Chapter 110: The Warrior Boss Appears II

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2. Empirical mechanism

If the map mechanic is from the root, it prevents advanced players from going to low-level map matchless.

The experience mechanic, on the other hand, eliminates the idea of low-level players trying to level up quickly.

The mechanism is selected from low to high, according to the difficulty of empirical acquisition.

The least efficient is the traditional farming.

Players can only get the maximum amount of monster killing experience that can be obtained by killing monsters at that level by killing monsters up to a maximum of five levels of their own level.

However, if the player kills a monster higher than his own level by five levels alone or in a team, the experience gain will be reduced by 90%.

As for killing monsters over level 10, players not only can't gain any experience, but they also have to face the experience punishment mechanism for killing monsters by skipping levels.

This mechanic determines how many hours of punishment lasts based on the number of monsters you kill and the number of monsters of that level.

The meaning is obvious, don't try to get to the sky by farming monsters, be honest and down-to-earth.

The average efficiency is the main quest, which has another name, a personal epic that belongs to that player.

Personal epics are unique story missions specially created for players based on the background of the characters previously set by the player.

Players can experience their own personal story while gaining experience through quest progression.

It's a pity that personal epics only appear once every ten levels, that is, level 10, level 20, and so on, and the higher the level, the less experience you will gain.

A little more efficient is the more offbeat task - random events on the map.

Events are divided into several categories, defending strongholds, escorting targets, attacking and occupying points, collecting materials, and killing elite monsters in a chain of events.

After the event is completed, the experience rewarded is quite rich, and combined with the experience of the monsters killed during the event, it can be regarded as the most efficient way.

The only disadvantage is that the event is accidental, and it is also more difficult, which is not suitable for novices to complete alone.

Of course, with a large number of players, it's super easy to complete events.

And the most efficient is one of the most distinctive ways of the plane journey - world exploration.

The Plane Quest takes a lot of work, and there are various markers in various areas of the world map.

The logo is subdivided into exploration points, viewpoints, skill points, and hearts.

When all the signs in each area are lit up, you will be rewarded with additional experience and equipment.

True to its name, players only need to run to the location to light up the exploration point on the world map and gain a lot of experience.

The viewpoint is similar to the exploration point, but activating it is far more difficult than the exploration point. The average viewpoint is very simple, but some are hidden and difficult to reach, which is a nightmare for newbies.

Most players still have a lingering feeling when they recall carefully jumping between cliffs and dilapidated walls for a viewpoint.

After all, if the level is not above level 60, even if it is an elemental envoy, there is no flying magic to cast.

It's just that it's hard to light up the viewpoint, but the experience points you gain are far greater than the exploration points.

As for skill points, as the name suggests, the number of points required to light up the skills in the skill panel can be difficult or easy to obtain.

It's a bit difficult to go head-to-head alone, and there is no pressure for two people to team up, and the experience gained after winning skill points is a little more than the viewpoint, but because the number of each area is not much, the total amount is also less than the viewpoint.

Finally, there is love, the most distinctive symbol in the exploration of the world.

Hearts are released by the NCs of various races, and players can increase the favorability of NC by collecting, killing monsters, training soldiers, weapon trials, experimental drugs, etc.

Once the Heart is filled, in addition to gaining a large amount of experience points, you can also purchase exclusive items from the NC of the Heart, as well as increase the player's racial reputation in that NC race.

Novice players don't understand that the so-called love is actually a way for the game to tell players that you need to experience the game with a loving heart.

When the novices impatiently reached level 60 and couldn't wait to go to the Alternate Plane, they deeply understood what the love in the world exploration was for.

The conquest of the Alien Plane is brutal and difficult, and it is not something that one or two players can do easily, it must rely on the cooperation of all races in the main plane born by the player.

If the player is not in the novice stage, he will do everything he can to increase his reputation among the various races in the main plane.

The various races in the Alien Plane are also unlikely to go out of their way to help the player complete the mission.

So, in the end, many players who struggled to level up quickly had to leave the battlefield on the Alternate Plane and return to the main plane to complete those boring tasks step by step.

This is one of the concepts that the game wants to instill in players.

......

However, where there is light, there is darkness.

The game mechanics do limit brainless monster farming, but it can't withstand all kinds of research and exploration by players.

Offline transactions, expensive newcomers running the group was born.

The running group is dominated by illusionists above level 60 who have learned and mastered the teleportation channel, supplemented by other output classes.

Their team is capped at five players, and the general standard is three illusions and one stalker plus a paid novice boss.

The Illusionist is responsible for increasing the boss's running speed and casting teleportation lanes to allow the boss to easily reach various time-consuming viewpoints.

The Stalker is responsible for quickly completing the love for the boss, and with the help of the illusionist, the Stalker completes the heart with an outrageously fast speed.

The so-called money can make the ghost grind, and that's nothing more than that.

Therefore, a large number of players who don't know how to play this class yet, but are very satisfied to enter the battlefield of the different planes, have appeared.

Their presence is a source of misery for other players who have leveled up and are familiar with and proficient in their class.

Not to mention helping, if they can help or not, everything will be fine.

Luckily, though, many of those quick players came here with the intention of seriously playing the game Plane Journey. When they learn that they are not popular, they quietly join a guild that is keen to teach newbies how to play and is determined not to charge a fee.

In the player's words: "Giving money is not an insult to me, but an insult to my heart that loves the journey of the plane." ”

The Guild Master is also a Quick Player, and he knows what Quick Players desperately need, so he works tirelessly to teach all Quick Players until they leave the Guild and become a true Alien Conqueror.

In this way, he sent away batch after batch, ushered in one after another, day after day, until the game was announced to be discontinued, and he disappeared.

......

Running out of town, Vincent remembered the player who quietly contributed to the game, and didn't know what to say.

He admires this kind of person who perseveres to the end for a certain belief.

Even an egoist like him would donate some gold to that player from time to time to keep him at a minimum.

"I don't know if I'll ever get a chance to meet you. ”

Vincent thought to himself.