Chapter 3 Draw Data and Mission Rewards

Yue Qiang has always been sensitive to data, especially the attributes of the characters in the game, he will remember them very clearly. Pen @ fun @ pavilion wWw. biqUgE怂 ļ½‰ļ½Žļ½†ļ½

This game,Although it doesn't give quantitative data such as speed, agility, intelligence, health, mana, and rage like ordinary games,But in addition to the two slightly normal "game data" of strength and physique,What other mind,Financial resources,Personality charmThese data,It's more similar to a stand-alone game like "The Sims"怂 Yue Qiang still remembers these data and the explanation given by the system to these data.

He didn't bring up the data from the character creation screen, but he still remembered the instructions given by the system.

According to his reasoning, the average of the game's various attributes should hover around 10. However, the data description given by the system I see now is very different from the description given by the previous character creation interface.

According to the description of the current version, the average of the various attributes in this game should be around 20.

Why is it that when entering the game, the "interpretation" of the character attribute values that are called up in these two situations is completely different from that in the game?

Yue Qiang definitely remembered his attribute value, or the data just now (that is, before buying instant noodles), and even the "personality charm" was the basic 7 points plus 8 points of discretionary attributes to get 15 points. But the two completely different property explanations given by this system really baffled him.

As he was thinking about it, he suddenly remembered something.

Wait a minute...... Charismatic ......

He suddenly remembered that when he went downstairs to buy instant noodles for the second time, the attitude of the proprietress unexpectedly became very charming and coquettish, and there was a feeling of taking the wrong medicine. Now that I think about it, is it because of my own charm? And the reason for this change is that he has put all the 8 free allocation attributes on the "personality charm"?

Yue Qiang shook his head, he felt that he must have taken the wrong medicine when he had such a ridiculous idea.

At the same time, Mr. Chen Zihan, a teacher in the game screen, seems to have discovered Yue Qiang's lazy behavior. This time, he did not preach Yue Qiang through the lion's roar magic skill, but took out a ring ruler for teaching from his arms, moved his posture, and hit Yue Qiang's skull hard.

There was a loud bang.

I have to say that the sound effects of this game are too realistic. At this moment, Yue Qiang felt that if he was a real person sitting there, his head would definitely be knocked out of a big bag by this ring ruler. This teaching gentleman, Chen Zihan, looks thin and thin, but his strength is really not small.

Yue Qiang right-clicked on Mr. Teaching. I was patronizing the various items in the room just now, but I didn't expect to click on Mr. Teaching now, and a status box popped up.

Character Name: Chen Zihan

Occupation: Mr. Teaching (poor reader, who makes a living from teaching)

Strength: 22 (due to the perennial corporal punishment of students, the strength is slightly greater than normal)

Constitution: 12 (perennial study, frail and sickly)

Memory: 25 (familiar with books such as "Analects" and "Music Biography")

?? :??

?? :??

??? :???

Sure enough, the inference just now was correct. The average stat value of these NPCs is 20. Even a teacher has a power of 22, and his own character power is only a pitiful 12. But this point was solved, and new and more doubts came out.

Now it's just the beginning of the game, and the first NPC that appears has three attribute values ending in "? This is one of them; Second, as a player, he only has five attributes, and Chen Zihan, a teacher who is only an NPC, has six attributes. In addition to the fact that this NPC may be an important plot character, it also shows from the side that the pattern of this game is so big, I am afraid that it will be far beyond imagination.

As a lover of single-player games, Yue Qiang knows very well that the more this seemingly bland start, the more interesting it will be to play later.

One reason is that game makers don't bother to use equipment, level, moves, etc. as eye-catching elements, and the other reason is that a lot of details, strong rationality and balance, will make the game very interesting and playable.

It seems that this game manufacturer has a big plan.

Yue Qiang thought like this, and clicked on this teaching gentleman Chen Zihan again, hoping to find more interesting things.

Sure enough, after receiving a ring ruler, clicking on Mr. Teaching's profile picture brought up an option box:

Mr. Chen Zihan issued a task to you: to study the Analects, do you accept it?

Yue Qiang knew that this was probably the main task. With the mentality of giving it a try, he chose no.

Then he received another slap on the head.

There was a loud bang.

System Prompt: You have been attacked again by the ring ruler from Mr. Chen Zihan, who is about to faint due to your very low physique.

System prompt: Mr. Teaching has issued you a task again: to learn the Analects, do you accept it?

Looking at the two bruises on the skull of the guy who looked like himself in the game screen, Yue Qiang felt that his skull was also faintly painful. He thought about it for a while, but still chose "yes".

System Prompt: You have accepted the task: to study the Analects.

Background: Chen Zihan, a teacher from a poor family, is entrusted by your father-in-law (your father) to teach you the Analects of Governing the Country

Objective: Pass Mr. Chen's assessment.

Reward: None.

Yue Qiang looked at the big "none" behind the colon of the task reward, and was flustered for a long time, and suddenly came back to his senses, isn't this a typical domestic stand-alone game.

The plot stream, through the interaction with NPCs to advance the game, as for this mission system, I am afraid that the game makers also learned from Western large-scale stand-alone games and online games. After all,There was no task system in the beginning of the domestic stand-alone.,Advancing the plot all depends on talking to NPCs.,Sometimes stuck in one place and don't know how to clear the customs.,It's not because the mission level is not enough to beat the boss.,But because I forgot to talk to a key plot character.怂 The most painful part is that the early games don't give you any hints yet.

Yue Qiang remembered very well that when he was playing the old fairy sword, he was stuck in a maze in a forest for a long time. The reason is that a monkey is blocking the way, and it can't get through anyway. Later, I searched everywhere and asked my classmates, only to learn that I had to investigate a banana tree in the town, find the item "banana" and feed it to the monkeys in order to pass the maze. This is where the egg pain of a typical domestic stand-alone game is.

As for "Mission Reward None"?

It's nice to have a so-called quest hint!

When Yue Qiang was thinking about this, the assessment of Mr. Chen Zihan had officially begun. The assessment itself is not troublesome, it is nothing more than some sentences on the Analects. Even if you can't memorize the texts in primary school, don't you still have a mobile phone Baidu? The computer can't access the Internet, but the mobile phone can always be. Yue Qiang is _____ without knowing people, isn't he also a gentleman? Filled in "not ashamed". After the gentleman has nothing to fight, fill in "will also shoot". Behind the Eight Dances in the court, the uncle can bear it and the aunt can't bear it.

The next thing shocked Yue Qiang, this task was countless times more complicated than expected. Yue Qiang thought that he could complete the task by copying a few sentences casually, but he didn't know that the game system really asked him to knock out hundreds of sentences of the Analects. This is not a multiple-choice question by looking at option ABC, but a real fill-in-the-blank question. Moreover, Yue Qiang started the game directly this time, and he didn't even have a network connection, and of course there was no pinyin thesaurus. All kinds of remote words really made Yue Qiang's typing dizzy.

Yue Qiang really didn't expect that the first task of this game would be so perverted. However, in the spirit of a game enthusiast, he still stubbornly filled in hundreds of Analects from beginning to end. Because he knows a rule, in a single-player game, the more difficult it is to complete a mission, the greater the reward. Since this task is crazy to play so many remote self-check information, then its task reward will never be a big "none" given by the system.

Sure enough, after spending more than an hour, Mr. Chen Zihan finally completed the assessment of the Analects. He looked at the answer sheet given by Yue Qiang, his expression was very surprised, the system was afraid that the player did not notice his expression, and even added a big exclamation mark above his head.

Chen Zihan: "Gongzi is really a dragon and phoenix among people, although he is stubborn and not enterprising, he is actually very intelligent, has a strategy in his chest, and endorses it invisibly. Old decay admires, admires. ā€

Crappy classical Chinese, Yue Qiang directly ignored the NPC's compliment, and quickly clicked the mouse to see if the NPC would give any hidden task rewards. Sure enough, I saw this Chen Zihan continued: "The son is talented, the old man offers a trace of essence, please accept the son." ā€

Jingyuan? What's that? 态

Yue Qiang thought that the system would give the specific way to use this "essence". Who knew that this task would end like this, and there was no follow-up at all.

Clicking on the dialogue of Mr. Chen Zihan again, the old man just said: "The son has fulfilled the essence of the Analects, and the old man admires and admires." "I ordered it several times in a row, and it was all the same.

This game is kind of interesting.

Yue Qiang's mind has changed from not wanting to play at all at the beginning, and now it has gradually undergone some changes. You must know that the current game industry, especially the online game industry, has been completely occupied by brainless elements such as automatic pathfinding, class solidification, and RMB players. As for stand-alone games, although the graphics are becoming more and more exquisite, the configuration requirements are getting higher and higher, and the systems, moves, equipment, and nouns are becoming more and more complex, but when playing, there is always a lack of some "aura".

What is "Reiki"? Yue Qiang couldn't say it too accurately, he just felt that playing games now was just "playing". Simple upgrades, fighting monsters, practice, PK. He remembers that when he used to play stand-alone games, in order not to look at the strategy of walking the maze and solving puzzles, he would rack his brains to think, and with the gradual increase in the age of the game, it is difficult to find that feeling.

However, this game is different.

Although the installation process is a little rogue, the task system is a little mentally retarded, and the classical Chinese is a little lame, but ...... It's kind of interesting.

As an elderly single-player gamer, Yue Qiang's desire to explore was stimulated. He instinctively shook the mouse around the game image. Sure enough, in the lower right corner of the screen, in a very inconspicuous position, there is a very small red, green and blue progress bar. When you hover the mouse cursor over it, the mouse indicator cursor changes.

There is a door!

Yue Qiang suddenly remembered.

This red, green, and blue progress bar is a hint that exists in the game's character creation interface, but I ignored it at the time because of its small size. In retrospect, the fact that the game's graphics are so beautifully crafted and the progress bar is pretty shabby is questionable in itself.

Yue Qiang observed carefully and found that the red and green of this three-color progress bar had not changed at all compared to before, while the blue progress bar was extremely unnoticeable and moved forward. The position of the mouse cursor change, to be precise, is also on the blue bar.

Does this blue progress bar have anything to do with the quest reward "Essence Value"?

He cautiously adjusted the position of the mouse, and poked hard at the blue progress bar.

Sure enough, an interface opened.

This interface is very familiar to Yue Qiang.

It's the interface where you create a game character, with Yue Qiang's name, character, 5 attribute points, and attribute descriptions. The most important thing is that this attribute description is the one that Yue Qiang saw at the beginning. Attribute values based on 10:

Strength: 12 (You have a lot of strength, you can move bricks)

Constitution: 6 (you are frail and sickly)

Mind: 14 (you are pampered, the gloomy real life cannot affect your mood, you can always find comfort in the virtual game world)

Wealth: 2 (You're a poor bastard)

Personality charm: 15 (you see everyone love, flowers bloom)

And underneath these attributes, an inconspicuous line of Songti characters shows the answer to the question he had been looking for:

Discretionary attribute points: 1