's grip skill was about to end, Zhao Dingguo's blood volume had not changed much, which made several assistants wonder and be surprised.
Is this supplicant in front of him really a crispy mage?
No matter how confused they were, in short, Zhao Dingguo attracted Akmund's two powerful single skills, and the pressure on the front row suddenly decreased a little. The masters of Eternal Night and Twilight also put more attention into attacking. However, this relatively dense counterattack allowed Akmund to summon the Fire of Destruction again, and finally forced out his new skill, the Hand of Death!
Unlike the Finger of Death, which is a single skill, the Hand of Death is an area control ability.
Under Akmund's instantaneous guidance, an energy palm that was seven or eight meters tall condensed with black chaotic energy was between the six or seven meter mages in the back row out of thin air. Almost instantly, the hand of death slammed down. Once an enemy is hit, it deals up to 1000 instantaneous damage. After that, the energy palm will continue to trap the target for three seconds, during which time it will not be able to move or attack!
"Flash!"
Immediately, someone shouted a reminder.
Although most of the mages within the range of the Hand of Death reacted quickly, either to save themselves with a wind staff, push staff, black and yellow staff, or to use skills such as flashing to escape, there were still those who reacted a little slower and were slapped by the Hand of Death. In the next second, Akmund immediately added the deadly red lightning of the Death Finger. If it weren't for the nearby oracle's quick eye and quick hand to add the skill of Fate's Edict, I'm afraid that the tragic Twilight High Mage would have been killed in an instant.
After all, not every mage has Zhao Dingguo's blood and is so able to resist......
Many Dusk-level mages with high explosive outbursts are likely to have a blood volume of just over 2,000, or even less than 2,000 at the extreme point, and their defense and magic resistance are average. If you hit Acmund's second combo, it is really dangerous - after all, there is a fear aura, and 30 damage per second makes it impossible for them to maintain their full HP. As for the team members with healing skills, it is impossible to start adding blood after dropping a little, so they can only be prioritized according to the degree of crisis.
In this case, there is a possibility of being killed in seconds.
Although only a few people saw the dangerous scene just now, the high-level officials in charge of the command had already begun to loudly remind everyone: Akmund is likely to add a single skill after the Hand of Death hits, and it is important to pay attention to being hit with less blood!
Such a reminder made the next two or three rounds of battles, and the masters of the alliance never sacrificed.
It's a pity that the mighty Akmund was beaten for so long, and his blood volume only dropped by 10%. No one knows exactly how much health this terrifying monster has. But one thing is for sure, if so many masters besieged that Great Naga of the Eternal Night Rank, even ten or twenty Great Naga, this would be overthrown......
However, just because there is no sacrifice for the time being does not mean that it can be maintained forever. Fighting an almost god-level monster like Akmund, it's too difficult to end the battle with zero casualties.
Not to mention anything else, in the immediate example, when their European counterparts killed one of the several Dreadlords at the top of the Eternal Night, they paid the price of dozens of Twilight Masters and eight Twilight. What they're dealing with right now is Akmund, who is far superior to the Dreadlord!
With the frequent activation of the Fire of Destruction, there are more and more walls of fire on the field.
When the Hand of Death was activated again, the silver point of light behind Akmund condensed and quickly spread into a portal. That's Akmund's exclusive summoning ability, the Dark Gate!
The next moment, a large number of top-level Burning Legion monsters rushed out of the spatial door that had been opened.
Among them, there are Doomsday Guards, Ereda High-level Demons, and Elite-level Heavenly Punishment Hounds. The nearly 100 high-level monsters that suddenly rushed out instantly disrupted the formation of the Super God Alliance, as if in an instant, the good situation in which they had besieged Akmund before had become a full-scale counterattack and precarious.
In such a melee, even a god could not monitor the movements of nearly two hundred teammates. Taking advantage of a Death Hand hit, Akmund unleashed the Finger of Death again, and then the final blow from the nearby Doomward Guard completed the refill.
The first mage to be killed!
Because he died so quickly, neither he nor his teammates around him had time to rescue. So, they watched as the soul of the hanging mage was quickly extracted by Akmund and integrated into his body, and finally a faint blue light flashed.
That's Akmund's soul charge!
The clue god seemed to have seen this skill pattern, and instantly thought of something, and couldn't help but hurriedly remind: "Pay attention, Akmund is about to enlarge his move, all demons are exempt!" Paladin Healing Ready! ”
However, in the chaos of explosions and fighting, it is too difficult to get your voice heard! (To be continued.) )